RealTimeStochasticLightcuts | source code and demo of I3D 2020 paper Real
kandi X-RAY | RealTimeStochasticLightcuts Summary
kandi X-RAY | RealTimeStochasticLightcuts Summary
RealTimeStochasticLightcuts is a C++ library. RealTimeStochasticLightcuts has no bugs, it has no vulnerabilities and it has low support. However RealTimeStochasticLightcuts has a Non-SPDX License. You can download it from GitHub.
This demo is for the PACMCGIT (I3D 2020) paper Real-Time Stochastic Lightcuts (Lin & Yuksel, 2020). The project page of the paper can be found at An additional feature in the demo is ray traced glossy reflection, which is produced by sampling the glossy BSDF, intersecting rays with emissive objects, and denoising the result by SVGF [Schied et al. 2017]. Motion vectors of imaginary positions of reflected objects are used for temporal reprojection. Note that the two large demo scenes, Zero Day and Amazon Lumberyard Bistro, are stored in the Bitbucket repository RealTimeStochasticLightcuts_LargeModels submodule. If you want to test those two scenes, you need to use the recursive clone (git clone --recursive or fetch the submodule by running "git submodule update --init --recursive" if you already cloned the repository without the submodule. This demo is built upon MiniEngine by Team Minigraph at Microsoft.
This demo is for the PACMCGIT (I3D 2020) paper Real-Time Stochastic Lightcuts (Lin & Yuksel, 2020). The project page of the paper can be found at An additional feature in the demo is ray traced glossy reflection, which is produced by sampling the glossy BSDF, intersecting rays with emissive objects, and denoising the result by SVGF [Schied et al. 2017]. Motion vectors of imaginary positions of reflected objects are used for temporal reprojection. Note that the two large demo scenes, Zero Day and Amazon Lumberyard Bistro, are stored in the Bitbucket repository RealTimeStochasticLightcuts_LargeModels submodule. If you want to test those two scenes, you need to use the recursive clone (git clone --recursive or fetch the submodule by running "git submodule update --init --recursive" if you already cloned the repository without the submodule. This demo is built upon MiniEngine by Team Minigraph at Microsoft.
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Support
RealTimeStochasticLightcuts has a low active ecosystem.
It has 89 star(s) with 7 fork(s). There are 6 watchers for this library.
It had no major release in the last 6 months.
There are 2 open issues and 0 have been closed. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of RealTimeStochasticLightcuts is current.
Quality
RealTimeStochasticLightcuts has 0 bugs and 0 code smells.
Security
RealTimeStochasticLightcuts has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
RealTimeStochasticLightcuts code analysis shows 0 unresolved vulnerabilities.
There are 0 security hotspots that need review.
License
RealTimeStochasticLightcuts has a Non-SPDX License.
Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.
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RealTimeStochasticLightcuts releases are not available. You will need to build from source code and install.
Installation instructions are available. Examples and code snippets are not available.
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RealTimeStochasticLightcuts Key Features
No Key Features are available at this moment for RealTimeStochasticLightcuts.
RealTimeStochasticLightcuts Examples and Code Snippets
No Code Snippets are available at this moment for RealTimeStochasticLightcuts.
Community Discussions
No Community Discussions are available at this moment for RealTimeStochasticLightcuts.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install RealTimeStochasticLightcuts
Open RealTimeStochasticLightcuts/RealTimeStochasticLightcuts.sln in Visual Studio 2019
Choose configuration: Debug or Release
Build the solution (x64 platform is assumed)
Choose configuration: Debug or Release
Build the solution (x64 platform is assumed)
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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