xorstr | heavily vectorized c++17 compile time string encryption | Encryption library

 by   JustasMasiulis C++ Version: Current License: Apache-2.0

kandi X-RAY | xorstr Summary

kandi X-RAY | xorstr Summary

xorstr is a C++ library typically used in Security, Encryption applications. xorstr has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

A heavily vectorized c++17 compile time string encryption.
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              xorstr has a medium active ecosystem.
              It has 876 star(s) with 175 fork(s). There are 28 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 42 have been closed. On average issues are closed in 55 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of xorstr is current.

            kandi-Quality Quality

              xorstr has 0 bugs and 0 code smells.

            kandi-Security Security

              xorstr has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              xorstr code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              xorstr is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              xorstr releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            xorstr Key Features

            No Key Features are available at this moment for xorstr.

            xorstr Examples and Code Snippets

            No Code Snippets are available at this moment for xorstr.

            Community Discussions

            QUESTION

            Encrypt two given strings
            Asked 2020-Sep-28 at 08:03

            I'm trying to encrypt a message by the following code above.

            1. Compare 2 string length and refill the short one with cycle back.
            2. Convert that 2 string into a binary string.
            3. XOR that 2 binary string to get another binary string.
            4. convert the last binary string to hexadecimal.

            Issue is on the last step. The output should be 111c0d131e1c180e1b10425655 instead of 111cd131e1c18e1b10425655. Why my output missing two letters 0? Can anyone help me to fix, please?

            ...

            ANSWER

            Answered 2020-Sep-28 at 08:03

            The problem is that the number you are trying to convert from binary to hex is too small to require 2 characters, so it outputs just one.

            Source https://stackoverflow.com/questions/64097889

            QUESTION

            D3DXCreateTextureFromFile does not create texture
            Asked 2020-Jun-03 at 09:27

            D3DXCreateTextureFromFile does not work for me, i get the D3DXERR_INVALIDDATA error when i use XorString and the D3DERR_INVALIDCALL when i don't.

            ...

            ANSWER

            Answered 2020-Jun-03 at 09:27

            The D3DX9 library is very old, and it used the filename extension to determine which codec to use for loading the image. Since you told it jpg it will only try to load it using jpeglib.

            The D3DX10 and D3DX11 libraries use Windows Imaging Component (WIC) which relies on a file inspection technique, so it wouldn't care what the physical file-name is. You can find a modern DDSTextureLoader, WICTextureLoader, and ScreenGrab for legacy DX9 here which does not require D3DX9 at all.

            D3DX9 includes codecs for BMP, JPG, PNG, TGA, HDR, and PPM/PFM. D3DX10/D3DX11 via WIC supports BMP, GIF, JPG, PNG, TIFF, and HDPhoto (JPEG-XR). They both included support for DDS as well.

            DirectXTex includes a codec for TGA and HDR because they are common source texture formats, but are not supported by any built-in WIC codec. The DirectXTex implementation of HDR recognizes both ?RADIANCE and ?RGBE headers, but D3DX9 only supported ?RADIANCE.

            Note that D3DX9, D3DX10, and D3DX11 are all deprecated (see Microsoft Docs) along with the DirectX SDK itself.

            Source https://stackoverflow.com/questions/62167817

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install xorstr

            You can download it from GitHub.

            Support

            Tested to be working on clang 5.0+, gcc 7.1+ and MSVC v141. If your CPU does not support AVX define JM_XORSTR_DISABLE_AVX_INTRINSICS to only use SSE.
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          • HTTPS

            https://github.com/JustasMasiulis/xorstr.git

          • CLI

            gh repo clone JustasMasiulis/xorstr

          • sshUrl

            git@github.com:JustasMasiulis/xorstr.git

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