Vulkan-Hpp | Open-Source Vulkan C++ API | Build Tool library

 by   KhronosGroup C++ Version: v1.3.252 License: Apache-2.0

kandi X-RAY | Vulkan-Hpp Summary

kandi X-RAY | Vulkan-Hpp Summary

Vulkan-Hpp is a C++ library typically used in Utilities, Build Tool applications. Vulkan-Hpp has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Open-Source Vulkan C++ API

            kandi-support Support

              Vulkan-Hpp has a medium active ecosystem.
              It has 2609 star(s) with 285 fork(s). There are 114 watchers for this library.
              It had no major release in the last 12 months.
              There are 16 open issues and 437 have been closed. On average issues are closed in 18 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Vulkan-Hpp is v1.3.252

            kandi-Quality Quality

              Vulkan-Hpp has 0 bugs and 0 code smells.

            kandi-Security Security

              Vulkan-Hpp has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Vulkan-Hpp code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Vulkan-Hpp is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Vulkan-Hpp releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            Vulkan-Hpp Key Features

            No Key Features are available at this moment for Vulkan-Hpp.

            Vulkan-Hpp Examples and Code Snippets

            No Code Snippets are available at this moment for Vulkan-Hpp.

            Community Discussions


            Vulkan HPP with cmake
            Asked 2021-Sep-13 at 17:06

            I'm trying to include vulkan hpp library using cmake with fetch_content (I want to automate this and I don't want the user to manually install vulkan, if this is a wrong approach let me know because I'm just starting with cmake) as shown in the following code snippet



            Answered 2021-Sep-13 at 17:06

            The repository you specified does not actually contain the Vulkan headers. Use this instead. It provides a CMakeLists.txt file which adds the headers to a library called Vulkan::Headers so you can just add the subdirectory and then link to them using target_link_libraries(example PRIVATE Vulkan::Headers). But why would you do this? To use Vulkan you have to have the Vulkan SDK installed (the actual libraries) and the SDK also includes the headers.



            Vulkan-hpp: cant allocate command buffers with no exceptions
            Asked 2021-Apr-04 at 21:28

            1st of all I rewrote the Vulkan tutorial triangle in vulkan-hpp with unique handles. When closing the program i got the following assertion: Assertion: m_dispatch && m_owner Looking at the code, I found out enabling VULKAN_HPP_NO_EXCEPTIONS would fix it but now I get this error:

            vk::UniqueHandle &vk::UniqueHandle::operator =(const vk::UniqueHandle &)': attempting to reference a deleted function

            Here's my code:



            Answered 2021-Apr-04 at 21:28

            This seems to work for me:



            How can I include Vulkan-hpp with glfw?
            Asked 2021-Jan-15 at 19:37

            I'm developping a game engine using vulkan and glfw. As indicated here, with glfw there's a bunch of macros to include OpenGL/OpenGL ES/Vulkan. Since it is now included in the vulkan sdk, how can I setup glfw to include vulkan-hpp. Do I just need to put GLFW_INCLUDE_NONE and add #include or do I need to implement something else?



            Answered 2021-Jan-15 at 19:37

            If we take a look at GLFW.h, it just includes vulkan.h only if the GLFW_INCLUDE_VULKAN macro is defined. So if you want to include the vulkan.hpp file, just undefine the GLFW_INCLUDE_VULKAN macro and include the file explicitly.

            GLFW is a C library. vulkan.hpp file contains C++ stuff inside so there could be compatibility issues. That's why GLFW only includes vulkan.h and not vulkan.hpp.



            Where to find Vulkan C++ specification?
            Asked 2020-Sep-25 at 17:44

            Where I can find C++ specification for Vulkan (same like the official C one on Khornos pages), describing the particular Vulkan api primitives and functions? Does it even exist (I was trying to find it with no success)?

            Personaly I am using the C api even with C++ as I already got used to its style and it fits my needs perfectly (verbose, but you see everything), but I have to go through the code written by other people using C++ api. Usually Vulkan C++ api is just some syntactic sugar build upon the C api function calls, but sometimes digging through vulkan.hpp and trying to figure out what is going on is really annoying.

            I am aware of this:



            Answered 2020-Sep-25 at 17:44

            There is no "Vulkan C++ specification". There's a header file containing some functions and types that make using Vulkan more C++-friendly. But those are not part of any actual specification.

            The mapping from "VulkanHpp" into regular C Vulkan is pretty obvious in most cases and can be deduced just from the nature of the APIs in question. vk::ImageCreateInfo means the same thing, with the same fields, as VkImageCreateInfo as defined by the Vulkan specification. The C++ wrapper is not trying to confuse users as to how it works.



            How do properly set up VkDebugUtilsMessengerEXT?
            Asked 2020-Apr-24 at 05:28

            I have tried to get this to work using several methods and no matter what I keep getting:



            Answered 2020-Apr-24 at 05:28

            This is caused by the vulkan.hpp C++ header. It assumes that all functions are present, which is not the case for extension functions (that aren't part of the core). So you need to pass a dynamic dispatcher to the messenger callback creation function.

            I'm not using vulkan.hpp myself, but it should look something like this in your case:



            Strange C++ syntax in vulkan-hpp
            Asked 2020-Feb-03 at 14:26

            I have been having a look into the vulkan-hpp source code to try to understand how to manage StructureChains. I've found this odd looking syntax (line marked with comment) related with the usage of template keyword as a member type. Moreover, its followed by a function call with no ; preceding.



            Answered 2020-Feb-03 at 14:26

            This template keyword is used to disambiguate the following expression as a template instantiation.

            structureChain type depends on template parameters, so the compiler cannot know how to interpret the following get expression, which may be an instantiation of a get template, or comparison expression. The template keyword indicates that get is a template, and the following is a template instantiation. In the absence of this keyword the compiler would assume get is not a template, so the following must be a comparison expression.

            See here.


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install Vulkan-Hpp

            Vulkan-Hpp is part of the LunarG Vulkan SDK since version 1.0.24. Just #include <vulkan/vulkan.hpp> and you're ready to use the C++ bindings. If you're using a Vulkan version not yet supported by the Vulkan SDK you can find the latest version of the header here.


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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