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by mahdisouissi200 dot icon Updated: Jan 23, 2023

Guide Kit Guide Kit  

def game():


turn = 'X'

count = 0



for i in range(10):

printBoard(theBoard)

print("It's your turn," + turn + ".Move to which place?")


move = input()

if theBoard[move] == ' ':

theBoard[move] = turn

count += 1

else:

print("That place is already filled.\nMove to which place?")

continue


# Now we will check if player X or O has won,for every move after 5 moves.

if count >= 5:

if theBoard['7'] == theBoard['8'] == theBoard['9'] != ' ': # across the top

printBoard(theBoard)

print("\nGame Over.\n")

print(" **** " +turn + " won. ****")

break

elif theBoard['4'] == theBoard['5'] == theBoard['6'] != ' ': # across the middle

printBoard(theBoard)

print("\nGame Over.\n")

print(" **** " +turn + " won. ****")

break

elif theBoard['1'] == theBoard['2'] == theBoard['3'] != ' ': # across the bottom

printBoard(theBoard)

print("\nGame Over.\n")

print(" **** " +turn + " won. ****")

break

elif theBoard['1'] == theBoard['4'] == theBoard['7'] != ' ': # down the left side

printBoard(theBoard)

print("\nGame Over.\n")

print(" **** " +turn + " won. ****")

break

elif theBoard['2'] == theBoard['5'] == theBoard['8'] != ' ': # down the middle

printBoard(theBoard)

print("\nGame Over.\n")

print(" **** " +turn + " won. ****")

break

elif theBoard['3'] == theBoard['6'] == theBoard['9'] != ' ': # down the right side

printBoard(theBoard)

print("\nGame Over.\n")

print(" **** " +turn + " won. ****")

break

elif theBoard['7'] == theBoard['5'] == theBoard['3'] != ' ': # diagonal

printBoard(theBoard)

print("\nGame Over.\n")

print(" **** " +turn + " won. ****")

break

elif theBoard['1'] == theBoard['5'] == theBoard['9'] != ' ': # diagonal

printBoard(theBoard)

print("\nGame Over.\n")

print(" **** " +turn + " won. ****")

break


# If neither X nor O wins and the board is full, we'll declare the result as 'tie'.

if count == 9:

print("\nGame Over.\n")

print("It's a Tie!!")


# Now we have to change the player after every move.

if turn =='X':

turn = 'O'

else:

turn = 'X'

# Now we will ask if player wants to restart the game or not.

restart = input("Do want to play Again?(y/n)")

if restart == "y" or restart == "Y":

for key in board_keys:

theBoard[key] = " "


game()