ByteArray | C++ byte array implementation | Base64 library

 by   Megaxela C++ Version: Current License: MIT

kandi X-RAY | ByteArray Summary

kandi X-RAY | ByteArray Summary

ByteArray is a C++ library typically used in Security, Base64 applications. ByteArray has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

C++ byte array implementation.
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            kandi-support Support

              ByteArray has a low active ecosystem.
              It has 16 star(s) with 1 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ByteArray is current.

            kandi-Quality Quality

              ByteArray has no bugs reported.

            kandi-Security Security

              ByteArray has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ByteArray is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              ByteArray releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            ByteArray Key Features

            No Key Features are available at this moment for ByteArray.

            ByteArray Examples and Code Snippets

            No Code Snippets are available at this moment for ByteArray.

            Community Discussions

            QUESTION

            How do I cast a float pointer to a uint8_t pointer in Metal Shader Language?
            Asked 2021-Jun-15 at 21:02

            I am trying to write the following C code in Metal Shading Language inside of a kernel void function:

            ...

            ANSWER

            Answered 2021-Jun-15 at 21:02

            Don't know about metal specifically, but in ordinary C, you'd want to put f and byteArray inside a union

            Here's some sample code:

            Source https://stackoverflow.com/questions/67990565

            QUESTION

            Stream video to web browser with FastAPI
            Asked 2021-Jun-12 at 12:41

            I found an example in FLASK to transmit a video camera through the rtsp protocol in the web browser.

            I tried to use this same example in the fastapi, but I'm not getting it. The image is frozen.

            Example in Flask (Works normally):

            ...

            ANSWER

            Answered 2021-Jan-30 at 18:09

            After posting here, I figured out how to fix it.

            In the video_feed function, in the media_type parameter, it was just to put it in the same way as in the flask:

            Source https://stackoverflow.com/questions/65971081

            QUESTION

            android.database.sqlite.SQLiteException: no such table: countries (code 1 SQLITE_ERROR)
            Asked 2021-Jun-12 at 05:27

            I just implemented SQLite database in my project, the app worked perfectly in the old app but after I transfer database files to another app and try to run it, It gave me this error

            ...

            ANSWER

            Answered 2021-Jun-07 at 05:44

            Check your database inspector to know if the table 'countries' really exist.

            If not you need to recreate it in your Database Helper.

            Source https://stackoverflow.com/questions/67866245

            QUESTION

            Python: How to decode (utf-8) bytearray object in string format back into string?
            Asked 2021-Jun-12 at 03:23

            I have a list of data in form:

            ...

            ANSWER

            Answered 2021-Jun-12 at 03:23

            use eval to first convert the list items into bytearray object then call decode to convert bytearray object back to string.

            Source https://stackoverflow.com/questions/67945058

            QUESTION

            Vertx event bus and encoding issues when encoding/decoding string to Kotlin ByteArray
            Asked 2021-Jun-11 at 20:53

            I'm using Kotlin and vertx. In my vertx app, I'm trying to send a ByteArray to another event consumer.

            To do this i'm converting it to a string, and then once its received in the 2nd handler I'm converting it back to a ByteArray but the objects aren't equal. They are very different and I have no idea why.

            My 2 event handlers are:

            ...

            ANSWER

            Answered 2021-Jun-11 at 20:53

            If you aren't using clustered Vert.x, you can just send and receive ByteArray.

            You may need to implement a no-op codec, though: https://alexey-soshin.medium.com/understanding-vert-x-event-bus-c31759757ce8

            Source https://stackoverflow.com/questions/67940330

            QUESTION

            How to send a response back if a function is locked using mutex.lock() in Golang?
            Asked 2021-Jun-10 at 13:51

            I have this function.

            ...

            ANSWER

            Answered 2021-Jun-10 at 13:44

            When a mutex is locked, all other calls to Mutex.Lock() will block until Mutex.Unlock() is called first.

            So while your handler is running (and holding the mutex), all other requests will get blocked at the Lock() call.

            Note: if your handler doesn't complete normally because you return early (using a return statement), or it panics, your mutex will remain locked, and hence all further requests will block.

            A good practice is to use defer to unlock a mutex, right after it is locked:

            Source https://stackoverflow.com/questions/67918285

            QUESTION

            SearchView with Recycler View not working in Fragment
            Asked 2021-Jun-07 at 16:49

            I am trying to make the connection between adapter and fragment, but I get the following error when I try to filter the data for SearchView: Function invocation 'filter(...)' expected. As now I am learning Android, any input will be helpful for me. Thank you!

