DirectInput | Simulate SendInput with ClassService
kandi X-RAY | DirectInput Summary
kandi X-RAY | DirectInput Summary
VS2017 (15.8), C++17 WDK 10.0.17134 SDK 10.0.17137. Simulate SendInput with ClassService.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of DirectInput
DirectInput Key Features
DirectInput Examples and Code Snippets
Community Discussions
Trending Discussions on DirectInput
QUESTION
I am creating a BIML script that will allow me to import CSV's.
However, the property Row Delimiter
on the Flat File Connection Manager is somehow set to Vertical Bar
, just as the Column Delimiter is. That prevents me from importing the files.
The column delimiter as a vertival bar right, I just do not get why it sets the row delimiter as vertical bar also...
Whenever I manually set the Row Delimiter to CRLF the thing works like a charm. But from BIML it is always set to the same value as the column delimiter.
I can not find where that happens....
I tried to use expressions in several ways to set the Row Delimiter but alas.....
Does anyone have any clue?
...ANSWER
Answered 2021-Apr-06 at 14:41Found it
QUESTION
I have a table that contains filenames and some other attributes. I want to insert these records in an array in BIML so that I can loop through these files (and import them using the additional attributes).
The code to import such a file is mostly done. For now just need the part where I put the info below in an array so that I can loop through them.
...ANSWER
Answered 2021-Apr-07 at 14:27I see you edited it with actual code but the crux of the matter is you're looking for the ExternalDataAccess.GetDataTable method. Also mentioned here Foreach datarow filter in BIML and weird that I didn't answer it...
That method populates a data table which you can then work with as a 2 dimensional array. The Rows property allows you to enumerate the rows and each DataRow is then a nullable array of objects. Yes, even though it has a type in the database, you have to explicitly cast to something else to work with the data.
QUESTION
When NUMLOCK=ON then
Key ARROW_UP pressed:
...ANSWER
Answered 2021-Jan-22 at 16:52Add flag: RIDEV_NOLEGACY and filter messages where VKey == 255
QUESTION
I'm trying to use Python to replace AutoHotkey. I've set up pynput to listen to keys and gotten most of everything to work as I'd expect. However, I have a problem where, if I "rebind" a key by listening to the keyboard and doing something on keypress, it still sends the original command. I don't understand things behind the scenes with DirectInput, let alone all the layers on top of this, so it's difficult to explain my question.
Example of what I want ("rebinding" F3 to a mouse click):
...ANSWER
Answered 2020-Dec-17 at 19:54When you set up your keyboard listener with pynput
, you should be able to set suppress = True
; from the documentation:
suppress (bool) – Whether to suppress events. Setting this to True will prevent the input events from being passed to the rest of the system.
So for example, instead of this sample code from the documentation:
QUESTION
as said in title I am creating an app to auto login, with account and password it grabs from a filestream.
I have a function, DirectInput which takes a 'char' as parameter, and sends it as input from keyboard.The problem is I can not cast the parameter as int i, because it is not surrounded by ''.
How would I be able to work this out?
...ANSWER
Answered 2020-Aug-07 at 22:08For upper-case:
QUESTION
I have an app that plays a game for me, and it required me to make a thread which constantly scans my health and moves the character to a spot, if I go under that health. When the game is finished, it starts a new one, and then it creates a new thread which scans for health. Total of 2, of the same thread. How can I make so only 1 of those threads is created?
This is the thread I'm creating:
...ANSWER
Answered 2020-Jul-23 at 13:15You could use named mutex on Windows:
QUESTION
I am experiencing an issue with wireframe within my 3D scene. For some strange reason, the wireframe is showing as incomplete in certain places. Moving the camera around makes some of the lines appear, and others disappear, instead of just being one complete wireframe. Here are a few pictures and some code. I am using SharpDX. Does anyone know what's going on?
(The following code has been trimmed down signifincantly to show only what I believe to be the relevant bits to this question)
...ANSWER
Answered 2020-Jul-20 at 23:09Nevermind, I figured it out. I have to disable alpha blending. Should have guessed that.
QUESTION
I installed the SharpDx package from Here but is there a way to import it, just like import-module, so that I wouldnt have to specify the assembly (dll) path(s)?
For now, the only way I found is to use Add-Type to reference the assembly but is there no other way besides this?
...ANSWER
Answered 2020-May-18 at 01:42You must tell PowerShell where the DLL is, no different than you'd have to if you loaded a module (.psm1 file with or without a manifest) of which you did not install to one of the defined PowerShell module paths.
Instead of Add-Type, you can also use reflection:
QUESTION
I am trying to use DirectInput to capture XBOX One controller input signals. I am tying it to a C# WinForms application. The issue I am having is: When the form has focus, it captures inputs just fine. When the window loses focus, I don't get any feedback. On Windows 7, this isn't an issue.
I have tried other controllers on Windows 10: PS4, Logitech, Steering Wheels, etc... Everything works as expected: When the window loses focus, I still get feedback. It's just the XBOX One controller on Windows 10.
I thought maybe it had something to do with this line:
...ANSWER
Answered 2018-Feb-14 at 06:04The drivers for the Xbox 360 Common Controller and the Xbox One Controller both emulate "HID" for use with the legacy DirectInput API for older games, but the emulation tends to have some quirks like this one.
Probably the best solution is to use XINPUT for these controllers and only fall back to DirectInput for legacy HID controllers. For Windows 10 DirectX 12 / UWP apps you can use Windows.Gaming.Input
directly as well.
See XINPUT and Windows 8 and DirectX Tool Kit: Now with GamePads.
QUESTION
"SELECT * FROM " + @[$User::DBSchema] + ".Table1"
...ANSWER
Answered 2020-Jan-09 at 21:07I think what you're missing is when you define your Lookup in the data flow, provide a valid query against a default schema. That will allow the engine to derive the properties of the reference table/set and then once the package is emitted the data flow overrides should take over.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install DirectInput
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page