GameFrame | Game Frame Source -

 by   Jerware C++ Version: Current License: GPL-3.0

kandi X-RAY | GameFrame Summary

kandi X-RAY | GameFrame Summary

GameFrame is a C++ library. GameFrame has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

Game Frame Source
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            kandi-support Support

              GameFrame has a low active ecosystem.
              It has 37 star(s) with 17 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              GameFrame has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of GameFrame is current.

            kandi-Quality Quality

              GameFrame has 0 bugs and 0 code smells.

            kandi-Security Security

              GameFrame has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              GameFrame code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              GameFrame is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              GameFrame releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of GameFrame
            Get all kandi verified functions for this library.

            GameFrame Key Features

            No Key Features are available at this moment for GameFrame.

            GameFrame Examples and Code Snippets

            No Code Snippets are available at this moment for GameFrame.

            Community Discussions

            QUESTION

            My actionPerformed method(Java) is not working and I have no clue why
            Asked 2022-Jan-23 at 17:24

            Here is my whole program, don't wonder about the words I am using, I am German. Down from l. 95 to l. 103 is the action performed method, (I only did the System.out.println() to see wether it is working or not). I wrote other programs, where I never had any such problems, and I tried so many things, but I did not find the problem, maybe it is a total simple one... So I would appreciate it if you help me!

            ...

            ANSWER

            Answered 2022-Jan-23 at 17:24

            As the guys mentioned in the comments, you have not added the listener to your component (update button). If you are using a button, you might consider using a MouseListener instead

            Source https://stackoverflow.com/questions/70824464

            QUESTION

            NullPointerException: Cannot invoke "Object.toString()" because the return value of "javax.swing.JButton.getIcon()" is null
            Asked 2021-Nov-27 at 10:39

            Im trying to make a tictactoe blackout game where you have to fill everything with a specific icon. everything is doing well but the problem im having is when checking if the player has won by

            ...

            ANSWER

            Answered 2021-Nov-27 at 10:39

            You try to set Icon only when button is clicked. Instead of that, set it at the beginning when you create JButton. Otherwise, when you perform checking and you get the icon it will be null because this object isn't created with a button. You can set it after creating button e.g.:

            Source https://stackoverflow.com/questions/70133893

            QUESTION

            Swing collision detection
            Asked 2021-Nov-18 at 15:23

            I just made my first game in java, but the collision detection completely sucks. Does anyone have an idea on how to fix it? I've tried multiple things already but none of them worked. I've the rocks come from above the player they get detected, but if the player hits them sideways they don't hit him.

            ...

            ANSWER

            Answered 2021-Nov-18 at 15:17

            As proposed by camickr use Shape for easy collision detection.
            The following is a one-file mre (copy paste the entire code into ShapesCollision.java and run) of a basic implementation of it:

            Source https://stackoverflow.com/questions/70011258

            QUESTION

            How to compile multiple Java files together?
            Asked 2021-Aug-07 at 10:06

            I'm having a problem figuring out how to run a program in intellij IDEA. I'm new to java, coming from C++.

            I followed a tutorial to create the game Snake (done in a different IDE). I have 3 files GamePanel.java, GameFrame.java, and SnakeGame.java (this file has the main). I've tried searching up how to compile multiple files and I found one post that says to run

            ...

            ANSWER

            Answered 2021-Aug-01 at 22:44
            javac tool (compiling) versus java tool (executing)

            To compile via command-line, use javac rather than java. See the documentation for javac.

            The java tool is for running classes that have already been compiled. For multiple classes, you should put them into a Java ARchive file (JAR) file. You include a manifest file that siecifies which class has a main method to be used for launching.

            As you discovered, Java 11 gained a convenience feature where a single source-code file with a main method can be compiled and executed by simply calling java. The javac tool is implicitly called on your behalf. See JEP 330: Launch Single-File Source-Code Programs.

            IDEs

            FYI, most of use an IDE to do this compiling and packaging for us rather than manually calling the command-line tools. I recommend you do the same.

            You have a choice of at least three astoundingly good IDEs, each with a wide-range of features. Listed here in random order:

            All three are available free-of-cost, with JetBrains also offering a paid Ultimate edition in addition to their free Community edition.

            All three of these tools support using Apache Maven or Apache Gradle as the dependency-management and build-automation tooling. So you can choose to make your project portable across IDEs.

            IntelliJ example

            Here is quick tutorial using IntelliJ with Apache Maven.

            Choose File > New > Project. In the "New Project" dialog, click Maven on the left. Check Create from archetype. Scroll down to org.apache.maven.archetypes:maven-archetype-quickstart. Expand that item to choose RELEASE. Click Next button.

