Object-Oriented-Programming | Object Oriented Programming with C | Transpiler library
kandi X-RAY | Object-Oriented-Programming Summary
kandi X-RAY | Object-Oriented-Programming Summary
OOP, is short way for Object Oriented Programming, is an approach that emerged in the late 1960s to remove the complexity of the written code and removing the code repetition. First OOP language is Simula. We can assume, Popular OOP languages are C++, C#, Java, PHP, Python and JavaScript.
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QUESTION
I am designing a vertical menu for my website and trying to change the background colour of the navigation item when it is clicked and the page loaded using jQuery. It changes the background until the pages is not loaded. When the page is loaded, the background change is not present. I am following this fiddle. I am designing similar to w3school left navigation menu when an item is clicked, it retains the background change for that li/a/navigation item. How can I properly code to keep the background change for that specific link/a navigation item, for the next load? Here is my code.
...ANSWER
Answered 2021-Jan-30 at 11:07You can use the Localstorage, I have made some changes in you JS code.
QUESTION
I'm going through a Python OOPs book by Dusty Phillips. I fail to understand a particular program in the book, chapter 7 - Python Object-oriented Shortcuts. The extended version of the code is available here
Although the program comes under the topic Functions are objects too, the provided program also uses a strange code, which i feel, more of imply the opposite (using objects as functions).
I have pointed out the line in the code where i have the doubt. How is that variable callback
of TimedEvent
used like a function Timer
class ? What is going on here in this part.
ANSWER
Answered 2020-Jul-30 at 17:53Both are true
- functions are objects: do a
dir(f)
on a function to view its attributes - objects can be used as functions: just add
__call__(self, ...)
method and use the object like a function.
In general things that can be called using a syntax like whatever(x, y, z)
are called callables.
What the example is trying to show is that methods are just object attributes that are also callables. Just like you can write obj.x = 5
, you can also write obj.f = some_function
.
QUESTION
I'm following freecodecamp JavaScript oop course. The course describes how you should declare a private variable inside objects for cases like passwords and bank accounts which cannot be changed from outside. the only access to private variables is through public method that has access to the private variable. then it gives this demo code to illustrate the point.
...ANSWER
Answered 2020-May-31 at 05:06Calling ducky.hatchedEgg
(I guess you mean this instead of Bird.hatchedEgg
) directly won't give you any result (undefined
to be precise). That's the whole point of the example i.e the private variables are not accessible directly from outside. They are accessed by a method which in turn could be/could not be exposed to outside. Security comes from that.
Update I re-read the question again and what you're doing is this: You're attaching a property hatchedEgg
to Bird
and setting a value to it.
Bird.hatchedEgg = 20
However, this hatchedEgg
is NOT the same as let hatchedEgg = 10;
that's originally defined within the function.
ducky.getHatchedEggCount();
will still give you 10. Bird.hatchedEgg
will give you 20
as you're attaching a property hatchedEgg
to object Bird
which is NOT the same as hatchedEgg
declared inside the function Bird
.
Also, function
s first-class object and you can add/remove properties to it just like you'd do with any other object. However, in the last post, I intentionally tried to make distinction between function
Bird and object
Bird, to make the things clear. It's just like saying, array
s are objects
too. But you maintain a distiction in the conversations so as to simply the things. Anyway, updating this as I think that led to some sort of confusion.
QUESTION
I'm currently solving the PaymentCard exercise in https://java-programming.mooc.fi/part-4/1-introduction-to-object-oriented-programming and the output of this program should not be a negative balance. If ever the balance gets negative, it will not be printed. I added a conditional statement in both methods but my output keeps printing a negative balance.
Any help would genuinely be appreciated. Thanks!
...ANSWER
Answered 2020-Apr-01 at 02:37Rather than having a toString
method
QUESTION
I am surprised that my question was not asked (worded like the above) before. I am hoping that someone could break down this basic term "object" in the context of a OOP language like Python. Explained in a way in which a beginner like myself would be able to grasp.
When I typed my question on Google, the first post that appears is found here.
This is the definition: An object is created using the constructor of the class. This object will then be called the instance of the class.
Wikipedia defines it like this: An object is an instance of a Class. Objects are an abstraction. They hold both data, and ways to manipulate the data. The data is usually not visible outside the object.
I am hoping someone could help to break down this vital concept for me, or kindly point me to more resources. Thanks!
...ANSWER
Answered 2019-May-26 at 02:34To go deep, you need to understand the Python data model.
But if you want a glossy stackoverflow cheat sheet, let's start with a dictionary. (In order to avoid circular definitions, let's just agree that at a minimum, a dictionary is a mapping of keys to values. In this case, we can even say the keys are definitely strings.)
QUESTION
I am using NDepend for code analysis and got this warning:
https://www.ndepend.com/default-rules/NDepend-Rules-Explorer.html?ruleid=ND1901#!
This rule warns about static fields that are not declared as read-only.
