A-Frame teleport controls component
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Unity UI Test Automation Framework
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A csharp library to generate short id's. they can be used as primary keys or unique identifiers
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Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。
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Dynamic scrollView based on UGUI
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Experimental GraphicsControls - Build drawn controls (Cupertino, Fluent and Material)
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A cross-platform 2D game engine accompanied by a strong toolset for visual novels.
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基于Cocos2d-x 4.0,打造易用稳定的Cocos2d-x lua引擎。
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Deep-Learning-for-Causal-Inferenceby kochbj
Jupyter Notebook 
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Extensive tutorials for learning how to build deep learning models for causal inference (HTE) using selection on observables in Tensorflow 2.
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Mod support for Unity
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Plug-and-play VR comfort for Unity.
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ConclureJS
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Collection of math nodes for Autodesk Maya
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Shows how to draw a 3D object without using shaders
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<Head first :Design Pattern> 学习笔记
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Java LibGDX Android 2D RPG Game
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A Unity dialogue system that features an easy to use drag and drop graph. ScriptableObject driven with the ability to write custom actions and conditions to create complex dialogue workflows.
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Simple C# Framework
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A Python library for parsing frame ranges.
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These script will make your UnityGUI ScrollRects scroll infinitely. I used the HorizontalLayoutGroup and VerticalLayoutGroup components to display my UI elements.
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SOLID for Unity. Test Cases, Dependency Injection, etc.
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Line segments intersection for Unity.
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Sample project that summarizes usage examples of "UGUI Super ScrollView".
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Compute Stochastic Screen Space Reflections for unity post processing
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Unity制作的多人在线的第三人称策略类射击游戏 ,服务端实现怪物寻路,服务端由python 实现。 (服务端没有用任何python第三方库)
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Converters of common Unity types for Newtonsoft.Json. Goes hand in hand with jilleJr/Newtonsoft.Json-for-Unity
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A Windows utility that mounts a shadow copy of the disk at a drive letter and then spawns an arbitrary command.
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VFX graph workshop in HDRP with samples
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JavaScript-Design-Patternsby robdodson
JavaScript 
168
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A collection of design pattern examples to accompany my blog posts @ http://robdodson.me
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Example project for Steamworks.NET
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Unity 3D's Gradient is a handy data type but comes with some limitations: for example you cannot set more than 8 color keys in its editor and RGB is the only color space available. ColorBand data type offers an alternative with less limitations. Creating ColorBands is fun and easy; they are stored as assets and can be accessed from code through an Evaluate method to get the color at time t, as for Gradient. RGB (or HSV) values are described by individual curves, allowing a better control over how the color function evolves between your points. Color bands are used in all kinds of applications including games, data visualization and other fields.
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PlayerPrefs Editor & Utilities provide an easy way to see what PlayerPrefs your game is using and change them at run-time.
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基于xLua和PureMVC开发的支持热更的编程框架,集成AB管理等众多组件。
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A volumetric fog implementation in Unity.
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Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client-Side Prediction/Server Reconciliation and Entity Interpolation
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FFLUA 是嵌入LUA,注册C++相关的对象到lua的封装库, wraper for C++ embedding lua, extend C++ to lua
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⛔️ [DEPRECATED] Console for Unity Debugging and Logging Remotely
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C#Light/Evil,a fast easy Script Language for Unity hot fix and everywhere.
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This repository contains Unity3d unet based server-authoritative movement script with client-side prediction and reconciliation
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The Xbox Live Unity Plugin provides a way for developers in the Xbox Live Creators Program to quickly and easily integrate Xbox Live functionality into their Unity based game. For ID@Xbox developers, this Xbox Live Unity Plugin does not yet support all the features you will need. Instead, contact your Microsoft representative.
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A Road Generation Tool for Unity using Catmull Rom Splines
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A community-driven project for extending Unity Bolt
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Use Kinect's depth feed with Unity's VFX Graph
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Tiger is a visual tool to author game spritesheets and their metadata.
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Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3
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Lightning effect for Unity
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aframe-teleport-controlsby fernandojsg
A-Frame teleport controls component
JavaScript
172
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unity-uitestby taphos
Unity UI Test Automation Framework
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172
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shortidby bolorundurowb
A csharp library to generate short id's. they can be used as primary keys or unique identifiers
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172
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Unity-Boids-Behavior-on-GPGPUby chenjd
Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。
C#
172
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UnityDynamicScrollViewby aillieo
Dynamic scrollView based on UGUI
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172
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GraphicsControlsby dotnet
Experimental GraphicsControls - Build drawn controls (Cupertino, Fluent and Material)
C#
172
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NovelRTby novelrt
A cross-platform 2D game engine accompanied by a strong toolset for visual novels.
C++
172
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Cocos2d-Lua-Communityby u0u0
基于Cocos2d-x 4.0,打造易用稳定的Cocos2d-x lua引擎。
C++
172
Updated: 2 y ago
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Deep-Learning-for-Causal-Inferenceby kochbj
Extensive tutorials for learning how to build deep learning models for causal inference (HTE) using selection on observables in Tensorflow 2.
Jupyter Notebook
172
Updated: 2 y ago
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VrTunnellingPro-Unityby sigtrapgames
Plug-and-play VR comfort for Unity.