            ...

            ANSWER

            Answered 2021-Jun-07 at 16:49

            There is a few things wrong with this code. If you would try and follow these steps (can be done in in onCreateView).

            1. Init the recyclerview that is associated with this layout. RecyclerView recyclerView = findViewById(R.id.recycler_view);

            2. Init the adapter that you would like to link with this recyclerview. adapter = new MyAwesomeAdapter(myAwesomeCountryList);

            3. Add the adapter to the recyclerview. recyclerView.setAdapter(adapter);

            4. Adding a layoutmanager to the recyclerview. recyclerView.setLayoutManager(layoutManager)

            If you have done that, you are quite close (hopefully it solves it but there are more things we can not see, such as how you set up your associated layout).

            Source https://stackoverflow.com/questions/67845009

            QUESTION

            Which are the advantages of byte objects over string objects in Python?
            Asked 2021-Jun-07 at 09:53

            I understand the differences between byte/bytearray and string in Python and how to handle/manipulate/convert these objects but I cannot find real life scenarios/examples where you would prefer to work with bytes instead of strings in the code.

            Which are the advantages of byte objects over string objects in Python? and in which real life scenarios should you convert in your code strings into bytes and why?

            ...

            ANSWER

            Answered 2021-Jun-07 at 09:33

            in which real life scenarios should you convert in your code strings into bytes and why?

            One example is using some compression algorithm which works on bytes rather than str. Take look at lzma built-in module examples, note that it does work with bytes rather than str. In case of a lot of text this allow more effiecient usage of available memory (i.e. saving same text in smaller space).

            Source https://stackoverflow.com/questions/67868931

            QUESTION

            How to break from for loop in javascript?
            Asked 2021-Jun-06 at 09:48

            I know this question has been asked many times but strangely the answers in other posts did not solve my problem:

            ...

            ANSWER

            Answered 2021-Jun-06 at 09:48

            The callback function you are passing with .then(function (ArrayBuffer) { } will be executed asynchronously.

            That means, your program will continue the flow and not wait for its execution and result. Because of that, you cannot use the result of this function as a condition to break from the loop. Program will flow to the next loop regardless of what happened inside that function.

            In order to decide on breaking the loop or not based on the result of the function, you must block the program flow until the function is finished.

            I suggest you to take a look at the await keyword and functionality. There are tons of tutorials over the web about it, like here or here.

            I do not know the details of the functions you are calling, but it might look something like this:

            Source https://stackoverflow.com/questions/67857351

            QUESTION

            C++ not writing whole data to UART port
            Asked 2021-Jun-05 at 14:57

            I have been testing UART communication in C++ with wiringPi.

            The problem:

            It seems that C++ isn't outputting whole data into the UART port /dev/ttyAMA0. Perhaps I'm doing it the wrong way?

            Investigations:

            Note : I am using minicom, minicom --baudrate 57600 --noinit --displayhex --device /dev/ttyAMA0 to check the received data.

            Also! The UART port, RX & TX pins are shorted together.

            The python code worked perfectly however when I tried to implement it in C++, the data received is different.

            The expected received data should be: ef 01 ff ff ff ff 01 00 07 13 00 00 00 00 00 1b.

            Received Data Comparison: Language Used Data Received from Minicom Python ef 01 ff ff ff ff 01 00 07 13 00 00 00 00 00 1b C++ ef 01 ff ff ff ff 01

            Code used

            Python:

            ...

            ANSWER

            Answered 2021-Jun-05 at 14:57

            You can't use serialPuts to send the null terminator. As with all similar functions, it will stop when the null terminator is encountered in the string. In this case I think your best option is to add a function that uses the ordinary write function that is used internally by WiringPi's own functions.

            You could make a wrapper function to make it look similar to the other calls:

            Source https://stackoverflow.com/questions/67850164

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ByteArray

            It's header only library, so you may only include headers from include directory. You also can use it as CMake submodule. Everything you need is just to add this project as submodule and link it to target.
            Load submodules with git submodule init && git submodule update.
            Pass BYTEARRAY_BUILD_TESTS to cmake on configuration step (cmake -DBYTEARRAY_BUILD_TESTS=On)
            Build cmake --build . -- -j2

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/Megaxela/ByteArray.git

          • CLI

            gh repo clone Megaxela/ByteArray

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            git@github.com:Megaxela/ByteArray.git

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