Heady | A utility for creating single-header C libraries

 by   JamesBoer C++ Version: Current License: MIT

kandi X-RAY | Heady Summary

kandi X-RAY | Heady Summary

Heady is a C++ library. Heady has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Heady is a small utility and library designed to scan a set of C++ files and generate a single header file from all source files. This is useful for library developers who wish to offer a single combined library header, but wish to develop the library using a more traditional structure with multiple header and source files. Heady automatically detects any #include directives in the form #include "filename.h", in which quotes are used instead of angle brackets <>. No alteration to the source content is made aside from stripping out the #include "filename.h" directives and replacing it with the contents of the header file. As such, source files must be written in such a matter as to be "header-friendly".
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              Heady has a low active ecosystem.
              It has 9 star(s) with 0 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 10 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Heady is current.

            kandi-Quality Quality

              Heady has no bugs reported.

            kandi-Security Security

              Heady has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Heady is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Heady releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            Heady Key Features

            No Key Features are available at this moment for Heady.

            Heady Examples and Code Snippets

            No Code Snippets are available at this moment for Heady.

            Community Discussions

            QUESTION

            Position:sticky does not work on website header
            Asked 2021-Apr-30 at 01:15

            I have a website with a left-aligned vertical header, and a right-aligned text body. The header content is too large to display on the website, and I would not like to use something like overflow:scroll, but instead hide irrelevant parts of the header on scrolling. The website title and a "navigation bar" should stay on the page until the bottom of the page is reached. I managed to fix the title using position:sticky. On scrolling, the irrelevant information part disappears, as I want. However, the part I want to keep below (navigation) just scrolls along. In addition, the website title disappears after some scrolling.

            I have tried out various approaches, unsuccessfully:

            • Used min-height and height for the header
            • Changed the header position from position:static to position:fixed, with strange results (the title wanders down on the page when scrolling)
            • Removed the .wrapper environment
            • I also tried the solution from this post (pure CSS multiple stacked position sticky?), but this broke some other parts of the page. Specifically, the page kept on scrolling because of the
              breaks. On removing them, I got the same problem.

            Below is a MWE.

            ...

            ANSWER

            Answered 2021-Apr-30 at 01:15

            First, never use float when creating a layout. That's stuff that were used like 10-20 years ago on the web. Use flex or grid.

            I removed some CSS code and the .header element.

            I added a few new lines of CSS, which I marked out with a full empty row to separate it from the old CSS code.

            The biggest change were done to the .wrapper, where I changed the fixed width of 1060px to a max-width of 1060px to make the page more responsive. I also added display: flex to make columns out of header and section.

            I added a grey background in header just to show case how the layout works..

            Source https://stackoverflow.com/questions/67292558

            QUESTION

            F string is adding new line
            Asked 2021-Apr-10 at 12:21

            I am trying to make a name generator. I am using F string to concatenate the first and the last names. But instead of getting them together, I am getting them in a new line.

            ...

            ANSWER

            Answered 2021-Apr-10 at 09:48

            The code seems right, perhaps could be of newlines (\n) characters in element of list. Check the strings of lists.

            Source https://stackoverflow.com/questions/67032060

            QUESTION

            Calculating the distance between coordinates R
            Asked 2021-Feb-12 at 16:17

            We have a set of 50 csv files from participants, currently being read into a list as

            ...

            ANSWER

            Answered 2021-Feb-12 at 16:17

            [EDITED] Following comments, here is how you can do it with the raster library:

            Source https://stackoverflow.com/questions/66157369

            QUESTION

            How to handle touch on libgdx?
            Asked 2021-Jan-14 at 12:22

            I make Snake game, I dont understand how to handle snake navigation. Here's what I've tried: I have Button class where I handle clicks. I tried to connect snake.first().x to touch listener, but I get Error:

            ...

            ANSWER

            Answered 2021-Jan-14 at 12:22

            The exception means that snakeBody.first() is called without any elements in the queue.

            This is because snakeBody in Buttons is another Queue than snakeBody in GameState.

            In the Buttons-class:

            Source https://stackoverflow.com/questions/65716467

            QUESTION

            Snake Console Algorithm c#
            Asked 2020-Nov-27 at 17:05

            Can someone explain me the logic part? I kinda know it should work but I cant trace the code step by step, It doesnt make sense. Exchange among temp, pre, and Tail part is so confusing.

            How does it run with the framerate? Is TailX[0] and TailY[0] always ahead? WHY? How do new tail parts get assigned in correct position? HELP ME.

            ...

            ANSWER

            Answered 2020-Nov-27 at 17:05

            Ok so let's run through the Logic function with different values of i.

            i represents the number of loops to do in the Logic function up to the length of the snake which is given by nTail, however, it starts from 1, not 0 so it skips the first tail segment which is always set to where the head was last frame.

