gridtools | Libraries and utilities to develop performance portable

 by   GridTools C++ Version: v2.2.3 License: Non-SPDX

kandi X-RAY | gridtools Summary

kandi X-RAY | gridtools Summary

gridtools is a C++ library. gridtools has no bugs, it has no vulnerabilities and it has low support. However gridtools has a Non-SPDX License. You can download it from GitHub.

The GridTools framework is a set of libraries and utilities to develop performance portable applications in the area of weather and climate. To achieve the goal of performance portability, the user-code is written in a generic form which is then optimized for a given architecture at compile-time. The core of GridTools is the stencil composition module which implements a DSL embedded in C++ for stencils and stencil-like patterns. Further, GridTools provides modules for halo exchanges, boundary conditions, data management and bindings to C and Fortran. GridTools is successfully used to accelerate the dynamical core of the COSMO model with improved performance on CUDA-GPUs compared to the current official version, demonstrating production quality and feature-completeness of the library for models on lat-lon grids. The GridTools-based dynamical core is shipped with COSMO v5.7 and later, see release notes COSMO v5.7. Although GridTools was developed for weather and climate applications it might be applicable for other domains with a focus on stencil-like computations. A detailed introduction can be found in the documentation.
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              gridtools has a low active ecosystem.
              It has 52 star(s) with 20 fork(s). There are 15 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 14 open issues and 545 have been closed. On average issues are closed in 201 days. There are 5 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of gridtools is v2.2.3

            kandi-Quality Quality

              gridtools has no bugs reported.

            kandi-Security Security

              gridtools has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              gridtools has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              gridtools releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            gridtools Key Features

            No Key Features are available at this moment for gridtools.

            gridtools Examples and Code Snippets

            Installation instructions
            C++dot img1Lines of Code : 11dot img1License : Non-SPDX (NOASSERTION)
            copy iconCopy
            git clone https://github.com/GridTools/gridtools.git
            cd gridtools
            mkdir -p build && cd build
            cmake ..
            make -j8
            make test
            
            CXX=`which g++` # full path to the C++ compiler
            CC=`which gcc` # full path to theC compiler
            FC=`which gfortran` # full p  

            Community Discussions

            QUESTION

            bind lambda of function to key event python
            Asked 2017-Oct-08 at 09:31

            I wrote a small painting game, but it currently uses GUI buttons instead of reading key presses.

            How can I make it read key presses to have the same output as what the GUI buttons currently do?

            I haven't been able to get key bind events to work at all. Should I be binding them to something else, or did I just write it incorrectly?

            (Sorry about the wall of code, I made it as short as I could)

            ...

            ANSWER

            Answered 2017-Oct-08 at 09:31

            In your line moveUp.bind('',lambda: layerTile.movePlayer(self.grid,"UP")), you are binding the Up key to the moveUp widget.

            In order to have the desired effect you want, you instead need to bind it to root:

            Source https://stackoverflow.com/questions/46626441

            QUESTION

            OOP best design practices for nested classes and helper functions
            Asked 2017-Jun-04 at 03:36

            I'm programming a project in C# and I have two questions in regards to OOP best practices. To keep my questions simple I have simplified the code examples.

            I have a class Map which holds the information to the 2D tile map. There will be only one instance of the Map class:

            ...

            ANSWER

            Answered 2017-Jun-04 at 01:08

            I would go a) #2 and b) #1 choices.

            If Map is a Singleton make it static.

            a) #2 because a getter alludes inventory is a member, a function gives you more encapsulation and in future ability to tap into inheritance and interfaces should you extend the object model. Getter's suit single value much better than nested classes. Edit: I see you're accessing the getter via iGrid in #1, it's not very obvious to caller that's how you would set inventory. IMO it would be equally acceptable solution to use a getter that exposes iGrid if it was named InventoryGrid. If you have sub-nested classes this would be a better way to go.

            b) #1 because logically to avoid duplication in a scenario where 2 grid classes need the same method a base/super class is one of the best ways. You might choose each grid to implement an interface if they have implementation specific CoordsToIndex functionality, if this is the case you could also use an abstract base method.

            This function will be used by all Grids (InventoryGrid, TileGrid, etc...)

            I think though that both grids will share the exact same implementation and one CoordsToIndex base class for both InventoryGrid and TileGrid is what you want right now (at this point in your design). I'm assuming that CoordsToIndex relies on data in both grids, otherwise your idea of decoupling and putting CoordsToIndex in the Map class is a good idea.

            With Helper classes keep them more for app wide stuff: Config, File, Encryption, Logging/Tracing, extension methods, etc.

            Your top 2 choices for both scenarios are good, so you're on the right track. One piece of advice is that interfaces allow you to use unit test mocking so you may want to write a few unit tests to confirm you can test your oop architecture.

            Source https://stackoverflow.com/questions/44349607

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install gridtools

            For choosing the compiler, use the standard CMake techniques, e.g. setting the environment variables.
            C++17 compiler (see also list of tested compilers)
            Boost (1.65.1 or later)
            CMake (3.14.5 or later)
            CUDA Toolkit (11.0 or later, optional)
            MPI (optional, CUDA-aware MPI for the GPU communication module gcl_gpu)

            Support

            The GridTools libraries are currently nightly tested with the following compilers on CSCS supercomputers.
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