GCODE | C GCode Library | 3D Printing library
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QUESTION
ANSWER
Answered 2022-Feb-16 at 06:36I don't think you've grasped how SUMMARIZE
works. Since your Gcode and DerTax entries are identical for each of the two rows, your SUMMARIZE
statement will generate a table comprising just a single row, viz:
Instead of passing DerTax as a GroupBy column, you should be passing an aggregation of that field:
QUESTION
I have a fasta file
my_file.fasta
...ANSWER
Answered 2022-Jan-29 at 00:01A couple small changes to OP's current awk
code:
QUESTION
GCode is language used to tell multi-axis (CNC) robots how to move. It looks like this :
...ANSWER
Answered 2022-Jan-07 at 07:01If you just want to ensure that a G command is followed by something, you can do this:
QUESTION
This is an assignment for a computer science class. Is there a way to make it work, or do this more efficiently? The goal of the program is to have the user guess all four numbers (doesn't have to be in order), tell them if they are correct and display the amount of tries. The assignment requires at least one function with parameters and one list be included.
...ANSWER
Answered 2021-Dec-12 at 21:00Your if statement is wrong. That's not the way to use or
in python.
this is the correct way:
QUESTION
I am trying to use pandas for a data analysis, used merge
for performing a vlookup, the two data sets are as below,
ANSWER
Answered 2021-Nov-11 at 11:26Remove duplicates in df2
by column for join, here Accountn
, so no duplicates in output:
QUESTION
I have a Prism module project in my solution called GCode.
In this module I have multiple views: GCodeView
, MenuView
, GCodeEditorView
, GCodeProductionView
GCodeView
is the main view of this module with a GCodeViewModel
,
in GCodeModule.cs
I'm adding this into a region in another project.
ANSWER
Answered 2021-Sep-02 at 22:07In GCodeModule.RegisterTypes
, register the view model as a singleton before you do the other registrations.. That should make it only be constructed once.
In other words make this be your first line
QUESTION
I am wondering how to deal with empty output files in downstream rules. An assembly of a short read fastq data with SHOVILL can fail and produce a 0-byte contigs.fa
If genome annotation with PROKKA is run on a 0-byte file it returns an error:
...ANSWER
Answered 2021-Aug-27 at 16:00I can think of two approaches, neither is perfect.
The first is basically what you did: use bash to work around. However, I would suggest the -s
file test operator. This way, you still get notified of a genuine error from prokka:
QUESTION
I have a NetworkStream in another Method but how would I reference it?
...ANSWER
Answered 2021-Aug-19 at 12:22On connect store the stream in a member var, when you disconnect dispose of it? If it's a member variable you could access it from any method.
QUESTION
I have circles on an instance of mapboxgl whose color I would like to be informed by the property: "num_asc_properties", which is an integer. I'm using a conditional "case" to set the color based on what integer is returned. The circles however are appearing but unchanged and all black. My source for the features is a geoJSON object I am hosting on my github.
...ANSWER
Answered 2021-Aug-06 at 00:10What I wasn't doing was nesting a "to_string" expression:
QUESTION
Im writing gcode sender. I want visualize path of machine work by lines (and separate G00 move lines by other color). To render element I used VBO and its works fine, but I dont know how to set individual colors for edges. I tried "mark" a vertex with G00 move in a separate list of rgb colors (as you can easy guess, its doesnt work propertly). All solutions found on the internet dont work with my code. Im really newbie in OpenGL and Im run out of ideas. Maybe someone can show me a solution that I dont see. For help I really thanks.
My code that extracts points from the buffer and establish edges:
...ANSWER
Answered 2021-Jul-14 at 14:25The last parameter of glVertexPointer
and glColorPointer
is not the buffer object, but an offset in to the buffer objects data store.
When you call glVertexPointer
or glColorPointer
, the buffer currently bound to the target GL_ARRAY_BUFFER
is associated to the fixed function attribute. You need to bind the proper buffer before calling glVertexPointer
or glColorPointer
:
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