            When the snake is just a head nTail = 0

            Before you eat food, nTail is 0 and therefore the only part of the logic that runs is:

            Source https://stackoverflow.com/questions/65021729

            QUESTION

            Typescript error got undefined with useState hook
            Asked 2020-Nov-03 at 03:54

            Im new to graphql so I decided to follow this guide.

            However I got an error when querying (step 7) :

            ...

            ANSWER

            Answered 2020-Nov-01 at 20:52

            QUESTION

            snake keeps dying randomly pygame
            Asked 2020-Sep-17 at 16:36

            I'm learning pygame and I created a simple snake game, but the snake keeps dying randomly:

            I think its because the if condition that makes it die when the head hits a part of the body:

            ...

            ANSWER

            Answered 2020-Sep-17 at 16:36

            You have to evaluate if the snake head has the same position as a part of the body:

            Source https://stackoverflow.com/questions/63941817

            QUESTION

            Snake AI that uses MLP and GA to learn doesn't exhibit intelligent behavior even after thousands of generations
            Asked 2020-Aug-30 at 05:13

            I'm a high school senior who's working on a project for my CS research class (I'm very lucky to have the opportunity to be in such a class)! The project is to make an AI learn the popular game, Snake, with a Multilayer Perceptron (MLP) that learns through Genetic Algorithm (GA). This project is heavily inspired by many videos I've seen on Youtube accomplishing what I've just described, as you can see here and here. I've written the project described above using JavaFX and an AI library called Neuroph.

            This is what my program looks like currently:

            The name is irrelevant, as I have a list of nouns and adjectives I used to generate them from (I thought it would make it more interesting). The number in the parenthesis for Score is the best score in that generation, since only 1 snake is shown at a time.

            When breeding, I set x% of the snakes to be parents (in this case, 20). The number of children is then divided up evenly for each pair of snake parents. The "genes" in this case, are the weights of the MLP. Since my library doesn't really support biases, I added a bias neuron to the input layer and connected it to all of the other neurons in every layer for its weights to act as biases instead (as described in a thread here). Each of the snake's children has a 50, 50 chance of getting either parents' gene for every gene. There is also a 5% chance for a gene to mutate, where it's set to a random number between -1.0 and 1.0.

            Each snake's MLP has 3 layers: 18 input neurons, 14 hidden ones, and 4 output neurons (for each direction). The inputs I feed it are the x of head, y of head, x of food, y of food, and steps left. It also looks in 4 directions, and check for the distance to food, wall, and itself (if it doesn't see it, it's set to -1.0). There's also the bias neuron I talked about which brings the number to 18 after adding it.

            The way I calculate a snake's score is through my fitness function, which is (apples consumed × 5 + seconds alive / 2)

            Here is my GAMLPAgent.java, where all the MLP and GA stuff happens.

            ...

            ANSWER

            Answered 2020-Aug-30 at 05:13

            I'm not surprised your snakes are dying.

            Let's take a step back. What is AI exactly? Well, it's a search problem. We're searching through some parameter space to find the set of parameters that solve snake given the current state of the game. You can imagine a space of parameters that has a global minimum: the best possible snake, the snake that makes the fewest mistakes.

            All learning algorithms start at some point in this parameters space and attempt to find that global maximum over time. First, let's think about MLPs. MLPs learn by trying a set of weights, computing a loss function, and then taking a step in the direction that would further minimize the loss (gradient descent). It's fairly obvious that an MLP will find a minimum, but whether it can find a good enough minimum is a question and there are a lot of training techniques that exist to improve that chance.

            Genetic algorithms, on the other hand, have very poor convergence characteristics. First, let's stop calling these genetic algorithms. Let's call these smorgasbord algorithms instead. A smorgasbord algorithm takes two sets of parameters from two parents, jumbles them, and then yields a new smorgasbord. What makes you think this would be a better smorgasbord than either of the two? What are you minimizing here? How do you know it's approaching anything better? If you attach a loss function, how do you know you're in a space that can actually be minimized?

            The point I'm trying to make is that genetic algorithms are unprincipled, unlike nature. Nature does not just put codons in a blender to make a new strand of DNA, but that's exactly what genetic algorithms do. There are techniques to add some time of hill climbing, but still genetic algorithms have tons of problems.

            Point is, don't get swept up in the name. Genetic algorithms are simply smorgasbord algorithms. My view is that your approach doesn't work because GAs have no guarantees of converging after infinite iterations and MLPs have no guarantees of converging to a good global minimum.

            What to do? Well, a better approach would be to use a learning paradigm that fits your problem. That better approach would be to use reinforcement learning. There's a very good course on Udacity from Georgia Tech on the subject.

