Unlucky | Java LibGDX Android 2D RPG Game | Game Engine library

 by   mingli1 Java Version: v1.0 License: MIT

kandi X-RAY | Unlucky Summary

kandi X-RAY | Unlucky Summary

Unlucky is a Java library typically used in Gaming, Game Engine, Unity, Minecraft applications. Unlucky has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. However Unlucky has 3 bugs. You can download it from GitHub.

The player ventures and battles monsters in maps with various themes. Currently there are three available worlds all with 10+ levels in each world. In these maps, the player will have to defeat monsters and find a star tile to complete the level. Monsters may drop items that can improve the player's strength. These items may be sold in the shop for gold or enchanted to increase their power. There are currently 100+ items dropped by monsters and sold in the shop. The battle system is based on turn-based mechanics. The player is given four randomly generated moves with each color corresponding to a different type of move. The player also has access to special moves that they can choose in the menu. Special moves give bonus effects to the player's attacks or affects the enemy. The player also has an option to run from the battle at a very low chance of success.
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            kandi-support Support

              Unlucky has a low active ecosystem.
              It has 170 star(s) with 47 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 3 open issues and 22 have been closed. On average issues are closed in 22 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Unlucky is v1.0

            kandi-Quality Quality

              Unlucky has 3 bugs (0 blocker, 0 critical, 0 major, 3 minor) and 612 code smells.

            kandi-Security Security

              Unlucky has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Unlucky code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Unlucky is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Unlucky releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Unlucky saves you 4509 person hours of effort in developing the same functionality from scratch.
              It has 9537 lines of code, 547 functions and 75 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Unlucky and discovered the below as its top functions. This is intended to give you an instant insight into Unlucky implemented functionality, and help decide if they suit your requirements.
            • Handle a game event
            • Randomly selects an occupant
            • Applies damage to another player
            • Start the game
            • Creates the inventory UI
            • Unselect the item
            • Removes all the items from the player
            • Create the buttons and remove buttons
            • Adds a smoves to the selection set
            • Start the game
            • Creates the top layer of the map
            • Exit the player
            • Show the banner
            • Create the main screen
            • Creates the life - prompt message
            • Converts the map to tiles
            • Handles invitation inv buttons
            • Handle the option buttons
            • Sets the stats of the boss
            • Create the UI for the moveet
            • Creates the web UI
            • Create the checkboxes
            • Creates the UI
            • Create the credits screen
            • Load moves
            • Render the game
            Get all kandi verified functions for this library.

            Unlucky Key Features

            No Key Features are available at this moment for Unlucky.

            Unlucky Examples and Code Snippets

            No Code Snippets are available at this moment for Unlucky.

            Community Discussions

            QUESTION

            Tkinter Scrollbar Doesnt Work On Mouse Button Click
            Asked 2021-Jun-15 at 17:14

            In tkinter I have made a notepad and also added a scrollbar to this notepad. The problem is when I click on the scrollbar (not using any arrow keys nor mouse scroll wheel)

            I have tried google but I'm not the best at finding the right websites.

            Heres the code to the notepad

            ...

            ANSWER

            Answered 2021-Jun-15 at 17:13

            In your code, you aren't using the Listbox. So, I suggest to remove that part completely and do this.

            Source https://stackoverflow.com/questions/67990532

            QUESTION

            Blue green deployment with database on Kubernetes - loss of data?
            Asked 2021-May-22 at 20:05

            I am reading about blue green deployment with database changes on Kubernetes. It explains very clearly and in detail how the process works:

            1. deploy new containers with the new versions while still directing traffic to the old containers
            2. migrate database changes and have the services point to the new database
            3. redirect traffic to the new containers and remove the old containers when there are no issues

            I have some questions particularly about the moment we switch from the old database to the new one.

            In step 3 of the article, we have person-v1 and person-v2 services that both still point to the unmodified version of the database (postgres v1):

            From this picture, having person-v2 point to the database is probably needed to establish a TCP connection, but it would likely fail due to incompatibility between the code and DB schema. But since all incoming traffic is still directed to person-v1 this is not a problem.

            We now modify the database (to postgres v2) and switch the traffic to person-v2 (step 4 in the article). I assume that both the DB migration and traffic switch happen at the same time? That means it is impossible for person-v1 to communicate with postgres v2 or person-v2 to communicate with postgres v1 at any point during this transition? Because this can obviously cause errors (i.e. inserting data in a column that doesn't exist yet/anymore).

            If the above assumption is correct, then what happens if during the DB migration new data is inserted in postgres v1? Is it possible for data to become lost with unlucky timing? Just because the traffic switch happens at the same time as the DB switch, does not mean that any ongoing processes in person-v1 can not still execute DB statements. It would seem to me that any new inserts/deletes/updates would need to propagate to postgres v2 as well for as long as the migration is still in progress.

            ...

