ModelView | Object Oriented OpenGL

 by   Grillnov C++ Version: Current License: No License

kandi X-RAY | ModelView Summary

kandi X-RAY | ModelView Summary

ModelView is a C++ library. ModelView has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Object Oriented OpenGL
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              ModelView has a low active ecosystem.
              It has 13 star(s) with 1 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              ModelView has no issues reported. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of ModelView is current.

            kandi-Quality Quality

              ModelView has no bugs reported.

            kandi-Security Security

              ModelView has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ModelView does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              ModelView releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ModelView
            Get all kandi verified functions for this library.

            ModelView Key Features

            No Key Features are available at this moment for ModelView.

            ModelView Examples and Code Snippets

            No Code Snippets are available at this moment for ModelView.

            Community Discussions

            QUESTION

            How can I make SceneView's background transparent?
            Asked 2021-May-26 at 11:29

            I want to open a 3D model and make its background transparent, so that I can see the UI behind the SceneView. I've tried this code, but sceneView becomes white, not transparent.

            ...

            ANSWER

            Answered 2021-May-26 at 11:29

            Thanks George_E, your idea with SpriteKit worked perfectly. Here is the code:

            Source https://stackoverflow.com/questions/67557700

            QUESTION

            Three.js - get current skeleton bones position during animation
            Asked 2021-May-19 at 03:09

            I have a Three.js project with an animation going on and I would like to find the skeleton bones position at different times.

            If I go for example to: https://modelviewer.dev/examples/animation/index.html and find the Three.js scene:

            ...

            ANSWER

            Answered 2021-May-19 at 03:09

            Skeletal animation (or "skinning") is applied to the individual mesh vertices on the GPU1, because there are often many more vertices than there are bones, and updating them all on the CPU would be computationally expensive.

            However, the transformations of the bones themselves are computed on the CPU in three.js. The distinctions that may not be obvious here are:

            1. The .position property of the bone, inherited from THREE.Object3D's .position property, is a local position, relative to the position of its parent, and its parent, and so on.
            2. Most skeletal animation operates by rotating, not translating, individual bones. For example, a rotation of the shoulder will have the effect of both translating and rotating the descendants of that bone (i.e. the rest of the arm).

            Putting all of this together, what you want to find is the world position rather than the local position of a particular bone. The Object3D parent class has a method to help with this, object.getWorldPosition:

            Source https://stackoverflow.com/questions/67510300

            QUESTION

            Android: Google Filament GLTF/GLB model not displayed
            Asked 2021-May-14 at 04:28

            My issue is that I'm trying to make a SurfaceView display a 3D model that's just a small part of the whole application layout. The layout includes multiple views for displaying other data; however, as soon as I create the ModelViewer the SurfaceView vanishes. When I use version 1.9.9 of Filament the layout is displayed, but heavily pixelated and seems to make other layout elements disappear. With v1.7.0 the other elements don't dissapear, but nothing is displayed.

            I'm using the following version in Gradle file:

            ...

            ANSWER

            Answered 2021-Apr-28 at 19:30

            I fixed this a while back by making a copy of the ModelViewer class and making a custom ModelViewer3D class with a new constructor, which was a nice solution, because it gives you more control over the options than you would normally with the given ModelViewer.

            The uiHelper isOpaque field needed to be set to false to fix the above issue, and for a transparent background of the surface view the renderer needed to reset the clear options (which I made a separate function for, shown below).

            Source https://stackoverflow.com/questions/65818150

            QUESTION

            Flask Admin need HTML5 color picker field
            Asked 2021-May-03 at 20:38

            I'm using Flask-Admin to create views of my database tables. One of our tables has a "color" column and it's "editable" meaning if you click on it, you can edit the text directly and it'll update the database with AJAX. It's a text field and I'm expecting hex colors like "#3CA4FF".

            I want this "editable" color column to have an HTML5 color picker widget to aid in color selection (i.e. ).

            Here's my Python code for:

            1. The SQLAlchemy table model class
            2. Custom ColorField wtforms field
            3. The Flask-Admin model view class

            The following works fine to add my custom ColorField to the "edit" form, but what I really want is to edit it using the column_editable_list option.

            ...

            ANSWER

            Answered 2021-May-03 at 20:38

            After much trial-and-error, I've at least figured out how to add a custom select2 dropdown menu, which displays the actual color chosen to the left of the hexadecimal color value.

