mt19937 | C mt19937 random generator wrapper for Node.js | Runtime Evironment library

 by   BoogeeDoo C++ Version: v3.1.1 License: MIT

kandi X-RAY | mt19937 Summary

kandi X-RAY | mt19937 Summary

mt19937 is a C++ library typically used in Server, Runtime Evironment, Nodejs, NPM applications. mt19937 has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

C++ mt19937 random generator wrapper for Node.js.
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              mt19937 has a low active ecosystem.
              It has 4 star(s) with 1 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              mt19937 has no issues reported. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of mt19937 is v3.1.1

            kandi-Quality Quality

              mt19937 has 0 bugs and 0 code smells.

            kandi-Security Security

              mt19937 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              mt19937 code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              mt19937 is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              mt19937 releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            mt19937 Key Features

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            mt19937 Examples and Code Snippets

            No Code Snippets are available at this moment for mt19937.

            Community Discussions

            QUESTION

            Deleted function error after using random lib in struct
            Asked 2022-Mar-25 at 23:44

            I'm trying to write a simple struct around an std random number generator. According to the compiler I can initialize this class but when I try to use the function it gives the following error:

            Error C2280 'RandNormGen::RandNormGen(const RandNormGen &)': attempting to reference a deleted function

            I don't fully understand what this means or what to do about it, but I think I narrowed it down to having something to do with the std::random_device rd;

            here is my struct:

            ...

            ANSWER

            Answered 2022-Mar-25 at 23:44

            std::random_device is not copyable or movable. So your class also cannot be copied or moved.

            However, there isn't really any point to keeping the std::random_device instance around. You (hopefully) use it only to seed the actual random number generator. So remove it from the struct and instead in the constructor:

            Source https://stackoverflow.com/questions/71624001

            QUESTION

            gnuplot visual studio invalid command error in console
            Asked 2022-Mar-16 at 17:15

            This is the following code I have for plotting a series of random points in gnuplot. I have no errors in gnuplot-iostream header.

            ...

            ANSWER

            Answered 2022-Mar-16 at 17:15

            For debugging I used 5 points instead of 1000, so it was easier to see the first error:

            Source https://stackoverflow.com/questions/71486992

            QUESTION

            cub::DeviceRadixSort fails when specifying end bit
            Asked 2022-Feb-27 at 15:17

            I am using the GPU radix sort algorithm of the CUB library to sort N 32-bit unsigned integers whose values all utilize only k of their 32 bits, starting from the least significant bit.

            Thus, I specify the bit subrange [begin_bit, end_bit) when calling cub::DeviceRadixSort::SortKeys in hopes of improving the sorting performance. I am using the latest release of CUB (1.16.0).

            However, SortKeys crashes (not deterministically, but almost always) and reports an illegal memory access error when trying to sort 1 billion keys with certain specified bit ranges of [begin_bit=0, end_bit=k), and k = {20,19,18}, e.g. ./cub_sort_test 1000000000 0 20

            I tested this on a Volta and an Ampere NVIDIA GPU with CUDA versions 11.4 and 11.2 respectively. Has anyone encountered this previously, and/or know a fix? Here is the minimal, reproducable example code:

            ...

            ANSWER

            Answered 2022-Feb-27 at 15:17

            The problem with your code is that you do not use SortKeys correctly. SortKeys does not work in-place. You need to provide a separate output buffer for the sorted data.

            Source https://stackoverflow.com/questions/71285448

            QUESTION

            is it efficient to define random number generator inside function integrator?
            Asked 2022-Feb-22 at 10:14

            Consider an Euler integrator that solves a stochastic differential equation:

            ...

            ANSWER

            Answered 2022-Feb-22 at 10:14

            Seeding a PRNG if often costly and should usually only be done once during the whole program run so, no, this is not efficient.

            I suggest that you break the creation of the PRNG out into a separate function that has a static PRNG (only initialized once).

