ModelView | Object Oriented OpenGL
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QUESTION
I want to open a 3D model and make its background transparent, so that I can see the UI behind the SceneView. I've tried this code, but sceneView becomes white, not transparent.
...ANSWER
Answered 2021-May-26 at 11:29Thanks George_E, your idea with SpriteKit worked perfectly. Here is the code:
QUESTION
I have a Three.js project with an animation going on and I would like to find the skeleton bones position at different times.
If I go for example to: https://modelviewer.dev/examples/animation/index.html and find the Three.js scene:
...ANSWER
Answered 2021-May-19 at 03:09Skeletal animation (or "skinning") is applied to the individual mesh vertices on the GPU1, because there are often many more vertices than there are bones, and updating them all on the CPU would be computationally expensive.
However, the transformations of the bones themselves are computed on the CPU in three.js. The distinctions that may not be obvious here are:
- The
.position
property of the bone, inherited from THREE.Object3D's .position property, is a local position, relative to the position of its parent, and its parent, and so on. - Most skeletal animation operates by rotating, not translating, individual bones. For example, a rotation of the shoulder will have the effect of both translating and rotating the descendants of that bone (i.e. the rest of the arm).
Putting all of this together, what you want to find is the world position rather than the local position of a particular bone. The Object3D parent class has a method to help with this, object.getWorldPosition:
QUESTION
My issue is that I'm trying to make a SurfaceView
display a 3D model that's just a small part of the whole application layout. The layout includes multiple views for displaying other data; however, as soon as I create the ModelViewer
the SurfaceView
vanishes. When I use version 1.9.9
of Filament the layout is displayed, but heavily pixelated and seems to make other layout elements disappear. With v1.7.0
the other elements don't dissapear, but nothing is displayed.
I'm using the following version in Gradle file:
...ANSWER
Answered 2021-Apr-28 at 19:30I fixed this a while back by making a copy of the ModelViewer
class and making a custom ModelViewer3D
class with a new constructor, which was a nice solution, because it gives you more control over the options than you would normally with the given ModelViewer
.
The uiHelper
isOpaque
field needed to be set to false to fix the above issue, and for a transparent background of the surface view the renderer needed to reset the clear options (which I made a separate function for, shown below).
QUESTION
I'm using Flask-Admin to create views of my database tables. One of our tables has a "color" column and it's "editable" meaning if you click on it, you can edit the text directly and it'll update the database with AJAX. It's a text field and I'm expecting hex colors like "#3CA4FF".
I want this "editable" color column to have an HTML5 color picker widget to aid in color selection (i.e. ).
Here's my Python code for:
- The SQLAlchemy table model class
- Custom ColorField wtforms field
- The Flask-Admin model view class
The following works fine to add my custom ColorField to the "edit" form, but what I really want is to edit it using the column_editable_list
option.
ANSWER
Answered 2021-May-03 at 20:38After much trial-and-error, I've at least figured out how to add a custom select2 dropdown menu, which displays the actual color chosen to the left of the hexadecimal color value.
First create a custom widget so we don't get the following error:
QUESTION
I have a single text string stored in a SQL table which contains all of the text below. The format is XML but the field definition is varchar.
I am using SQL Server 2012 to query this data:
...ANSWER
Answered 2021-Apr-28 at 16:11If you declare your @step
variable as data type XML
instead of varchar
, you can use XQuery to process the data, in this case a FLOWR expression in curly braces within literal XML elements, the curly braces switch from literal mode to XPath mode:
QUESTION
My ViewModel:
...ANSWER
Answered 2021-Apr-25 at 17:22Provide a ViewModel
by annotating it with @HiltViewModel
and using the @Inject
annotation in the ViewModel
object's constructor.
QUESTION
I am writing low level 2D/3D rendering engine as a part of display driver for MCU platform in C++ and I hit a wall with perspective projection in 3D and face culling.
Lets assume my 3D engine is using M,V,P
matrices (in the same manner as Model,View and Projection matrices in OpenGL fixed pipeline).
The idea is to convert rasterized face normal into view local coordinates (using MV
) and test the sign of coordinate corresponding to view direction. The same can be done with dot product between camera view direction and the normal itself. And according to sign either rasterize or skip face. This works well for parallel rays projections ... however with perspective projections this leads to false positives (you can see faces "visually" tilted away up to some angle).
For filled surfaces this poses only performance hit as depth buffer remedies the artifacts so render looks like it should. However wire frame is a problem:
The remedy is to transform vertexes of face by MVP
and do the perspective divide. And then re-compute the normal from the result and use that for face culling:
However that is a lot of more operations which on slow platforms like MCU could pose a performance problem. So my question is:
If it is possible How to use face normal for back face culling safely?
I have tried to transform the normal locally by transforming face center and its small displacement in normal direction by MVP
with perspective divide and then recomputing the normal from these 2 points. Still twice the operations then using directly normal but better than 3x. However result was not correct (looked almost identical to using normal directly).
I am thinking of somehow computing the tilt angle for given projection / location and test the:
...ANSWER
Answered 2021-Apr-20 at 14:22Usually, face normal is not used for backface culling. Instead of it, rasterizers use screen positions of triangle vertices. Basically, if vertices are in clockwise order on screen this face is considered to be facing away.
Moreover, it is possible to have a triangle with normal pointed away from view direction and yet faced to the camera.
QUESTION
I am trying to use Google's model viewer to load 3D models. It has a button. But I want that button to be visible after the model is completely loaded. So, I used to use this Vanilla JavaScript code
...ANSWER
Answered 2021-Apr-15 at 22:57You need to control element within a React wrapper. See react-model-viewer, this is is their wrapper
QUESTION
I am using a flutter library called Model Viewer ModelViewer
That's a very nice plugin which works like charm on my dev version of that app. I am using it like this:
...ANSWER
Answered 2021-Apr-07 at 21:34Found the solution to this problem.
When you use the Model Viewer you will need to add:
QUESTION
I'm trying to convert world coordinates to screen coordinates. I have available: fov, screen width, screen height, camera position, camera angle and obviously the position of the object in world space.
This is what I tried:
...ANSWER
Answered 2021-Apr-04 at 13:18This code:
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