aseprite | Animated sprite editor & pixel art tool | Game Engine library

 by   aseprite C++ Version: v1.3-rc4 License: No License

kandi X-RAY | aseprite Summary

kandi X-RAY | aseprite Summary

aseprite is a C++ library typically used in Gaming, Game Engine applications. aseprite has no bugs, it has no vulnerabilities and it has medium support. You can download it from GitHub.

Aseprite is a program to create animated sprites. Its main features are:.

            kandi-support Support

              aseprite has a medium active ecosystem.
              It has 21740 star(s) with 2136 fork(s). There are 416 watchers for this library.
              There were 2 major release(s) in the last 12 months.
              There are 1370 open issues and 1980 have been closed. On average issues are closed in 198 days. There are 16 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of aseprite is v1.3-rc4

            kandi-Quality Quality

              aseprite has 0 bugs and 0 code smells.

            kandi-Security Security

              aseprite has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              aseprite code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              aseprite does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              aseprite releases are available to install and integrate.
              It has 5882 lines of code, 0 functions and 61 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of aseprite
            Get all kandi verified functions for this library.

            aseprite Key Features

            No Key Features are available at this moment for aseprite.

            aseprite Examples and Code Snippets

            No Code Snippets are available at this moment for aseprite.

            Community Discussions


            Skia-for-Aseprite libs: how to compile for a DEBUG-build project in Visual Studio?
            Asked 2021-Dec-11 at 20:12

            I'm building static C++ libs off of github. Specifically, the Skia-for-Aseprite libs (link is to the github page). I'm following the windows compilation instructions written up in the git repo's readme. The instructions have you compile the libs using LLVM/CLANG and the Ninja build system. Afterwards they work just fine when linked to a project in Visual Studio 2020 (my main IDE).

            The problem is that the instructions only say how to compile RELEASE-build libs, whereas I need to compile DEBUG-build libs so that I can use the debugger in VS2020. So I changed the final commands to try and compile a DEBUG-build. I changed them from:



            Answered 2021-Dec-11 at 20:12

            I've found a solution! Apparently this solution is applicable to any LLVM DEBUG-built library to be used in Visual studio.

            The line in my question that triggered the compile (which started with "gn gen") ends with:


            To get the compiled library recognizable as DEBUG-mode in visual studio, the "-MT" needs to be changed to "-MTd".

            The other changes listed in the question are most likely necessary too. Most notably:

            • "is_debug=false" to "is_debug=true"
            • "is_official_build=true" to "is_official_build=false"



            SFML blending mode to interpolate colors with alpha
            Asked 2021-Nov-25 at 10:30

            Assume I have a C_1 = (255, 0, 0, 127) filled sf::Texture and a sf::RenderTexture filled with C_2 = (0, 0, 0, 0). Then I call



            Answered 2021-Nov-25 at 10:30

            The solution I ended up with: writing your own blend mode with glsl and using shaders. This way you can create and formulas without the need to think about how to bring it to sfml, because it already supports shaders, that can be easily passed to any draw call.



            Lua objects not just tables?
            Asked 2021-Mar-18 at 18:51

            I am very new to Lua and am trying to write a short script using the Aseprite API.
            The API uses the Image object to represent images.

            My understanding of OOP in Lua is that everything is simply a table. There are no classes or objects, just functions that return tables.

            I thought, then that I would be able to view all the attributes of an Image object just iterating through it using pairs(table).



            Answered 2021-Mar-18 at 18:51

            From the Lua Reference Manual, like on page 1-2

            There are eight basic types in Lua: nil, boolean, number, string, function, userdata, thread, and table.

            The type userdata is provided to allow arbitrary C data to be stored in Lua variables. A userdata value represents a block of raw memory. There are two kinds of userdata: full userdata, which is an object with a block of memory managed by Lua, and light userdata, which is simply a C pointer value. Userdata has no predefined operations in Lua, except assignment and identity test. By using metatables, the programmer can define operations for full userdata values (see §2.4). Userdata values cannot be created or modified in Lua, only through the C API. This guarantees the integrity of data owned by the host program and C libraries.

            So no, there is not just tables.

            How might I print all attributes and method names available to me in this 'object'?

            image is a ImageObj, but Image should be a table that provides functions that you can use on ImageObjs.

            Try for k,v in pairs(Image) do print(k,v) end

            Or simply refer to the API documentation.




            Git submodule fails with Could not access submodule
            Asked 2020-Oct-04 at 22:00

            Operating system: Linux

            git version: 2.26.2

            Git repo provider of my repo: gitlab

            Repo provider of the failing submodules: Github




            Answered 2020-Oct-04 at 22:00

            Just in case, make sure all submodules are initialized:



            Why this os loop doesn't print out the full paths of all of the files and just gives some of them?
            Asked 2020-Oct-03 at 21:15

            I've written this to find the paths of all the .aseprite files:



            Answered 2020-Oct-03 at 21:12

            print(x, f, "===", docs)

            instead of
            print(x, f, "===", os.path.dirname(docs))



            Force CMake to use MSVC with Ninja
            Asked 2020-Jul-11 at 11:57

            I am trying to compile aseprite on 64-bit Windows and using CMake and Ninja to compile it

            When I am running CMake I see that it is using MINGW64 to make the build files, even though it is mentioned that MinGW is not supported. I tried writing -DCMAKE_IGNORE_PATH=C:\MinGW\bin but it seemed to ignore it, and when running ninja aseprite I get an error




            Answered 2020-Jul-06 at 12:34

            I fixed this by changing the environment variable CC to cl


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install aseprite

            You can download it from GitHub.


            You can ask for help in:.
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries

            Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Game Engine Libraries


            by godotengine


            by photonstorm


            by libgdx


            by aseprite


            by BabylonJS

            Try Top Libraries by aseprite


            by asepriteC++


            by asepriteC


            by asepriteC++


            by asepriteC++


            by asepriteC++