Heady | A utility for creating single-header C libraries
kandi X-RAY | Heady Summary
kandi X-RAY | Heady Summary
Heady is a small utility and library designed to scan a set of C++ files and generate a single header file from all source files. This is useful for library developers who wish to offer a single combined library header, but wish to develop the library using a more traditional structure with multiple header and source files. Heady automatically detects any #include directives in the form #include "filename.h", in which quotes are used instead of angle brackets <>. No alteration to the source content is made aside from stripping out the #include "filename.h" directives and replacing it with the contents of the header file. As such, source files must be written in such a matter as to be "header-friendly".
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QUESTION
I have a website with a left-aligned vertical header, and a right-aligned text body. The header content is too large to display on the website, and I would not like to use something like overflow:scroll
, but instead hide irrelevant parts of the header on scrolling. The website title and a "navigation bar" should stay on the page until the bottom of the page is reached. I managed to fix the title using position:sticky
. On scrolling, the irrelevant information part disappears, as I want. However, the part I want to keep below (navigation) just scrolls along. In addition, the website title disappears after some scrolling.
I have tried out various approaches, unsuccessfully:
- Used
min-height
andheight
for the header - Changed the header position from
position:static
toposition:fixed
, with strange results (the title wanders down on the page when scrolling) - Removed the
.wrapper
environment - I also tried the solution from this post (pure CSS multiple stacked position sticky?), but this broke some other parts of the page. Specifically, the page kept on scrolling because of the
breaks. On removing them, I got the same problem.
Below is a MWE.
...ANSWER
Answered 2021-Apr-30 at 01:15First, never use float when creating a layout. That's stuff that were used like 10-20 years ago on the web. Use flex or grid.
I removed some CSS code and the .header
element.
I added a few new lines of CSS, which I marked out with a full empty row to separate it from the old CSS code.
The biggest change were done to the .wrapper
, where I changed the fixed width of 1060px to a max-width of 1060px to make the page more responsive. I also added display: flex
to make columns out of header
and section
.
I added a grey background in header
just to show case how the layout works..
QUESTION
I am trying to make a name generator. I am using F string to concatenate the first and the last names. But instead of getting them together, I am getting them in a new line.
...ANSWER
Answered 2021-Apr-10 at 09:48The code seems right, perhaps could be of newlines (\n) characters in element of list. Check the strings of lists.
QUESTION
We have a set of 50 csv files from participants, currently being read into a list as
...ANSWER
Answered 2021-Feb-12 at 16:17[EDITED] Following comments, here is how you can do it with the raster library:
QUESTION
ANSWER
Answered 2021-Jan-14 at 12:22The exception means that snakeBody.first()
is called without any elements in the queue.
This is because snakeBody
in Buttons
is another Queue
than snakeBody
in GameState
.
In the Buttons
-class:
QUESTION
Can someone explain me the logic part? I kinda know it should work but I cant trace the code step by step, It doesnt make sense. Exchange among temp, pre, and Tail part is so confusing.
How does it run with the framerate? Is TailX[0] and TailY[0] always ahead? WHY? How do new tail parts get assigned in correct position? HELP ME.
...ANSWER
Answered 2020-Nov-27 at 17:05Ok so let's run through the Logic
function with different values of i
.
i
represents the number of loops to do in the Logic
function up to the length of the snake which is given by nTail
, however, it starts from 1, not 0 so it skips the first tail segment which is always set to where the head was last frame.
When the snake is just a head nTail = 0
Before you eat food, nTail
is 0 and therefore the only part of the logic that runs is:
QUESTION
Im new to graphql so I decided to follow this guide.
However I got an error when querying (step 7) :
...ANSWER
Answered 2020-Nov-01 at 20:52Possibly:
QUESTION
ANSWER
Answered 2020-Sep-17 at 16:36You have to evaluate if the snake head has the same position as a part of the body:
QUESTION
I'm a high school senior who's working on a project for my CS research class (I'm very lucky to have the opportunity to be in such a class)! The project is to make an AI learn the popular game, Snake, with a Multilayer Perceptron (MLP) that learns through Genetic Algorithm (GA). This project is heavily inspired by many videos I've seen on Youtube accomplishing what I've just described, as you can see here and here. I've written the project described above using JavaFX and an AI library called Neuroph.
This is what my program looks like currently:
The name is irrelevant, as I have a list of nouns and adjectives I used to generate them from (I thought it would make it more interesting). The number in the parenthesis for Score is the best score in that generation, since only 1 snake is shown at a time.
When breeding, I set x% of the snakes to be parents (in this case, 20). The number of children is then divided up evenly for each pair of snake parents. The "genes" in this case, are the weights of the MLP. Since my library doesn't really support biases, I added a bias neuron to the input layer and connected it to all of the other neurons in every layer for its weights to act as biases instead (as described in a thread here). Each of the snake's children has a 50, 50 chance of getting either parents' gene for every gene. There is also a 5% chance for a gene to mutate, where it's set to a random number between -1.0 and 1.0.
Each snake's MLP has 3 layers: 18 input neurons, 14 hidden ones, and 4 output neurons (for each direction). The inputs I feed it are the x of head, y of head, x of food, y of food, and steps left. It also looks in 4 directions, and check for the distance to food, wall, and itself (if it doesn't see it, it's set to -1.0). There's also the bias neuron I talked about which brings the number to 18 after adding it.
The way I calculate a snake's score is through my fitness function, which is (apples consumed × 5 + seconds alive / 2)
Here is my GAMLPAgent.java, where all the MLP and GA stuff happens.
...ANSWER
Answered 2020-Aug-30 at 05:13I'm not surprised your snakes are dying.
