Playing games has always been fun, just like coding! There is something about games, which grabs everyone towards it with its fascinating visuals, engaging obstacles to reach victory. You could have played plenty of games like these which were terrific, but how about creating your very own game? How about designing a racing game? Here is one of the most exciting games called Unity 2D Racing. Unity 2D Racing is a single-player game in which a player controls the car on a road path. Some hazards like clouds will pass by the road to make the game bit tough for the player. Besides, a player must also be cautious about not getting into the potholes that appear on the road. Listed below are the best libraries that can be reused. This kit aids the development of the Unity 2D racing game by following the below steps : 1. Pick a Development Environment! 2. Begin with Unity 2D project 3. Set up background sprite 4. Create a script to do the background scroll 5. Add cloud materials 6. Create a 2D controller 7. Sort the layers 8. Create a script for the controller 9. Add Canvas in the UI 10. Create a script for managing the UI 11. Design a Graphic Raycaster in Unity.
Controller for our unity 2d racing game
Scripting is one of the critical parts of Unity 2D racing, in which we do scripting for controlling an object. A controller is a crucial element that handles the input from a player and then holds an object in a game accordingly.
Create structured, declarative and beautifully organized class-based controllers with heavy decorators usage in Express / Koa using TypeScript and Routing Controllers Framework.
TypeScript 4058 Version:v0.10.2 License: Permissive (MIT)
Repository for sample controller. Complements sample-apiserver
Go 2565 Version:Current License: Permissive (Apache-2.0)
Unity Hub is used for development. Unity is generally a game engine framework that allows you to create two-dimensional(2D) and three-dimensional (3D) games. C# programming language has been used for scripting in Unity.
Unity Hub, rebuilt for macOS with SwiftUI
Swift 11 Version:Current License: Permissive (MIT)
A native alternative to the heavy Electron Unity Hub, written in C++
C++ 173 Version:1.52 License: Others (Non-SPDX)
GitHub Action to download and install Unity on Ubuntu, macOS or Windows. Based on Unity Hub
The graphic Raycaster will decide on the end of the game. Generally, Raycaster inspects the graphics to determine if any objects got hit by the canvas. If an object hits the hazard, the Graphic Raycaster will block that object and finish the game.
Implementing a Raycaster for the computer graphics class
C++ 1 Version:Current License: Strong Copyleft (GPL-3.0)
Old-school 3D shooter for android. Wolf-like engine, but *not* raycasting.
Java 59 Version:Current License: Permissive (MIT)
GPU-based raycaster for Unity
C# 131 Version:Current License: Permissive (MIT)