C#
171
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maya-math-nodesby serguei-k
Collection of math nodes for Autodesk Maya
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171
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Swift-3D-Demoby hollance
Shows how to draw a 3D object without using shaders
Swift
171
Updated: 4 y ago
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DesignPatternby jimersylee
<Head first :Design Pattern> 学习笔记
Java
170
Updated: 4 y ago
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fluid-dialogueby ashblue
A Unity dialogue system that features an easy to use drag and drop graph. ScriptableObject driven with the ability to write custom actions and conditions to create complex dialogue workflows.
C#
170
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fileseqby justinfx
A Python library for parsing frame ranges.
Python
169
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depth-camera-web-demoby intel
JavaScript
169
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InfinityScrollby ivomarel
These script will make your UnityGUI ScrollRects scroll infinitely. I used the HorizontalLayoutGroup and VerticalLayoutGroup components to display my UI elements.
C#
169
Updated: 2 y ago
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UnitySOLIDby DanVioletSagmiller
SOLID for Unity. Test Cases, Dependency Injection, etc.
C#
169
Updated: 4 y ago
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Unity-LineSegmentsIntersectionby setchi
Line segments intersection for Unity.
C#
169
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ugui-super-scrollview-exampleby baba-s
Sample project that summarizes usage examples of "UGUI Super ScrollView".
C#
169
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ComputeStochasticReflectionsby simeonradivoev
Compute Stochastic Screen Space Reflections for unity post processing
C#
169
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TPS-SLG-GAMEby Uyouii
Unity制作的多人在线的第三人称策略类射击游戏 ,服务端实现怪物寻路,服务端由python 实现。 (服务端没有用任何python第三方库)
C#
169
Updated: 2 y ago
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Newtonsoft.Json-for-Unity.Convertersby jilleJr
Converters of common Unity types for Newtonsoft.Json. Goes hand in hand with jilleJr/Newtonsoft.Json-for-Unity
C#
169
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shadowspawnby candera
A Windows utility that mounts a shadow copy of the disk at a drive letter and then spawns an arbitrary command.
C++
169
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VFX-Essentialsby Kodrin
VFX graph workshop in HDRP with samples
C#
169
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SimpleJavaJsBridgeby niuxiaowei
Java
168
Updated: 4 y ago
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JavaScript-Design-Patternsby robdodson
A collection of design pattern examples to accompany my blog posts @ http://robdodson.me
JavaScript
168
Updated: 2 y ago
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Steamworks.NET-Exampleby rlabrecque
Example project for Steamworks.NET
C#
168
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DanmakUby james7132
An open source Danmaku development kit for Unity3D.
C#
168
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ColorBandsby rstecca
Unity 3D's Gradient is a handy data type but comes with some limitations: for example you cannot set more than 8 color keys in its editor and RGB is the only color space available. ColorBand data type offers an alternative with less limitations. Creating ColorBands is fun and easy; they are stored as assets and can be accessed from code through an Evaluate method to get the color at time t, as for Gradient. RGB (or HSV) values are described by individual curves, allowing a better control over how the color function evolves between your points. Color bands are used in all kinds of applications including games, data visualization and other fields.
C#
168
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PlayerPrefsEditorby sabresaurus
PlayerPrefs Editor & Utilities provide an easy way to see what PlayerPrefs your game is using and change them at run-time.
C#
168
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luaMVCby spr1ngd
基于xLua和PureMVC开发的支持热更的编程框架,集成AB管理等众多组件。
C#
168
Updated: 4 y ago
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unity-volumetric-fogby SiiMeR
A volumetric fog implementation in Unity.
C#
168
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unity-fastpacedmultiplayerby joaoborks
Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client-Side Prediction/Server Reconciliation and Entity Interpolation
C#
168
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ffluaby fanchy
FFLUA 是嵌入LUA,注册C++相关的对象到lua的封装库, wraper for C++ embedding lua, extend C++ to lua
C++
168
Updated: 4 y ago
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CUDLRby proletariatgames
⛔️ [DEPRECATED] Console for Unity Debugging and Logging Remotely
C#
167
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CSLightStudioby lightszero
C#Light/Evil,a fast easy Script Language for Unity hot fix and everywhere.
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UnityUnetMovementby GenaSG
This repository contains Unity3d unet based server-authoritative movement script with client-side prediction and reconciliation
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167
Updated: 4 y ago
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xbox-live-unity-pluginby microsoft
The Xbox Live Unity Plugin provides a way for developers in the Xbox Live Creators Program to quickly and easily integrate Xbox Live functionality into their Unity based game. For ID@Xbox developers, this Xbox Live Unity Plugin does not yet support all the features you will need. Instead, contact your Microsoft representative.
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167
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Unity-Road-Generatorby JPBotelho
A Road Generation Tool for Unity using Catmull Rom Splines
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167
Updated: 4 y ago
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Bolt.Addons.Communityby RealityStop
A community-driven project for extending Unity Bolt
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167
Updated: 4 y ago
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Kinect-VFX-Graphby roelkok
Use Kinect's depth feed with Unity's VFX Graph
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tigerby agersant
Tiger is a visual tool to author game spritesheets and their metadata.
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167
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ShaderGraphVariablesby Cyanilux
Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3
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167
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eos_plugin_for_unityby PlayEveryWare
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167
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SpektrLightningby keijiro
Lightning effect for Unity
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