            Source https://stackoverflow.com/questions/63534076

            QUESTION

            If statement by comparing player input and a list and timer not working as intended
            Asked 2020-Aug-10 at 05:54
            
            wordlist = [['annoyed'], ['bulb'], ['fetch'], ['name'], ['noise'], ['wistful'], ['sparkle'], ['grain'], ['remind'], ['shocking'], ['productive'], ['superficial'], ['craven'], ['plate'], ['cup'], ['hat'], ['summer'], ['chilly'], ['crowd'], ['tiresome'], ['amount'], ['previous'], ['creepy'], ['insidious'], ['foolish'], ['trot'], ['well-groomed'], ['meat'], ['bottle'], ['van'], ['teeny-tiny'], ['edge'], ['knot'], ['disarm'], ['store'], ['shaggy'], ['furniture'], ['provide'], ['puzzled'], ['grubby'], ['texture'], ['cart'], ['tangy'], ['load'], ['stone'], ['plastic'], ['argument'], ['hop'], ['painstaking'], ['tense'], ['educate'], ['fearless'], ['fierce'], ['profuse'], ['addition'], ['staking'], ['attract'], ['boundary'], ['hurt'], ['delay'], ['tangible'], ['awesome'], ['ruthless'], ['guttural'], ['follow'], ['zephyr'], ['mute'], ['abandoned'], ['yak'], ['best'], ['continue'], ['stem'], ['cake'], ['multiply'], ['riddle'], ['delightful'], ['vulgar'], ['neck'], ['rampant'], ['complete'], ['certain'], ['plant'], ['organic'], ['reach'], ['tenuous'], ['chubby'], ['nut'], ['wiry'], ['knife'], ['first'], ['learned'], ['allow'], ['glass'], ['beef'], ['madly'], ['knowledgeable'], ['prepare'], ['compare'], ['perform'], ['rhetorical'], ['hover'], ['exciting'], ['adventurous'], ['cakes'], ['miniature'], ['deafening'], ['snail'], ['shy'], ['delirious'], ['hypnotic'], ['gigantic'], ['heady'], ['pen'], ['cent'], ['pump'], ['wide-eyed'], ['brief'], ['trains'], ['light'], ['order'], ['communicate'], ['bizarre'], ['flavor'], ['thirsty'], ['fasten'], ['black-and-white'], ['divergent'], ['gusty'], ['halting'], ['decide'], ['file'], ['ossified'], ['melt'], ['turkey'], ['avoid'], ['film'], ['null'], ['orange'], ['language'], ['adaptable'], ['cars'], ['eyes'], ['reject'], ['shave'], ['odd'], ['bruise'], ['cows'], ['curtain'], ['whirl'], ['wail'], ['deep'], ['mere'], ['grease'], ['phobic'], ['run'], ['scientific'], ['clear'], ['one'], ['wealthy'], ['pigs'], ['inquisitive'], ['toothsome'], ['memorise'], ['flap'], ['demonic'], ['cats'], ['injure'], ['jellyfish'], ['crow'], ['flame'], ['window'], ['rock'], ['chew'], ['pedal'], ['scared'], ['amuck'], ['hour'], ['wacky'], ['thoughtful'], ['used'], ['temporary'], ['fluttering'], ['pass'], ['ski'], ['zealous'], ['rhythm'], ['sea']]
            
            
            #the word list is longer. shortened it for easier readability purposes. 
            
            start = input("Press enter to start")
            start_time = time.time()
            time_limit = 10
            
            start = input("Press enter to start")
            while True:
                #timer function
                current_time = time.time()
                elapsed_time = current_time - start_time
                time_left = time_limit - elapsed_time
            
                #chooses a random word from list
                x = random.choice(wordlist)
                print(*x, "\n", sep = '')
                print(x)
                typed_word = input("type the word:")
                if typed_word == x:
                    print("~correct~")
                else:
                    print("~wrong~")
            
                if elapsed_time >= time_limit:
                    print("time elapsed " + str(int(elapsed_time)))
                    break
            
            ...

            ANSWER

            Answered 2020-Aug-10 at 04:54

            The two lines that need code change to check for the correct word are :

            Source https://stackoverflow.com/questions/63334108

            QUESTION

            Create a dataframe from a dictionary with multiple keys and values
            Asked 2020-Jul-08 at 12:30

            So I have a dictionary with 20 keys, all structured like so (same length):

            ...

            ANSWER

            Answered 2020-Jul-08 at 12:30

            Use concat with axis=1 and then flatten Multiindex by f-strings:

            Source https://stackoverflow.com/questions/62794578

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Heady

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone JamesBoer/Heady

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