In pygame, we cannot write text directly. The foremost thing we have to do is to create a Font object with a certain font size. Then, the second step is to render the text into an image with a given colour. The next step is to blit the image on the screen. The method render () must create a Surface object from the text, which then can be blit to the screen.
When the font is created, its size cannot be changed. A Font object is used to create a Surface object from a string.
Please check the below code to know how to use colours and styles in pygame text rendering.
Fig: Preview of the output that you will get on running this code from your IDE
In this solution we're using pygame
import pygame as pg pg.init() clock = pg.time.Clock() screen = pg.display.set_mode((640, 480)) font = pg.font.Font(None, 64) blue = pg.Color('dodgerblue1') sienna = pg.Color('sienna2') # Render the text surface. txt_surf = font.render('transparent text', True, blue) # Create a transparent surface. alpha_img = pg.Surface(txt_surf.get_size(), pg.SRCALPHA) # Fill it with white and the desired alpha value. alpha_img.fill((255, 255, 255, 140)) # Blit the alpha surface onto the text surface and pass BLEND_RGBA_MULT. txt_surf.blit(alpha_img, (0, 0), special_flags=pg.BLEND_RGBA_MULT) done = False while not done: for event in pg.event.get(): if event.type == pg.QUIT: done = True screen.fill((30, 30, 30)) pg.draw.rect(screen, sienna, (105, 40, 130, 200)) screen.blit(txt_surf, (30, 60)) pg.display.flip() clock.tick(30) pg.quit()
Follow the steps carefully to get the output easily.
- Install pygame on your IDE(Any of your favorite IDE).
- Copy the snippet using the 'copy' and paste it in your IDE.
- Run the file to generate the output.
I hope you found this useful. I have added the link to dependent library, version information in the following sections.
I found this code snippet by searching for 'Using colors and styles in Pygame text rendering' in kandi. You can try any such use case!
I tested this solution in the following versions. Be mindful of changes when working with other versions.
- The solution is created in Pycharm 2022.3.3(Community edition).
- The solution is tested on Python 3.8.10.
- Pygame version 2.0.1.
Using this solution, we are able to understand how to use colors and styles in pygame text rendering with simple steps. This process also facilities an easy way to use, hassle-free method to create a hands-on working version of code which would help us how to use colors and styles in pygame text rendering
Python 841 Version:Current License: Permissive (MIT)