third-person-camera | Sample code of the talk `` Six Ingredients

 by   DaedalicEntertainment C++ Version: 1.0 License: MIT

kandi X-RAY | third-person-camera Summary

kandi X-RAY | third-person-camera Summary

third-person-camera is a C++ library. third-person-camera has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Sample code of the talk "Six Ingredients for a Dynamic Third-Person Camera" at Unreal Fest Europe 2018.
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            kandi-support Support

              third-person-camera has a low active ecosystem.
              It has 164 star(s) with 43 fork(s). There are 22 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of third-person-camera is 1.0

            kandi-Quality Quality

              third-person-camera has 0 bugs and 0 code smells.

            kandi-Security Security

              third-person-camera has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              third-person-camera code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              third-person-camera is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              third-person-camera releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

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            third-person-camera Key Features

            No Key Features are available at this moment for third-person-camera.

            third-person-camera Examples and Code Snippets

            No Code Snippets are available at this moment for third-person-camera.

            Community Discussions

            No Community Discussions are available at this moment for third-person-camera.Refer to stack overflow page for discussions.

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install third-person-camera

            Create a HoatPlayerCameraManager blueprint and reference it in your PlayerController blueprint.
            Ensure you're using the HoatCameraSpringArmComponent at your Character.
            Implement ICameraActorInterface and IPlayerCharacterInterface for your Character.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/DaedalicEntertainment/third-person-camera.git

          • CLI

            gh repo clone DaedalicEntertainment/third-person-camera

          • sshUrl

            git@github.com:DaedalicEntertainment/third-person-camera.git

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