HAST | Resolved Assembly for Synthetic Long Reads Using
kandi X-RAY | HAST Summary
kandi X-RAY | HAST Summary
Partition stLFR reads based on trio-binning algorithm using parentally unique markers.
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Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of HAST
HAST Key Features
HAST Examples and Code Snippets
Usage :
HAST.sh
Options :
-h/--help print this usage and exit ;
--paternal paternal ngs reads in fasta or fastq format ;
* accept input file in gzip format, but the name should be ended
Community Discussions
Trending Discussions on HAST
QUESTION
When I reload my bundle this exception is uncaught:
...ANSWER
Answered 2021-Mar-23 at 23:00Apparently there's an issue with moving index.js
to src/index.js
. I moved it back to the project root and it's working fine now.
QUESTION
I need to allow a user to write expressions and build XML tree from the expression. My plan is to use math.js
which parses and generates an expression tree, then convert that expression tree into DOM tree, and then convert DOM tree into XML using XMLSerializer. The part in bold is tricky one.
For the expression:
...ANSWER
Answered 2021-Jun-09 at 08:34You can extend the node object with a custom property like DOM
and append children to the DOM
of the parent node:
QUESTION
Getting this error after adding aws-amplify to the project, Did complete setup for aws-amplify according to the docs, then pod install and react-native run-ios I have also tried changing the import statement as mentioned in the suggestion below error, still doesn't work, Thanks in advance.
...ANSWER
Answered 2021-Jun-07 at 03:53Install Amplify libraries: here,
QUESTION
I am trying to load glb file as:
...ANSWER
Answered 2021-Jun-06 at 06:44Well, I performed some experiments loading assets, it looks like there is a problem with the bundler when using require
inline, e.g., using the image component like this fires the same error
Try requiring your asset in a previous line and then pass it to the .fromModule
call.
QUESTION
I have migrated from reanimated@1.9.0
and react-native-gesture-handler@1.9.0
to
ANSWER
Answered 2021-May-11 at 11:42I'm getting the same error on Android emulator with react-native-reanimated@2.1.0
As a temporary fix I've fixed the library to react-native-reanimated@2.0.1
which seems fine.
QUESTION
EDIT: My IDE was giving me a bad error message and because I was going through a major refactor, there were so many error messages on compile that I didn't read through them all, naively assuming that my IDE would know the problem.
The problem was that the Font
and Text
headers referenced each other, and the compiler threw a syntax error on the Text
token in the Font
header. This was fixed by writing class Text;
at the top of the Font
header file, as @molbdnilo correctly answered.
I apologize for my haste in ignoring compilation errors. I'd like to leave this as a message to future readers: CLion 2021.1.1 Build #CL-211.7142.21
was unable to detect this error and semi-incorrectly highlighted the line mentioned below saying the constructor did not exist. The Text
constructor could not be parsed because it circularly referenced the Font
header.
The compiler is telling me that a constructor I have declared and defined does not match arguments that seem to match. My IDE recommends using the default constructor, but I have intentionally not defined one.
I have the following declarations and every member is implemented:
...ANSWER
Answered 2021-May-27 at 08:58You have a problem because the headers include each other, not despite it.
Remember that #include
is a very primitive mechanism that literally only inserts the contents of a file in a certain place.
Take this simplified example:
A.h:
QUESTION
I wanted to create a custom help command which uses reactions to show the classes commands. During my tests I noticed that in order to get the 2nd reaction and 2nd message, etc., to work, I first need to trigger the 1st reaction and the 1st message. However, then it would make no sense to create a help command in that way.
Here is what I want to achieve:
I want the users to choose what kind of help command/category they want to see, not force them to see them all as they are not always looking for everything.
What has to be done?
I would say the way to get it working is to tell the bot that the 1st emoji is for the 1st embed, which I defined, the 2nd for the 2nd embed, the 3rd for the 3rd, etc. It shall not matter which emoji is used first.
