Playing games has always been fun, just like coding! There is something about games, which grabs everyone towards it with its fascinating visuals, engaging obstacles to reach victory. You could have played plenty of games like these which were terrific, but how about creating your very own game? How about designing a racing game? Here is one of the most exciting games called Unity 2D Racing.Unity 2D Racing is a single-player game in which a player controls the car on a road path. Some hazards like clouds will pass by the road to make the game bit tough for the player. Besides, a player must also be cautious about not getting into the potholes that appear on the road. Listed below are the best libraries that can be reused. This kit aids the development of the Unity 2D racing game by following the below steps :1. Pick a Development Environment!2. Begin with Unity 2D project3. Set up background sprite4. Create a script to do the background scroll5. Add cloud materials6. Create a 2D controller 7. Sort the layers 8. Create a script for the controller9. Add Canvas in the UI10. Create a script for managing the UI11. Design a Graphic Raycaster in Unity.
Use the open source, cloud APIs, or public libraries listed below in your application development based on your technology preferences, such as primary language. The below list also provides a view of the components' rating on different dimensions such as community support availability, security vulnerability, and overall quality, helping you make an informed choice for implementation and maintenance of your application. Please review the components carefully, having a no license alert or proprietary license, and use them appropriately in your applications. Please check the component page for the exact license of the component. You can also get information on the component's features, installation steps, top code snippets, and top community discussions on the component details page. The links to package managers are listed for download, where packages are readily available. Otherwise, build from the respective repositories for use in your application. You can also use the source code from the repositories in your applications based on the respective license types.