Let's take a step back. What is AI exactly? Well, it's a search problem. We're searching through some parameter space to find the set of parameters that solve snake given the current state of the game. You can imagine a space of parameters that has a global minimum: the best possible snake, the snake that makes the fewest mistakes.
All learning algorithms start at some point in this parameters space and attempt to find that global maximum over time. First, let's think about MLPs. MLPs learn by trying a set of weights, computing a loss function, and then taking a step in the direction that would further minimize the loss (gradient descent). It's fairly obvious that an MLP will find a minimum, but whether it can find a good enough minimum is a question and there are a lot of training techniques that exist to improve that chance.
Genetic algorithms, on the other hand, have very poor convergence characteristics. First, let's stop calling these genetic algorithms. Let's call these smorgasbord algorithms instead. A smorgasbord algorithm takes two sets of parameters from two parents, jumbles them, and then yields a new smorgasbord. What makes you think this would be a better smorgasbord than either of the two? What are you minimizing here? How do you know it's approaching anything better? If you attach a loss function, how do you know you're in a space that can actually be minimized?
The point I'm trying to make is that genetic algorithms are unprincipled, unlike nature. Nature does not just put codons in a blender to make a new strand of DNA, but that's exactly what genetic algorithms do. There are techniques to add some time of hill climbing, but still genetic algorithms have tons of problems.
Point is, don't get swept up in the name. Genetic algorithms are simply smorgasbord algorithms. My view is that your approach doesn't work because GAs have no guarantees of converging after infinite iterations and MLPs have no guarantees of converging to a good global minimum.
What to do? Well, a better approach would be to use a learning paradigm that fits your problem. That better approach would be to use reinforcement learning. There's a very good course on Udacity from Georgia Tech on the subject.
QUESTION
wordlist = [['annoyed'], ['bulb'], ['fetch'], ['name'], ['noise'], ['wistful'], ['sparkle'], ['grain'], ['remind'], ['shocking'], ['productive'], ['superficial'], ['craven'], ['plate'], ['cup'], ['hat'], ['summer'], ['chilly'], ['crowd'], ['tiresome'], ['amount'], ['previous'], ['creepy'], ['insidious'], ['foolish'], ['trot'], ['well-groomed'], ['meat'], ['bottle'], ['van'], ['teeny-tiny'], ['edge'], ['knot'], ['disarm'], ['store'], ['shaggy'], ['furniture'], ['provide'], ['puzzled'], ['grubby'], ['texture'], ['cart'], ['tangy'], ['load'], ['stone'], ['plastic'], ['argument'], ['hop'], ['painstaking'], ['tense'], ['educate'], ['fearless'], ['fierce'], ['profuse'], ['addition'], ['staking'], ['attract'], ['boundary'], ['hurt'], ['delay'], ['tangible'], ['awesome'], ['ruthless'], ['guttural'], ['follow'], ['zephyr'], ['mute'], ['abandoned'], ['yak'], ['best'], ['continue'], ['stem'], ['cake'], ['multiply'], ['riddle'], ['delightful'], ['vulgar'], ['neck'], ['rampant'], ['complete'], ['certain'], ['plant'], ['organic'], ['reach'], ['tenuous'], ['chubby'], ['nut'], ['wiry'], ['knife'], ['first'], ['learned'], ['allow'], ['glass'], ['beef'], ['madly'], ['knowledgeable'], ['prepare'], ['compare'], ['perform'], ['rhetorical'], ['hover'], ['exciting'], ['adventurous'], ['cakes'], ['miniature'], ['deafening'], ['snail'], ['shy'], ['delirious'], ['hypnotic'], ['gigantic'], ['heady'], ['pen'], ['cent'], ['pump'], ['wide-eyed'], ['brief'], ['trains'], ['light'], ['order'], ['communicate'], ['bizarre'], ['flavor'], ['thirsty'], ['fasten'], ['black-and-white'], ['divergent'], ['gusty'], ['halting'], ['decide'], ['file'], ['ossified'], ['melt'], ['turkey'], ['avoid'], ['film'], ['null'], ['orange'], ['language'], ['adaptable'], ['cars'], ['eyes'], ['reject'], ['shave'], ['odd'], ['bruise'], ['cows'], ['curtain'], ['whirl'], ['wail'], ['deep'], ['mere'], ['grease'], ['phobic'], ['run'], ['scientific'], ['clear'], ['one'], ['wealthy'], ['pigs'], ['inquisitive'], ['toothsome'], ['memorise'], ['flap'], ['demonic'], ['cats'], ['injure'], ['jellyfish'], ['crow'], ['flame'], ['window'], ['rock'], ['chew'], ['pedal'], ['scared'], ['amuck'], ['hour'], ['wacky'], ['thoughtful'], ['used'], ['temporary'], ['fluttering'], ['pass'], ['ski'], ['zealous'], ['rhythm'], ['sea']]
#the word list is longer. shortened it for easier readability purposes.
start = input("Press enter to start")
start_time = time.time()
time_limit = 10
start = input("Press enter to start")
while True:
#timer function
current_time = time.time()
elapsed_time = current_time - start_time
time_left = time_limit - elapsed_time
#chooses a random word from list
x = random.choice(wordlist)
print(*x, "\n", sep = '')
print(x)
typed_word = input("type the word:")
if typed_word == x:
print("~correct~")
else:
print("~wrong~")
if elapsed_time >= time_limit:
print("time elapsed " + str(int(elapsed_time)))
break
...ANSWER
Answered 2020-Aug-10 at 04:54The two lines that need code change to check for the correct word are :
QUESTION
So I have a dictionary with 20 keys, all structured like so (same length):
...ANSWER
Answered 2020-Jul-08 at 12:30Use concat
with axis=1
and then flatten Multiindex by f-string
s:
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