AllPixel | Board Designs for the AllPixel LED Controller Board

 by   ManiacalLabs C++ Version: Current License: MIT

kandi X-RAY | AllPixel Summary

kandi X-RAY | AllPixel Summary

AllPixel is a C++ library typically used in Internet of Things (IoT), Raspberry Pi, Arduino applications. AllPixel has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Firmware and Board Designs for the AllPixel LED Controller Board: Please direct questions and support requests to https://forum.maniacallabs.com/c/hardware - The Issues list here should be reserved for actual bugs.
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              AllPixel has a low active ecosystem.
              It has 53 star(s) with 16 fork(s). There are 19 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 8 have been closed. On average issues are closed in 416 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of AllPixel is current.

            kandi-Quality Quality

              AllPixel has no bugs reported.

            kandi-Security Security

              AllPixel has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              AllPixel is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              AllPixel releases are not available. You will need to build from source code and install.

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            AllPixel Key Features

            No Key Features are available at this moment for AllPixel.

            AllPixel Examples and Code Snippets

            No Code Snippets are available at this moment for AllPixel.

            Community Discussions

            QUESTION

            CUDA Speed Slower than expected - Image Processing
            Asked 2020-May-20 at 21:50

            I am new to CUDA development and wanted to write a simple benchmark to test some image processing feasibility. I have 32 images that are each 720x540, one byte per pixel greyscale.

            I am running benchmarks for 10 seconds, and counting how many times they are able to process. There are three benchmarks I am running:

            • The first is just transferring the images into the GPU global memory, via cudaMemcpy
            • The second is transferring and processing the images.
            • The third is running the equivalent test on a CPU.

            For a starting, simple test, the image processing is just counting the number of pixels above a certain greyscale value. I'm finding that accessing global memory on the GPU is very slow. I have my benchmark structured such that it creates one block per image, and one thread per row in each image. Each thread counts its pixels into a shared memory array, after which the first thread sums them up (See below).

            The issue I am having is that this all runs very slowly - about 50fps. Much slower than a CPU version - about 230fps. If I comment out the pixel value comparison, resulting in just a count of all pixels, I get 6x the performance. I tried using texture memory but didn't see a performance gain. I am running a Quadro K2000. Also: the image copy only benchmark is able to copy at around 330fps, so that doesn't appear to be the issue.

            Any help / pointers would be appreciated. Thank you.

            ...

            ANSWER

            Answered 2020-May-20 at 21:50

            Two changes to your kernel design can result in a significant speedup:

            1. Perform the operations column-wise instead of row-wise. The general background for why this matters/helps is described here.

            2. Replace your final operation with a canonical parallel reduction.

            According to my testing, those 2 changes result in ~22x speedup in kernel performance:

            Source https://stackoverflow.com/questions/61873539

            QUESTION

            What is the right offset for better drag effect?
            Asked 2018-Nov-19 at 17:33

            I am trying to make my cloud draggable. It works but as can be seen in the example that i have, the cloud always clippes from the center to the mouse possition.

            Here is my current set-up.

            ...

            ANSWER

            Answered 2018-Nov-19 at 17:33

            You need to remember the click location within the cloud's local coordinate system:

            Source https://stackoverflow.com/questions/53379393

            QUESTION

            Alternative to Color.valueOf for API Level < 26?
            Asked 2018-Aug-26 at 14:56

            I'm currently working with Bitmap and trying to make some operation on pixels. I wanted to use Color.argb() and Color.valueOf() but those doesn't work for API Level < 26.

            Is there any library or something similar that could work with any API Level > 21 ?

            Here is the part of the function I use :

            ...

            ANSWER

            Answered 2018-Aug-26 at 14:56

            QUESTION

            Is there any way to replace a for loop with something more efficient in python
            Asked 2018-May-20 at 20:17

            My code below checks surrounding pixels to my object's pixel in python.

            ...

            ANSWER

            Answered 2018-May-20 at 20:17

            What you're doing inherently requires looping—but if you can move that looping into numpy, it'll often get 5-20x faster.

            In your case, what you're trying to do is to compare each pixel to its neighbors. How can you do that as an array-wide operation? Simple: compare the array to the same array shifted by 1.

            Here's a simpler example:

            Source https://stackoverflow.com/questions/50438206

            QUESTION

            JavaScript code execution delay
            Asked 2017-Nov-30 at 18:11
            function append(what) {
                $("#drawer").append(what);
            }
            
            function outerHtml(o) {
                return $("").append($(o).clone()).html();
            }
            
            var allPixel = [];
            
            $(".pix").each(function() {
                allPixel.push(outerHtml($(this)));
            });
            
            $("#drawer").empty();
            
            var index;
            
            for (index = 0; index < allPixel.length; index++) {
                pixel = allPixel[index];
                setTimeout(append(pixel), 100);
            }
            
            ...

            ANSWER

            Answered 2017-Nov-30 at 18:05

            You are invoking the method invoking immediately and passing its return value i.e. undefined to setTimeout.

            You can set additional parameters to be passed to append function when timer expires to setTimeout method.