            ANSWER

            Answered 2021-May-22 at 19:46

            Even when doing blue-green for the application servers, you still have to follow normal rules of DB schema compatibility. All schema changes need to be backwards compatible for whatever you consider one full release cycle to be. Both services talk to the same DB during the switchover time but thanks to careful planning each can understand the data from the other and all is well.

            Source https://stackoverflow.com/questions/67652853

            QUESTION

            Why does JMH report such strange times for a simple Quicksort --obviously disproportionate to N * log(N)?
            Asked 2021-May-19 at 10:44

            Having an intent to study a sort algorithm (of my own), I decided to compare its performance with the classical quicksort and to my great surprise I've discovered that the time taken by my implementation of quicksort is far not proportional to N log(N). I thoroughly tried to find an error in my quicksort but unsuccessfully. It is a simple version of the sort algorithm working with arrays of Integer of different sizes, filled with random numbers, and I have no idea, where the error can sneak in. I have even counted all the comparisons and swaps executed by my code, and their number was rather fairly proportional to N log(N). I am completely confused and can't understand the reality I observe. Here are the benchkmark results for sorting arrays of 1,000, 2,000, 4,000, 8,000 and 16,000 random values (measured with JMH):

            ...

            ANSWER

            Answered 2021-May-18 at 21:03

            Three points work together against your implementation:

            In the very early versions of quicksort, the leftmost element of the partition would often be chosen as the pivot element. Unfortunately, this causes worst-case behavior on already sorted arrays

            • Your algorithm sorts the arrays in place, meaning that after the first pass the "random" array is sorted. (To calculate average times JMH does several passes over the data).

            To fix this, you could change your benchmark methods. For example, you could change sortArray01000() to

            Source https://stackoverflow.com/questions/67571268

            QUESTION

            The Unlucky 13 Challenge in HackerEarth
            Asked 2021-May-12 at 15:07

            I recently came across this coding challenge - The Unlucky number 13. (The last problem in the section)

            Problem Statement:

            Write a program to calculate the total number of strings that are made of exactly N characters. None of the strings can have "13" as a substring. The strings may contain any integer from 0-9, repeated any number of times.

            Input: N is taken as input where 0<= N <= 1000000009.

            Output: The output should be the answer modulo 1000000009.

            My Solution:

            I tried to solve it using a simple equation I came up with.

            ans = 10^n - ((10^(n-2)) * (n-1))

            Subtracting the possibilities with 13 as substring from the total number of possibilities.

            I wrote the code in Swift. It works when N is small. But I get a runtime error on submission (probably when N is large).

            Here is my code:

            ...

            ANSWER

            Answered 2021-May-12 at 15:07

            The formula seems correct. There are two problems with your solution.

            Source https://stackoverflow.com/questions/67500729

            QUESTION

            How to read variable contents instead of file path?
            Asked 2021-Apr-28 at 12:24

            I have a Python function [1] which requires the file path pointing to the file it has to process as an argument. However, I have a string variable containing the contents of the respective file. I don't want to create a file only to read it with said function and then delete the file.

            Is there a way to pass a variable instead of a file path pointing to a file with the same contents?

            Example of the problem:

            ...

            ANSWER

            Answered 2021-Apr-28 at 12:24

            boto3.client.upload_file expects a filename and not a file object, hence why you cannot use io.StringIO with it. However you can use boto3.client.upload_fileobj, which precisely works with file objects, eg.

            Source https://stackoverflow.com/questions/67300054

            QUESTION

            Uncaught TypeError: Cannot read property 'photo' of undefined
            Asked 2021-Apr-16 at 01:06
            {
              "data": {
                "photo": {
                  "id": "3",
                  "categoryId": 1,
                  "src": "https://images.unsplash.com/photo-1513360371669-4adf3dd7dff8?ixlib=rb-1.2.1&ixid=eyJhcHBfaWQiOjEyMDd9&auto=format&fit=crop&w=800&q=60",
                  "likes": 7,
                  "userId": "1",
                  "liked": false
                }
              }
            }
            
            ...

            ANSWER

            Answered 2021-Apr-16 at 01:06

            The first time your component renders, loading will be true and data will be undefined, as the data has not loaded.

            You need to add a check to make sure that loading is false and data is populated before trying to extract photo from it.

            Source https://stackoverflow.com/questions/67117584

            QUESTION

            Not printing the last value from ECHO PHP
            Asked 2021-Apr-14 at 07:11

            the problem is I need to print the value coming from fgets(STDIN), in the follow manner:

            ...

            ANSWER

            Answered 2021-Apr-14 at 07:11

            You can use str_repeat($x, $length + 2). 2 because there is one + before and one + after.

            Source https://stackoverflow.com/questions/67086536

            QUESTION

            Background and positioning problem mainly with CSS
            Asked 2021-Apr-04 at 18:02

            ...

            ANSWER

            Answered 2021-Apr-04 at 18:02

            Use display: flex; to align the image to the right of the text.

            For the background repeating, you can fix it by specifying background size, position, and repeat.

