Asteroids | : alembic : :rocket : C17 Arcade asteroids game W.I.P
kandi X-RAY | Asteroids Summary
kandi X-RAY | Asteroids Summary
Asteroids is a C++ library. Asteroids has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.
Zero dependency C++17 old arcade game "Asteroids".
Zero dependency C++17 old arcade game "Asteroids".
Support
Quality
Security
License
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Support
Asteroids has a low active ecosystem.
It has 1 star(s) with 0 fork(s). There are 1 watchers for this library.
It had no major release in the last 6 months.
Asteroids has no issues reported. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of Asteroids is current.
Quality
Asteroids has no bugs reported.
Security
Asteroids has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
Asteroids does not have a standard license declared.
Check the repository for any license declaration and review the terms closely.
Without a license, all rights are reserved, and you cannot use the library in your applications.
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Asteroids releases are not available. You will need to build from source code and install.
Installation instructions are available. Examples and code snippets are not available.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Asteroids
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Asteroids
Asteroids Key Features
No Key Features are available at this moment for Asteroids.
Asteroids Examples and Code Snippets
No Code Snippets are available at this moment for Asteroids.
Community Discussions
No Community Discussions are available at this moment for Asteroids.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Asteroids
Download main.cpp
Put it in the same folder as your olcPixelGameEngine.h, you might use the one provided by this repo, or download the newest one here
Run the commands according to the olcPixelGameEngine compile instructions for your operating system
Put it in the same folder as your olcPixelGameEngine.h, you might use the one provided by this repo, or download the newest one here
Run the commands according to the olcPixelGameEngine compile instructions for your operating system
Support
Feel free to! Any contributions are appreciated. All the aspects of the project are intuitive or commented.
Find more information at:
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