            Source https://stackoverflow.com/questions/71218664

            QUESTION

            Forward declaration of class and still Error: Variable has incomplete type
            Asked 2022-Feb-21 at 02:20

            I have defined two classes : (1) class Point_CCS_xy , and (2) random_Point_CCS_xy_generator. I would like to define a function in Point_CCS_xy class which makes use of random_Point_CCS_xy_generator class to generate random points on a cartesian coordinate system within a range Min and Max, both of which have been defined as long double. I have already forward declared class random_Point_CCS_xy_generator, however I get an Variable has incomplete type random_Point_CCS_xy_generator error on this line random_Point_CCS_xy_generator rpg(Min, Max); and also this error Member reference base type 'vector (size_t)' (aka 'vector (unsigned long long)') is not a structure or union, on this line Point_CCS_xy_vec.push_back(p);.

            MWE

            ...

            ANSWER

            Answered 2022-Feb-21 at 02:14

            You have to complete the definition of that class random_Point_CCS_xy_generator before you can use it in the actual function definition. Probably you will have to move the methods out of a .h file and into an implementation file.

            Source https://stackoverflow.com/questions/71200440

            QUESTION

            How would you implement a lazy "range factory" for C++20 ranges that just calls a generator function?
            Asked 2022-Feb-17 at 17:10

            I like the idea of the lazy ranges you can make with std::views::iota but was surprised to see that iota is currently the only thing like it in the standard; it is the only "range factory" besides views::single and views::empty. There is not currently, for example, the equivalent of std::generate as a range factory.

            I note however it is trivial to implement the semantics of generate by using a transform view on iota and just ignoring the value iota passes to transform i.e.

            ...

            ANSWER

            Answered 2022-Feb-17 at 17:10

            The reason why generate2 cannot work is that it does not model the range concept, that is, the type returned by its begin() does not model input_iterator, because input_iterator requires difference_type and value_type to exist and i++ is a valid expression.

            In addition, your iterator does not satisfy sentinel_for, which means that it cannot serve as its own sentinel, because sentinel_for requires semiregular which requires default_initializable, so you also need to add default constructors for it.

            You also need to rewrite bool operator!=(...) to bool operator==(...) const since operator!= does not reverse synthesize operator==. But it's easier to just use default_sentinel_t as sentinel in your case.

            if you add them to iterator you will find the code will be well-formed:

            Source https://stackoverflow.com/questions/71148130

            QUESTION

            move assignment from newly constructed object to *this in a member function
            Asked 2022-Feb-13 at 09:53

            Implementing a reset() method, which uses some of the members from this to construct a new object and then move-assign that object to *this.

            Questions:

            1. Does this cause any problems? UB or otherwise? (seems fine to me?)
            2. Is there a more idiomatic way?

            Destructor and move-assignment operator only implemented to prove what is happening/ The real class has neither. "Rule of 5" not followed, as not needed here.

            ...

            ANSWER

            Answered 2022-Feb-13 at 09:53
            1. Does this cause any problems? UB or otherwise? (seems fine to me?)

            As long as the move assignment and the constructor are implemented in such a way that it does what you want, then I don't see a problem.

            1. Is there a more idiomatic way?

            I would invert the direction of re-use.

            Source https://stackoverflow.com/questions/71099358

            QUESTION

            Variables are getting switched up somewhere
            Asked 2022-Jan-24 at 13:20

            I have made a random maze generator which takes in 3 commandline arguments (Height, Width, SeedValue). The maze in itself is finished, it works most of the time, however my parameters width and height are getting switched somewhere and I cant find it. e.g. if I give the parameters 10 and 10 the width should be 10 * 5 + 1 = 51 and the Height should be 10 * 3 + 1 = 31. I now have a height of 51 and a width of 31.

            Does anyone see/have any tips where these variables might get switched up?

            ...

            ANSWER

            Answered 2022-Jan-06 at 23:50

            The most obvious thing is that you've swapped height and width in the 2d vector you create in main. Just correcting it, from

            Source https://stackoverflow.com/questions/70593327

            QUESTION

            Threads of a CUDA kernel execute sequentially
            Asked 2022-Jan-02 at 11:19

            I have two kernels that process some data sequentially (launched with only one thread). I want to combine the two so that I can have one kernel to launch with two threads. After doing so, I was expecting to get an exec time of max(kernel1, kernel2) but what I got was the sum of the two exec times. I narrowed down the problem to something like the code below.

            ...