            Use

            Source https://stackoverflow.com/questions/47579765

            QUESTION

            Bitmap.getPixel () processing 1D array
            Asked 2017-Nov-21 at 11:49

            My doubt is bitmap.getPixels(allPixels, 0, bitmap.getWidth(), 0, 0, bitmap.getWidth(), bitmap.getHeight()); is processing 1D array. But a bitmap is always 2D picture representation. But why there is single dimentional array?

            And how the packing of bytes in 1D array?

            I know this is anoob question, but I can't understand it.

            Thanks

            ...

            ANSWER

            Answered 2017-Nov-21 at 11:49

            But a bitmap is always 2D picture representation. But why there is single dimentional array?

            Bitmap stored in memory as 1-dimensional array of bytes (not only bitmap, but most binary data). All pixels of the bitmap are placed in memory row by row and each row with width of bitmap. I think, method Bitmap.getPixels() do nothing but copy bytes from memory into int[] array. You are free to create your own method that will convert 1D array to 2D array, but in most cases this is not required (see below).

            And how the packing of bytes in 1D array?

            Method Bitmap.getPixels() accepts and fills int[] array with length of bitmap width multiply by bitmap height. The part of result array corresponding to the rectangle, specified in parameters of the method, will be filled with colors of pixels, and rest of array will filled with zeros.

            It's very easy to get the color of the desired pixel from this array. Index of pixel is x + y * bitmapWidth:

            Source https://stackoverflow.com/questions/47406314

            QUESTION

            How do you display a 3D graph of a image? On MATLab
            Asked 2017-Nov-13 at 06:54
            clear all
            clc
            img = imread('TestImage.jpg');
            frame_size = size(img);
            allpixels = reshape(img, frame_size(1)*frame_size(2), frame_size(3))
            [row,col] = size(allpixels);
            totalPixels = 0;
            count = 0;
            white = 0;
            black = 0;
            red = 0;
            green = 0;
            blue = 0;
            grey = 0;
            purplepink = 0;
            yelloworange = 0;
            for row = 1:row
                count = 0;
                for col = 1:col
                    if count == 0
                        R = allpixels(row,col);
                        count = count + 1;
                    elseif count == 1
                        G = allpixels(row,col);
                        count = count + 1;
                    elseif count == 2
                        B = allpixels(row,col);
                        count = count + 1;
                    end
                    totalPixels = totalPixels + 1;
                end
                    if R > 230 && G > 230 && B > 230
                        white = white + 1;
                    elseif R < 70 && G < 70 && B < 70
                        black = black + 1;
                    elseif abs(R - G) <= 5 && abs(G - B) <= 5 && abs(R - B) <= 5
                        grey = grey + 1;
                    elseif R > B && R > G
                        red = red + 1;
                    elseif G > B && G >= R
                        green = green + 1;
                    elseif B >= R && B >= G
                        blue = blue + 1;
                    end
            end
            
            totalPixels = totalPixels/3;
            totalPixels
            white
            black
            grey
            red
            green
            blue
            white + black + grey + red + green + blue
            
            PercentOfWhite = (white/totalPixels)* 100
            A=PercentOfWhite;
            PercentOfBlack = (black/totalPixels) * 100
            B=PercentOfBlack;
            PercentOfGrey = (grey/totalPixels)* 100
            C=PercentOfGrey;
            PercentOfRed = (red/totalPixels)* 100
            D=PercentOfRed;
            PercentOfGreen = (green/totalPixels) * 100
            E=PercentOfGreen;
            PercentOfBlue = (blue/totalPixels) * 100
            F=PercentOfBlue;
            
            
            [x,y]=meshgrid(1:15,1:15);
            tri = delaunay(x,y);
            z= peaks(15);
            trisurf(tri,x,y,z)
            
            ...

            ANSWER

            Answered 2017-Nov-13 at 06:54

            I tested your code and it looks like your last 4 lines of your script are not using any variables from above. That means whatever happens before the last 4 code lines doesn't matter for the 3D graph because it is separated.

            If you replace your last 4 lines with the following code a diagram will appear and show bars representing the color percentages:

            Source https://stackoverflow.com/questions/47255122

            QUESTION

            Store arrays in index in a nested for loop in matlab
            Asked 2017-Jun-29 at 16:15

            I have 50 images, stored as arrays in a 1x50 cell index called AllImages. Basically I want to make a new index with arrays that contain elements in the same position of the 50 arrays.

            I want to see how each pixel in the same spot of the 50 images changes in the 50 images.

            Theoretically, I would get an index of arrays with 50 elements each, because I want the first element of each of the 50 arrays in its own array, the second element of each of the 50 arrays in its own array, so on and so forth.

            So far, here is my code:

            ...

            ANSWER

            Answered 2017-Jun-29 at 16:15

            are the images of the same size? in that case first change them to a matrix using cell2mat

            Source https://stackoverflow.com/questions/44829708

            QUESTION

            Save variable content to text file
            Asked 2017-Jun-21 at 15:50

            I have 96 x 96 images, I want to convert each image to pixels and save it to a text file. This is an example of code :

            ...

            ANSWER

            Answered 2017-Jun-21 at 15:50

            diary is for activity log of your MATLAB session. To store the specific matrix you can use the following code:

            Source https://stackoverflow.com/questions/44680677

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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