Flops | How many FLOPS can you achieve
kandi X-RAY | Flops Summary
kandi X-RAY | Flops Summary
How many FLOPS can you achieve?. This is the project referenced from: [How to achieve 4 flops per cycle] Version 2 of this project is the one that discovered the [AMD Ryzen FMA bug] The goal of this project is to get as many flops (floating-point operations per second) as possible from an x64 processor. Modern x86 and x64 processors can theoretically reach a performance on the order of 10s - 100s of GFlops. However, this can only be achieved through the use of SIMD and very careful programming. Therefore very few (even numerical) programs can achieve even a small fraction of the theoretical compute power of a modern processor. This project shows how to achieve >95% of that theoretical performance on some of the current processors of 2010 - 2014. Windows: 1. Have Visual Studio 2017 (15.9.0 or later) installed at the default path. 2. Run (or double-click) on compile_windows_vsc.cmd. 3. You will need Intel Compiler 2019 to build the "16-KnightsLanding" binary. Linux: 1. Run compile_linux_gcc.sh. Precompiled binaries can be found in: - binaries-windows/ - binaries-linux/.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Flops
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Flops Examples and Code Snippets
def _softmax_flops(graph, node):
"""Compute flops for Softmax operation."""
# Softmax implemetation:
#
# Approximate flops breakdown:
# 2*n -- compute shifted logits
# n -- exp of shifted logits
# 2*n
def _l2_loss_flops(graph, node):
"""Compute flops for L2Loss operation."""
in_shape = graph_util.tensor_shape_from_node_def_name(graph, node.input[0])
in_shape.assert_is_fully_defined()
# Tensorflow uses inefficient implementation, with (3*N-
def _add_n_flops(graph, node):
"""Compute flops for AddN operation."""
if not node.input:
return _zero_flops(graph, node)
in_shape = graph_util.tensor_shape_from_node_def_name(graph, node.input[0])
in_shape.assert_is_fully_defined()
ret
Community Discussions
Trending Discussions on Flops
QUESTION
I programmed an 8-bit shifter in vhdl:
...ANSWER
Answered 2022-Apr-10 at 19:54The only difference between the two implementations seem to be the lines
QUESTION
Assembly novice here. I've written a benchmark to measure the floating-point performance of a machine in computing a transposed matrix-tensor product.
Given my machine with 32GiB RAM (bandwidth ~37GiB/s) and Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (Turbo 4.0GHz) processor, I estimate the maximum performance (with pipelining and data in registers) to be 6 cores x 4.0GHz = 24GFLOP/s. However, when I run my benchmark, I am measuring 127GFLOP/s, which is obviously a wrong measurement.
Note: in order to measure the FP performance, I am measuring the op-count: n*n*n*n*6
(n^3
for matrix-matrix multiplication, performed on n
slices of complex data-points i.e. assuming 6 FLOPs for 1 complex-complex multiplication) and dividing it by the average time taken for each run.
Code snippet in main function:
...ANSWER
Answered 2022-Mar-25 at 19:331 FP operation per core clock cycle would be pathetic for a modern superscalar CPU. Your Skylake-derived CPU can actually do 2x 4-wide SIMD double-precision FMA operations per core per clock, and each FMA counts as two FLOPs, so theoretical max = 16 double-precision FLOPs per core clock, so 24 * 16 = 384
GFLOP/S. (Using vectors of 4 double
s, i.e. 256-bit wide AVX). See FLOPS per cycle for sandy-bridge and haswell SSE2/AVX/AVX2
There is a a function call inside the timed region, callq 403c0b <_Z12do_timed_runRKmRd+0x1eb>
(as well as the __kmpc_end_serialized_parallel
stuff).
There's no symbol associated with that call target, so I guess you didn't compile with debug info enabled. (That's separate from optimization level, e.g. gcc -g -O3 -march=native -fopenmp
should run the same asm, just have more debug metadata.) Even a function invented by OpenMP should have a symbol name associated at some point.
As far as benchmark validity, a good litmus test is whether it scales reasonably with problem size. Unless you exceed L3 cache size or not with a smaller or larger problem, the time should change in some reasonable way. If not, then you'd worry about it optimizing away, or clock speed warm-up effects (Idiomatic way of performance evaluation? for that and more, like page-faults.)
- Why are there non-conditional jumps in code (at 403ad3, 403b53, 403d78 and 403d8f)?
Once you're already in an if
block, you unconditionally know the else
block should not run, so you jmp
over it instead of jcc
(even if FLAGS
were still set so you didn't have to test the condition again). Or you put one or the other block out-of-line (like at the end of the function, or before the entry point) and jcc
to it, then it jmp
s back to after the other side. That allows the fast path to be contiguous with no taken branches.
- Why are there 3 retq instances in the same function with only one return path (at 403c0a, 403ca4 and 403d26)?
Duplicate ret
comes from "tail duplication" optimization, where multiple paths of execution that all return can just get their own ret
instead of jumping to a ret
. (And copies of any cleanup necessary, like restoring regs and stack pointer.)
QUESTION
Intel Tip: If you can’t break a memory roof, try to rework your algorithm for higher arithmetic intensity. This will move you to the right and give you more room to increase performance before hitting the memory bandwidth roof.