My code so far:
...ANSWER
Answered 2021-May-20 at 00:59@commands.command()
async def test1(self, ctx):
embed = Embed(title=f'{self.bot.user.name} - Hilfe', description='**Hinweis:**\n'
'`[]`, wenn es für den Command notwendig ist!\n'
'`{}`, wenn zwischen ID, Name oder Name#1234 entschieden werden kann\n'
'`()`, wenn es nicht benötigt wird, aber genutzt werden kann.\n'
'Reagiere auf die Emotes, um die gewünschte Hilfe anzuzeigen!', colour=ctx.author.colour, timestamp=ctx.message.created_at)
embed.add_field(name='🌍 │- Allgemeine Commands', value='Commands, die jeder Nutzen kann.', inline=False)
embed.add_field(name='🛠 │- Commands für die Moderation', value='Commands, die Moderatoren unterstützen.', inline=False)
embed.add_field(name='🔒 │- Commands für Administratoren', value='Nur Administratoren können diese Commands nutzen.', inline=False)
embed.add_field(name='🎵 │- Music Commands', value='Abfahrt!', inline=False)
embed.add_field(name='📁 │- andere Commands', value='Commands, die keiner Kategorie wirklich angehören.', inline=False)
embed.add_field(name='👑 │- Ownercommands', value=f'Commands, die nur {botowner} nutzen können.', inline=False)
embed.add_field(name='❤ │- Commands, die uns bewerben', value='Commands mit Eigenwerbung', inline=False)
embed.add_field(name='**Hinweis**', value='Du hast 2 Minuten Zeit zu reagieren. Danach verschwinden die Symbole.', inline=False)
embed.set_thumbnail(url='https://media4.giphy.com/media/Pn6FasMtzbU0C5licS/giphy.gif')
embed.set_footer(text=f'Bot by {botowner}', icon_url=avatarowner)
msg = await ctx.send(embed=embed)
await msg.add_reaction('🌍')
await msg.add_reaction('🛠')
await msg.add_reaction('🔒')
await msg.add_reaction('🎵')
await msg.add_reaction('📁')
await msg.add_reaction('👑')
await msg.add_reaction('❤')
def check(reaction, user):
return user == ctx.author and (str(reaction.emoji) == '🌍' or str(reaction.emoji) == '🛠')
try:
reaction, user = await self.bot.wait_for('reaction_add', timeout=120.0, check=check)
if str(reaction.emoji) == '🌍':
embed = Embed(title='🌍 │- Allgemeine Commands', description='Diese Commands kann in der Regeln jeder nutzen!', colour=ctx.author.colour, timestamp=ctx.message.created_at)
embed.add_field(name=f'`{prefix}help`', value='Zeigt das Auswahlfenster der Commands an!', inline=True)
embed.add_field(name=f'`{prefix}stats`', value='Zeigt Stats zum Bot an!', inline=True)
embed.add_field(name=f'`{prefix}ping`', value='Zeigt den Ping an!', inline=True)
embed.set_thumbnail(url='https://media4.giphy.com/media/VI2UC13hwWin1MIfmi/giphy.gif')
embed.set_footer(text=f'Bot by {botowner}', icon_url=avatarowner)
elif str(reaction.emoji) == '🛠':
embed = Embed(title='🛠 │- Commands für die Moderation', description='Diese Commands unterstützen die Moderation.',
colour=ctx.author.colour, timestamp=ctx.message.created_at)
embed.add_field(name=f'`{prefix}kick' + '[{Nutzer}]`', value='Kickt Nutzer.', inline=True)
embed.add_field(name=f'`{prefix}ban' + '[{Nutzer}]`', value='Bannt Nutzer permanent.', inline=True)
embed.add_field(name=f'`{prefix}unban' + '[{Nutzer}]`', value='Entbannt Nutzer.',
embed.set_thumbnail(url='https://i.imgur.com/O3DHIA5.gif')
embed.set_footer(text=f'Bot by {botowner}', icon_url=avatarowner)
await ctx.send(embed=embed3)
except asyncio.TimeoutError:
await msg.clear_reactions()
return
QUESTION
I got an AlertDialog with a TextField in it. If I submit my TextField I want the AlertDialog to pop off/ vanish.
I tried to add () => Navigator.of(context).pop()
to my void on_submitted
, but it does not close the AlertDialog :(
I´m pretty new to flutter and teaching myself to program, so please have some indulgence.
...ANSWER
Answered 2021-May-15 at 18:37I can't see your addSpieler
function, but I'll assume that you are calling Navigator.of(context).pop()
inside it. Just correct me and I'll update my answer accordingly.
Note that, in showDialog
, there is a builder
parameter of type Widget Function(BuildContext)
. Every time you want to operate on the dialog context, you should use the context provided by this parameter. You can refactor your code as follows:
QUESTION
After sending a get request to Project Gutenberg I have the play Macbeth in its entirety as a string
...ANSWER
Answered 2021-May-14 at 15:53Following my comment above
You might have an easier time of it if you split into lines first, and then split into words, because I expect the abbreviated character names will always be at the start of a line? Also, I notice the line is indented a couple spaces when a new character starts speaking. That could be another thing to look for.
Split into lines:
QUESTION
When trying to run my tests in a dual client / server repo, I'm getting the following error that I can't seem to get past.
...ANSWER
Answered 2021-May-14 at 13:52Turns out this was a weird package-lock.json
issue. Wiping away node_modules/
and package-lock.json
for a fresh install fixed thing. Not super sure how things got out of wack, but they did somehow.
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