hecl | level shader intermediate language and resource database

 by   AxioDL C++ Version: Current License: Non-SPDX

kandi X-RAY | hecl Summary

kandi X-RAY | hecl Summary

hecl is a C++ library. hecl has no bugs, it has no vulnerabilities and it has low support. However hecl has a Non-SPDX License. You can download it from GitHub.

HECL is a toolkit for building custom asset pipelines, assisting the development of conversion tools and runtime loaders. The most significant feature is the intermediate HECL language, using an expressive command syntax to represent cross-platform shaders. This includes a common source representation and intermediate binary representation. Complete vertex and fragment shader programs are generated for supported platforms and may be built on-demand as part of a 3D application runtime. Beyond shaders, HECL also defines a rigged mesh format called HMDL. Meshes using this encoding interact with HECL, with pose transforms applied via the vertex shader. For asset pipelines, HECL provides a project system with dependency-resolution much like an IDE or make. Assets in their editable representation are cooked in-bulk and whenever the source file is updated. Currently, blender is the only-supported input format for rigged meshes with node-materials.
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            kandi-support Support

              hecl has a low active ecosystem.
              It has 13 star(s) with 5 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of hecl is current.

            kandi-Quality Quality

              hecl has no bugs reported.

            kandi-Security Security

              hecl has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              hecl has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              hecl releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            hecl Key Features

            No Key Features are available at this moment for hecl.

            hecl Examples and Code Snippets

            No Code Snippets are available at this moment for hecl.

            Community Discussions

            QUESTION

            Blender 'HECL' Ripping program causing animation data to be lost in UE4 on import
            Asked 2018-Nov-02 at 16:31

            I recently managed to rip 3D models out of Retro's 2002 Metroid Prime from its Gamecube ISO using a program called HECL (download page). The program extracts all kinds of files from the game and puts them into Blender's .BLEND format.

            My Goal is to get the models and animations into UE4 using FBX format, however when importing into UE4, only one bone from the armature shows up and all animation data is lost.

            This is a problem I've heard about from other people as well, however no one has a solution. My only theory is that the issue is in some part due to an added 'HECL' tab in these .BLEND files that is irremovable. Keep in mind that I have little experience in Blender, and almost no experience in UE4, however I have been able to export/import my own meshes and animation successfully.

            Blender export settings:

            Version: FBX 7.4 binary

            Main:
            Selected Objects: Checked
            Scale: 1.00
            Apply Scale: All Local
            Forward: -Z Forward
            Up: Y Up

            Armature and Mesh are selected

            !EXPERIMENTAL! Apply Transform: Unchecked
            Custom Properties: Unchecked
            Path Mode: Auto
            Batch Mode: Off

            Germetries:
            Apply Modifiers: Checked
            Use Modifiers Render Settings: Checked
            Smoothing: Face
            Loose Edges: Unchecked
            Tangent Space: Unchecked

            Armatures:
            Only Deform Bones: Unchecked
            Add Leaf Bones: Checked
            Primary Bone Axis: Y Axis
            Secondary Bone Axis: X Axis
            Armature FBXNode Type: Null

            Animation:
            Baked Animations: Checked
            Key All Bones: Checked
            NLA Strips: Checked
            All Actions: Checked
            Force Start/End Keying: Checked
            Sampling Rate: 1.00
            Simplify: 1.00

            ...

            ANSWER

            Answered 2018-Nov-02 at 16:31

            According to this thread, you need to detatch the armature from the mesh, and then attach it using with empty groups. I would also recommend using 'L' to import the mesh into the blend file that you're exporting from.

            Reddit post:

            In order to retain armature and animations, do the following:

            Disconnect the model from the armature

            Reconnect and select weight by "Empty Groups"

            Disable 60fps interpolation on the animations

            Make all data local

            There are other steps im probably forgetting but these are the most important ones.

            Source https://stackoverflow.com/questions/52084022

            QUESTION

            SQL Code = -420 Invalid character found in a character string argument of the function "decfloat"
            Asked 2018-Jul-27 at 16:40

            I am having trouble with this code.

            ...

            ANSWER

            Answered 2018-Jul-27 at 16:40

            In Db2 V11.1.0.0 and above you could use a function such as this to check if a value can be CAST to a DECIMAL.

            Source https://stackoverflow.com/questions/51542860

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install hecl

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/AxioDL/hecl.git

          • CLI

            gh repo clone AxioDL/hecl

          • sshUrl

            git@github.com:AxioDL/hecl.git

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