In Object-Oriented-Programming the natural artifact to hold states that can be modified is instance fields. Such mutable static fields create confusion about the expected state at runtime and impairs the code testability since the same mutable state is re-used for each test.
My code is as follows:
...ANSWER
Answered 2019-Oct-14 at 11:12This is a guide, not a hard rule. Usually, non-readonly static fields are hard to intuit about. But in this case you're doing lazy deferred loading, so... a lock
and mutate is indeed one way of achieving that, without causing it to be loaded prematurely.
So a pragmatic fix is: just ignore/override the warning
Another approach, however, is to move the field to another type where it is readonly, and rely on the deferred .cctor semantics:
QUESTION
i have been learning a roblox lua language and many times i have came across something called table has a state like objects line and i really don't understand that as i don't how to visualize it,like what it actually means
i have been reading this roblox lua article and have came across this line again: Object-Oriented Programming(https://developer.roblox.com/en-us/articles/Object-Oriented-Programming)
this is some bit of that article and it contains that line:
As Lua supports duck typing through the use of Metatables, the ability to create “objects” can be achieved. This is essentially objected-oriented programming. A Tables in Lua is an object in more than one sense. Like objects, tables have a state. Like objects, tables have an identity that is independent of their values; specifically, two objects (tables) with the same value are different objects, whereas an object can have different values at different times, but it is always the same object. Like objects, tables have a life cycle that is independent of who created them or where they were created.
can somebody help me with this i have been trying search this on google but nothing similar shows up,like what actually it is?also what do we mean by tables as objects?
...ANSWER
Answered 2019-Sep-20 at 18:39A simple way to think about tables is that they are dictionaries or associative arrays. They can also act like regular arrays and lists too. But under the hood, they are storing values in a key-value pair system.
With that in mind, let's just break down that paragraph into each line talk about what it all means.
1) As Lua supports duck typing through the use of Metatables, the ability to create “objects” can be achieved. This is essentially objected-oriented programming.
This means that if an object walks like a duck and quacks like a duck it can reasonably be expected that it is a duck. Lua doesn't technically have OOP classes, but we can make lua tables walk and quack like OOP classes.
When you create an instance of a class in other programming languages, that instance has all the properties, functions, and fields of that class type. In lua, we can make tables pretend to do that by messing with metamethods.
QUESTION
I've been working with ruby for quite a while now and I am kind of stuck using an object oriented approach. I have read things about objects, classes, the solid principles and some tutorials but these often come up with only one single class, like in this intro (scroll to the very bottom of the page).
Here's the example from the linked website.
My question is how I can implement another class, let's say a Client best?
...ANSWER
Answered 2019-Aug-08 at 22:16Tutorials in the form of blog posts only take you so far. They are often targeted to a really specific topic and your mileage will vary. To develop a broader understanding of OOP in Ruby, I suggest the book Practical Object-Oriented Design: An Agile Primer Using Ruby.
QUESTION
I'm new to OOP PHP, so, past week i was searching for a simple tutorial to enter in this new world and I found a good one from Codecourse(Codecourse OOP PHP Login/Register System), but in the 14th video, I got an error that I couldn't solve or find the problem, anyone quem help me?
This is the error:
Fatal error: Uncaught Error: Call to a member function count() on bool in D:\Rafael\xampp\htdocs\sywork\classes\Validate.php:37 Stack trace: #0 D:\Rafael\xampp\htdocs\sywork\register.php(9): Validate->check(Array, Array) #1 {main} thrown in D:\Rafael\xampp\htdocs\sywork\classes\Validate.php on line 37
This is the link for the my code: My Code
This is the link for the complete code(isn't mine): Complete Code
Here is the archives that I keep getting errors:
...ANSWER
Answered 2019-Jun-24 at 17:04On line 36 of Validate.php
you perform a call to DB handling class. That call returns false
as an indication of error. Without checking for false
value, you check count (->count()
), and that's where error occurs.
Looking at your code I think error is somewhere in SQL or maybe on DB connection level, e.g. misspelled table or column name.
It would be a good thing to check for error, at least for debugging purposes. So, changing this snippet (lines 36-39 in Validate.php
):
QUESTION
I have been trying to understand the type system for Julialang
but some design aspects are still confusing me. I was hoping someone could clarify.
So the question here is about Abstract Types and their concrete implementations. From what I understand Julia
Abstract types do not enforce any constraints on their concrete implementations. So there is no guarantee that a method that works on the Abstract type will work on a concrete implementation of that type.
I get that Julia does not use classes or follow inheritance. But I just want to avoid generating all sorts of bugs in my code. If there is a different design paradigm, then could someone please answer question 2 below.
So I have 2 questions.
Is this still the way that the language works? Just to confirm nothing has changed since the blog post.
How do users design their software around this seeming vulnerability?
And example of the issue from the linked post:
...ANSWER
Answered 2019-Jun-11 at 02:24Isn't this kind of behavior just a bug in the implementation of the Persons? If you really want the behavior to go without exception you can define a default method:
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