            ANSWER

            Answered 2022-Jan-02 at 11:19

            Each Cuda multiprocessor has execution units (several each for int, float, special functions, ...). Those work as pipelines, which take several cycles to complete a calculation, but in each cycle a new calculation can be inserted (=scheduled) and several calculations are processed at the same time at different stages of the pipeline.

            Groups of 32 threads (warps) within a block are scheduled the same instruction at the same time (same cycle or often two cycles depending on how many execution and datapath resources are available on the architecture and needed for this instruction), together with a bitfield, stating, for which threads this instruction should be actively executed. If some threads of a warp evaluated an if clause as false, they are temporarily deactivated. Or some threads may have already exited the kernel.

            The effect is that if the 32 warps diverge (branch differently), each execution path has to be run through for each of the 32 threads (with some threads deactivated for each path). That should be avoided for performance reasons, as the computation resources are reserved nevertheless. Threads from different warps don't have this interdependency. The algorithm should be structured in a way to consider this.

            With Volta, Independent Thread Scheduling was introduced. Each thread has its own instruction counter (and manages a separate function callstack). But the scheduler still will schedule groups of 32 threads (warps) with bitfields for active threads. What changed is that the scheduler can interleave the diverging paths. Instead of executing CCCIIIEEECCC pre-Volta (instructions: C=common, I=if branch, e=else branch), it could execute CCCIEEIIECCC, if the available execution units or the memory latency better fits. As programmer, one has to be careful, as it can be no longer assumed that the threads have not diverged, even when executing the same instruction. That is why __syncwarp was introduced and all kind of cooperation functions (e.g. the shuffle instructions) got a sync variant. Nevertheless (although we cannot know for sure, if the threads diverged) one still has to program in a way that all 32 threads can work together, if executed synchronously, especially for coalesced memory accesses. Putting __syncwarp after each possibly diverging instruction can help to ensure convergence. (But do performance profiling).

            The Independent Thread Scheduling is also the reason, why __syncthreads must definitely be called correctly on the RTX 3080 - with each thread participating. A typical correcting solution for the deadlock case you mentioned in the comment is to close the if clause, sync all the threads and open a new if clause with the same condition as the previous one.

            Source https://stackoverflow.com/questions/70548315

            QUESTION

            Writing on shared variable by acquiring mutex in shared mode(instead in exclusive mode)
            Asked 2021-Dec-14 at 07:06

            The usual pattern of using std::shared_timed_mutex is to let the 'reader' thread acquire it in shared mode and the 'writer' thread acquires it in exclusive mode. In this manner, the reads and writes cannot happen at the same time and thus the program is free from data-race/undefined behavior.

            I wanted to understand if at all there's any problem if I change the mode among the threads i.e. the reader thread reads the shared variable after acquiring the lock in exclusive mode and the writer thread writes in the shared variable after taking the mutex in shared mode.

            ...

            ANSWER

            Answered 2021-Dec-13 at 17:31

            unlock_shared explicitly synchronizes with subsequent lock calls on the same mutex. This would allow the reader to read data written by any of the writers. Similarly, lock_shared synchronizes with prior calls to unlock. So it is possible to use a shared_mutex backwards without a data race (note: rand is not required to be thread-safe).

            But... should you?

            The purpose of a mutex is to ensure data integrity, not just at the level of bytes (ie: data races), but at a higher level. You have 5 threads writing to 5 different locations. But... what is the meaning of the data? Are these data completely distinct from one another, or does the collection of data have some meaning that needs to be preserved? That is, if one thread writes to one value, does the reader get malformed information if another thread hasn't written its value yet?

            If these data values are all completely, fundamentally separate, then a mutex is unnecessary (at least for basic types). What you're really doing is just atomic writes. The writers can write to an atomic, and the reader will read these. Since the values are all disparate and lack any question of ordering between them, you don't need to block any thread from writing. All you need to do is ensure data integrity at the level of an individual T. Lock-free atomics will be much faster than any mutex-based solution.

            But if the data has some notion of integrity to it, if the group of threads is collectively creating a single value that the reader thread should read in its entirety, then what you're looking for is a barrier, not a mutex. This object allows you to see if a group of execution agents have collectively reached a certain point. And if they have, it is safe for you to read the data. And once you're finished reading it, it is safe to release the agents to write to them once again.

            Source https://stackoverflow.com/questions/70337838

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