            Name you project something like MyFirstDemo. This is the name of the project folder created on disk. Expand the Artifact Coordinates. Change GroupId to something for you, like com.esau.demo. Convention is to use the reverse of a real domain you own, or invent something unlikely to cause a collision in naming. Change ArtifactId to the name of your .jar file that we will eventually produce. Perhaps just "MyFirstDemo", but it can differ from project name if you want.

            Click Next to Maven screen. IntelliJ comes with a copy of Apache Maven bundled. No changes, click Next.

            Wait a moment as your project is created. This may take a moment as often a Maven POM (configuration) file expands itself and then creates the project, and downloads needed libraries.

            Edit your POM. I suggest changing:

            Source https://stackoverflow.com/questions/68612467

            QUESTION

            tkinter window not being destroyed as expected
            Asked 2021-Jun-09 at 03:43

            I wrote a pretty simple minesweeper clone using tkinter, but for some reason when I call the boom() method, "BOOM!" is printed but the window is not closed. Why is this not working?

            ...

            ANSWER

            Answered 2021-Jun-09 at 03:43

            You never called boom function. That's the issue.

            Source https://stackoverflow.com/questions/67897142

            QUESTION

            Java simplifying a repetitive code snippet to a function within ActionListener
            Asked 2021-Apr-26 at 02:03

            I am wondering what is an elegant and effective way of simplifying the following snippet of code. Since I have many more buttons and their mechanics all behave in the same way, the symmetry of the methods, and the alternation from color.green -> color.red suggests there may exist a way of simplifying this down to a function?

            I have been scratching my head on this design problem for a while, the way I am coding it seems definitely wrong and cumbersome.

            GameFrame Class ...

            ANSWER

            Answered 2021-Apr-26 at 01:55

            Any number of ways you might do this, but one might be to take the common state information you need and apply it to a method, for example...

            Source https://stackoverflow.com/questions/67259873

            QUESTION

            String won't display using drawString()
            Asked 2021-Apr-17 at 09:18

            I'm writing a simple Trivia game and I ran into a problem where the question string won't display In my frame I'm using border layout with "new game" and "end game" on the bottom (South) and my Trivia panel in the center. The Trivia panel is made of grid layout with 2 rows and 1 column with the 4 answers on the bottom half and on the upper half I used another panel with border layout with the question string in the center and the score in the east. It should look like this:

            However all of the components display except for the question string. My paintComponent is:

            ...

            ANSWER

            Answered 2021-Apr-17 at 09:18

            Start by getting rid of

            Source https://stackoverflow.com/questions/67135569

            QUESTION

            Moving drawings on screen
            Asked 2021-Apr-15 at 21:08

            I have this code for moving some drawings using variable i referring to the index in the array, but when I run the code I just get the head of the 'snake' printed in the top left corner of my screen and it doesn't move.

            Any idea why this may not be working?

            Here's the minimal reproducible example

            ...

            ANSWER

            Answered 2021-Apr-15 at 21:08

            I reworked your code and got your snake to draw and move. Here's the revised GUI.

            The green block is the head of the snake. The yellow blocks are the body of the snake.

            The snake is moving east at a rate of one block a second.

            I created a Snake plain Java getter / setter class to hold a snake. I modified the move method in your GamePanel class to use the List that holds the snake.

            I rearranged the JFrame method calls in your GameFrame class so they would execute in the correct order.

            I commented out some code so I could test easier.

            You'll need to code the rest of the snake game. I hope this helps you get going.

            Here's the complete runnable code. I made all the classes inner classes so I could post this as one block of code.

            Source https://stackoverflow.com/questions/67100199

            QUESTION

            JPanel drawing is slowed down after several instances are painted
            Asked 2021-Apr-13 at 15:48

            I'm building a game and I'm painting the road sprites with the JPanel's draw function. The roads (Building class) can be built by dragging the mouse and on each field a new road sprite appeares. But after I've drawn like 20 road sprites, the drawing gets really slow.

            I have a frame and there is this JPanel on it. Here is the code of the JPanel on which my game drawing is:

            ...

            ANSWER

            Answered 2021-Apr-13 at 15:48

            Why is my game getting slower after several buildings,

            Source https://stackoverflow.com/questions/67078049

            QUESTION

            Draw a circle on each edge of an n-polygon
            Asked 2021-Apr-10 at 04:32

            Given a list of n circles, each of diameter d, I want to generate an n-gon (polygon of n lengths), with side lengths d, and draw a circle on each of its edges.

            I encountered this problem while developing an application.

            The formula for the radius of the polygon with N sides, given a length a for each side, is

            My code Game Frame ...

            ANSWER

            Answered 2021-Apr-10 at 04:32

            Java Math uses angles in radians.
            So calculate alpha in radians like this:

            Source https://stackoverflow.com/questions/67030662

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install GameFrame

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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