            First create a custom widget so we don't get the following error:

            Source https://stackoverflow.com/questions/67323401

            QUESTION

            Update multiple substrings within a string
            Asked 2021-Apr-28 at 16:11

            I have a single text string stored in a SQL table which contains all of the text below. The format is XML but the field definition is varchar.

            I am using SQL Server 2012 to query this data:

            ...

            ANSWER

            Answered 2021-Apr-28 at 16:11

            If you declare your @step variable as data type XML instead of varchar, you can use XQuery to process the data, in this case a FLOWR expression in curly braces within literal XML elements, the curly braces switch from literal mode to XPath mode:

            Source https://stackoverflow.com/questions/67187501

            QUESTION

            Cannot create an instance of class ViewModel using dagger hilt
            Asked 2021-Apr-25 at 17:22

            My ViewModel:

            ...

            ANSWER

            Answered 2021-Apr-25 at 17:22

            Provide a ViewModel by annotating it with @HiltViewModel and using the @Inject annotation in the ViewModel object's constructor.

            Source https://stackoverflow.com/questions/67253178

            QUESTION

            How to use face normal for back-face culling in perspective projection scenes
            Asked 2021-Apr-20 at 14:22

            I am writing low level 2D/3D rendering engine as a part of display driver for MCU platform in C++ and I hit a wall with perspective projection in 3D and face culling.

            Lets assume my 3D engine is using M,V,P matrices (in the same manner as Model,View and Projection matrices in OpenGL fixed pipeline).

            The idea is to convert rasterized face normal into view local coordinates (using MV) and test the sign of coordinate corresponding to view direction. The same can be done with dot product between camera view direction and the normal itself. And according to sign either rasterize or skip face. This works well for parallel rays projections ... however with perspective projections this leads to false positives (you can see faces "visually" tilted away up to some angle).

            For filled surfaces this poses only performance hit as depth buffer remedies the artifacts so render looks like it should. However wire frame is a problem:

            The remedy is to transform vertexes of face by MVP and do the perspective divide. And then re-compute the normal from the result and use that for face culling:

            However that is a lot of more operations which on slow platforms like MCU could pose a performance problem. So my question is:

            If it is possible How to use face normal for back face culling safely?

            I have tried to transform the normal locally by transforming face center and its small displacement in normal direction by MVP with perspective divide and then recomputing the normal from these 2 points. Still twice the operations then using directly normal but better than 3x. However result was not correct (looked almost identical to using normal directly).

            I am thinking of somehow computing the tilt angle for given projection / location and test the:

            ...

            ANSWER

            Answered 2021-Apr-20 at 14:22

            Usually, face normal is not used for backface culling. Instead of it, rasterizers use screen positions of triangle vertices. Basically, if vertices are in clockwise order on screen this face is considered to be facing away.

            Moreover, it is possible to have a triangle with normal pointed away from view direction and yet faced to the camera.

            Source https://stackoverflow.com/questions/67175750

            QUESTION

            How to solve "addEventListener" TypeError of null in ReactJS?
            Asked 2021-Apr-16 at 07:38

            I am trying to use Google's model viewer to load 3D models. It has a button. But I want that button to be visible after the model is completely loaded. So, I used to use this Vanilla JavaScript code

            ...

            ANSWER

            Answered 2021-Apr-15 at 22:57

            You need to control element within a React wrapper. See react-model-viewer, this is is their wrapper

            Source https://stackoverflow.com/questions/67107461

            QUESTION

            3D Model viewer not loading
            Asked 2021-Apr-09 at 09:23

            I am using a flutter library called Model Viewer ModelViewer

            That's a very nice plugin which works like charm on my dev version of that app. I am using it like this:

            ...

            ANSWER

            Answered 2021-Apr-07 at 21:34

            Found the solution to this problem.

            When you use the Model Viewer you will need to add:

            Source https://stackoverflow.com/questions/66992871

            QUESTION

            Convert world to screen coordinates with camera position and camera angle
            Asked 2021-Apr-04 at 13:18

            I'm trying to convert world coordinates to screen coordinates. I have available: fov, screen width, screen height, camera position, camera angle and obviously the position of the object in world space.

            This is what I tried:

            ...

            ANSWER

            Answered 2021-Apr-04 at 13:18

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ModelView

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/Grillnov/ModelView.git

          • CLI

            gh repo clone Grillnov/ModelView

          • sshUrl

            git@github.com:Grillnov/ModelView.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link