            All the stuff you wanted should be included below :)

            Source https://stackoverflow.com/questions/66944253

            QUESTION

            Mutation based on previous value with Graphql and Amplify/AppSync
            Asked 2021-Mar-31 at 06:51

            I wanna point that I am new to Graphql and I am probably missing something obvious. I would like to do something similar to a shop's order system. When a customer buys something, two things are done: (1) The money is decreased from his wallet and (2) an order is added to his order history. As of now, I modelled the wallet and the order history as two types in the GraphQL schema.

            Point 1. Ideally, I want to have a transaction. If either the wallet update or the order creation fails, the whole should fail. From what I understood, to archive this it will suffice to have a single mutation that does both the updates, as pointed in this answer. So, have I understood it correctly and something like this works like a transaction (rolling back in case of failure)?

            ...

            ANSWER

            Answered 2021-Mar-31 at 06:51

            It's a question for the database behind your AppSync. It's maybe DynamoDb, or RDS. Typically, you need only one mutation which performs a customer purchase, including

            1. Deduct money from the wallet
            2. Deduct a number of items from the inventory
            3. Add/Update an order record (orderId, userId, numberOfItems, status)
            4. Add a purchase record (orderId, purchaseId, more purchase info)

            All of them are performed in a single transaction. If your DB is an RDS, then you can easily figure out the average number of items by a SQL query on the Order table. The number is aggregated in real-time, and there is no race condition.

            On the other hand, if it's DynamoDb, there are many options in this answer. Race conditions in DynamoDb can be a different problem, and one solution I know is conditional update.

            One mutation should be enough for your case. The mutation purchaseWithoutOrder is for purchases without an order.

            Source https://stackoverflow.com/questions/66821643

            QUESTION

            WPF: LibVLCSharp integration in setup project/release version
            Asked 2021-Feb-25 at 23:47

            So I have been against a wall for this one for a while now.

            My requirement is to play .mp4 video file in a wpf application. Sounds simple enough, right?

            At first, I used built-in MediaElement class and everything worked.

            But it turns out, MediaElement is based on Windows Media Player, and for people (myself included) who are using Windows 10 Pro N (or KN) versions, which are basically stripped-down versions of Windows 10, videos are not playing, because Windows Media Player is not included.

            That is also reported by attaching an error callback to MediaElement, resulting in message:

            "Windows Media Player version 10 or later is required"

            Of course, one option is to show user a message and a link to download the feature pack (https://www.microsoft.com/en-us/software-download/mediafeaturepack), which includes Windows Media Player, but in all my years using Windows apps, I have NEVER seen any app do/ask that. It is also wrong - the feature pack comes with alot more than just WMP and user might not want to bloat their system with unnecessary apps. That's why user chose Windows 10 Pro N (or KN) in the first place.

            But then - how do other apps do it? How are videos on Slack, Discord apps played on my Windows 10 Pro N?

            A bit of googling and general solution is to use VideoLAN.LibVLC.Windows framework, because it is open-sourced, well maintained and has proven itself over the years on multiple platforms.

            Ok, I get it's nuget package, and since it is native code, I also download a wrapper libraries to use it in WPF - LibVLCSharp and LibVLCSharp.WPF.

            I have successfully integrated video playback, everything works in Debug version.

            Now it's time to test it in Release version. I create a new Setup project, build it, install it.

            So here's the problem:

            My app runs just fine, but when I get to the section where video is supposed to play, I get an exception error:

            ...

            ANSWER

            Answered 2021-Feb-25 at 15:50

            So a few things:

            Ok, I get it's nuget package, and since it is native code, I also download a wrapper libraries to use it in WPF - LibVLCSharp and LibVLCSharp.WPF.

            You only need to reference LibVLCSharp.WPF and VideoLAN.LibVLC.Windows, LibVLCSharp is a dependency of the .WPF project

            I check the Debug version's folder (because it was working just fine there) and I see that I also have a libvlc folder being generater there, with contents:

            You should also have that in the Release folder too. If not, something might be wrong with VideoLAN.LibVLC.Windows or the way you're using it.

            I understand, that I can create two seperate installations - one for x64 and one for x86 systems.

            Yes, that would avoid embedding libvlc twice, that's what I'd recommend

            If I delete anything from plugins folder, app crashes.

            That's the way you should customize it, but you would need to figure out by yourself what you really need (you'll likely only need the "file" access plugin, no gui plugin, no mux...). I'd recommend taking a look at this documentation : https://code.videolan.org/videolan/libvlc-nuget/-/blob/master/cherry-picking.md

            If that's not slim enough for you (for example, codec/libavcodec_plugin.dll is still too heavy for you), I'm afraid you'll have to build libvlc by yourself. Warning : it's not a nice walk in the park.

            Perhaps there is another, more lightweight framework that can play .mp4 files?

            I only know about FFMediaElement and other ffmpeg-based projects, but I'm unsure about the ffmpeg licensing, and I did not test them myself.

            Source https://stackoverflow.com/questions/66369575

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Unlucky

            You can download it from GitHub.
            You can use Unlucky like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Unlucky component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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