Java is one of the popular languages to implement image manipulation. It provides immediate access to the image pixels and color information and it also allows conversions and image processing.
Java supports only the following formats for images by default,
- JPEG
- PNG
- BMP
- WEBMP
- GIF
Other than that, if we attempt to work with an image file that is different from the above-mentioned formats, your application will not be able to read or understand it and it will throw a NullPointerException when we access the BufferedImage variable. Java implements a particular type of object which is called 'BufferedImage' for images in Java and classes required in Java to perform the read and write operations. For that, we must import the file class first. BufferedImage is nothing but it is a subclass of the image class and it is used to manipulate and handle the image data. It is made up of the ColorModel of image data.
Here is an example of how you can implement image manipulation in Java:
Fig 1: Preview of the output that you will get on running this code from your IDE.
Code
Instructions
- Copy the code using the "Copy" button above, and paste it in a Java file in your IDE(IntelliJ Preferable).
- Add the required dependencies and import them in java file.
- Run the file to generate the output.
I hope you found this useful. I have added the link to dependent libraries, version information in the following sections.
I found this code snippet by searching for "image manipulation using java" in kandi. You can try any such use case!
Environment Tested
I tested this solution in the following versions. Be mindful of changes when working with other versions.
- The solution is created in Java 11.0.17.
- The solution is tested on Java 11.0.17.
Using this solution, we are able to manipulate the image using java with simple steps. This process also facilities an easy way to use, hassle-free method to create a hands-on working version of code which would help us to manipulate the image.
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