Problem In remote education students face challenges like staying focused and motivated throughout the session. And they can be distracted easily due to lack of motivation. The content used for remote teaching is not effective. Also teachers are finding difficulties to use the technology. For English language teaching the online platform needs to be more interactive and encouraging. In a parent's perspective 35% of Indians are illiterate. As an illiterate parent they struggle to teach their child a new language. And online teaching makes the situation more complicated as parents need to sit aside, so the child gets benefited from the teaching. Because of this the students may feel they are forced to study and they can be driven to stress and trauma. Learning a new language should be fun and encouraging not be seen as a challenge, that should be easily accessible without any supervision and the teachers burden in making the teaching platform more friendly should be reduced. Project As a teacher, you know better than anyone how much the past year has transformed learning. And although our circumstances will continue to change, virtual learning is still a reality for many students and teachers. No matter what teaching looks like this year, building a sense of community is so important for you and your students, especially if they’re learning at home. But with hundreds of virtual teaching platforms to choose from, how do you make sure your students are getting the best resources to learn and grow — and have fun while doing it? Our project is designed to make English learning more fun and friendly , here the students can play games that help them to learn vocabulary and this can be incorporated under a single website. Our project can be linked to any remote learning platform as an extension, our project is single click away, and doesn't have any complicated interface so that can be used without any hindrance. Impact The impact our project makes is that English learning is not a challenge anymore; everyone on remote education can learn them without any supervision. Teachers can be more technologically equipped. Remote teaching can be fun. The Features of our App are • Meanings and Pronunciation of English Words with phonetics • Hangman • Quiz • Jumbled Words • Memory Game • Paint It Future development and Outcome Covid-19 had paved the way for remote learning and nothing should be a hindrance to education. With this kit, learning English is not a challenge. For teachers access to online exercises for students are made possible. The interaction between teachers and students can be increased. Future scope can be done with a personalized monitoring system for each student. Students will find this kit an alternative for regular notebook exercise and the outcome of this project will be motivation towards English learning is encouraged. Parents need not be worried about their kids' education , illiterate parents can also learn English with this kit. Augmented reality can be incorporated with this kit in the future as kids can visualise rhymes and stories. Using augmented reality history classes can be taught with examples from the book. Further work should be done to make this kit possible for all the languages. Not only limiting our project to language teaching this project can be used for engineering and also medical studies. With the above problem statements and idea that is generated , we came up with a solution - track and crack , an engaging , efficient and easy way of learning English through games • We have an idea to include AR to teach children (3-8 yrs.) basic concepts like alphabets, numbers, rhymes, shapes etc.It will be an engaging and effective way to teach them and they can learn better • The extension would have an option of regional language so it makes them learn words by connecting with their native language as well on the other hand learn new words in english primarily • Most of the students don't have access to online resources or neither know about it. So in order to facilitate 24/7 learning we are planning to make our website available offline . Thus the Education never stops due to the lack of internet based resources. To know more about our idea check out the presentation https://www.canva.com/design/DAE2oEdvDHU/WVQW-YkTu1MVFWYmT00tNQ/view?utm_content=DAE2oEdvDHU&utm_campaign=designshare&utm_medium=link&utm_source=publishpresent To know about our project here is the document :- https://docs.google.com/document/d/19ZMLT298Z_m7ZaOnoULvHDstqbDZGivmJEctfo5iD20/edit?usp=sharing To see the deployment use the following link https://win-et-enactusrec-tfgw.netlify.app/
Hangman- Kandi Kit
This game has been developed on React as the primary tech stack and for words an "array-of-english-words" library has been used . We have used this as one of the fun activities for students to learn vocabulary and new words.
Dialogflow is a natural language understanding platform used to design and integrate a conversational user interface into mobile apps, web applications, devices, bots, interactive voice response systems and related uses. So for our application we have used this to answer general questions asked by students and integrated with the telegram integration available on the dialogflow.