For algorithms in the memory-bound region of a roofline plot, Intel suggests increasing the arithmetic intensity so that they move to the right (compute-bound region) hence providing room to improve the performance, since the performance roof would be higher.
I'm unable to understand how increasing the arithmetic intensity (say, increasing the no. of operations in the algorithm) can possibly improve a performance metric like the wall-clock time taken for the algorithm to run. Wouldn't you need to do more no. of computations even for a higher performance (in FLOPS)? Could someone explain how this is possible?
...ANSWER
Answered 2022-Mar-06 at 13:20Increasing the arithmetic alone is not sufficient to make the algorithm faster. The idea is if you have a choice between multiple algorithm and one of them is memory bound, then it is probably better to pick the other one assuming it is not much slower in practice since you can hardly optimize memory-bound algorithm while this is often much easier for compute-bound one. The memory latency did almost not improve much over the last decade and the bandwidth is only slowly increasing (much less than the number of FLOPS of processors). This is known as the Memory Wall (stated several decades ago). Moving data becomes so expensive nowadays that it is sometimes better to recompute operations rather than storing the previous results. This is especially true for very large data since the bigger the data structure the slower it is. This situation is expected to become worse over the next decades. Thus, a slower compute-bound algorithm can become faster than a memory-bound one in a near future (especially if it can-be/is parallelized).
QUESTION
I'm struggling with Microsoft Word, characters. I'm write an article about digital electronic circuits, and I'm describing some Flip-Flop use.
I'm not finding how to write the outputs of the Flip-Flops: NOT-Q (it's a "Q" with a dash over it). I tried to find something into the character-map but I didn't find what I need
Here below in the screenshot from Wikipedia the character I'm looking for
Is there any way please?
...ANSWER
Answered 2022-Jan-22 at 04:48I found the way, which is way cumbersome but it exists.
QUESTION
I want to have a single legend summarizing shape and color of a scatter plot.
And I want to choose the colors for the points myself.
I know how to do each of these things independently. But when I try to do both at once, I end up with two legends instead of one.
My code looks like:
...ANSWER
Answered 2022-Jan-07 at 20:18Normally you would control the merger of legend items via .resolve_scale
as mentioned here, but I don't think it is possibly when using a custom domain (maybe for similar reasons as mentioned here). You could set a custom range instead and achieve the desired result:
QUESTION
I have a function I'm trying to do a flop count on , but I keep getting 2n instead of n^2. I know its supposed to be n^2 based on the fact it's still a nxn triangular system that is just being solved in column first order. I'm new to linear algebra so please forgive me. I'll include the function , as well as all my work shown the best I can. Column BS Function
...ANSWER
Answered 2021-Nov-16 at 21:51Since the code has two nested for-loops, each one proportional to n
, a quadratic runtime can be expected.
QUESTION
I am new to Linear Algebra and learning about triangular systems implemented in Julia lang. I have a col_bs() function I will show here that I need to do a mathematical flop count of. It doesn't have to be super technical this is for learning purposes. I tried to break the function down into it's inner i loop and outer j loop. In between is a count of each FLOP , which I assume is useless since the constants are usually dropped anyway.
I also know the answer should be N^2 since its a reversed version of the forward substitution algorithm which is N^2 flops. I tried my best to derive this N^2 count but when I tried I ended up with a weird Nj count. I will try to provide all work I have done! Thank you to anyone who helps.
...ANSWER
Answered 2021-Nov-16 at 07:23Reduce your code to this form:
QUESTION
I know that
...ANSWER
Answered 2021-Oct-04 at 18:21QUESTION
I am trying to measure the # of computations performed in a C++ program (FLOPS). I am using a Broadwell-based CPU and not using GPU. I have tried the following command, which I included all the FP-related events I found.
...ANSWER
Answered 2021-Sep-17 at 08:21The normal way for C++ compilers to do FP math on x86-64 is with scalar versions of SSE instructions, e.g. addsd xmm0, [rdi]
(https://www.felixcloutier.com/x86/addsd). Only legacy 32-bit builds default to using the x87 FPU for scalar math.
If your compiler didn't manage to auto-vectorize anything (e.g. you didn't use g++ -O3 -march=native
), and the only math you do is with double
not float
, then all the math operations will be done with scalar-double instructions.
Each such instruction will be counted by the fp_arith_inst_retired.double
, .scalar
, and .scalar-double
events. They overlap, basically sub-filters of the same event. (FMA operations count as two, even though they're still only one instruction, so these are FLOP counts not uops or instructions).
So you have 4,493,140,957
FLOPs over 65.86
seconds.
4493140957 / 65.86 / 1e9
~= 0.0682 GFLOP/s, i.e. very low.
If you had had any counts for 128b_packed_double
, you'd multiply those by 2. As noted in the perf list
description: "each count represents 2 computation operations, one for each element" because a 128-bit vector holds two 64-bit double
elements. So each count for this even is 2 FLOPs. Similarly for others, follow the scale factors described in the perf list
output, e.g. times 8 for 256b_packed_single
.
So you do need to separate the SIMD events by type and width, but you could just look at .scalar
without separating single and double.
See also FLOP measurement, one of the duplicates of FLOPS in Python using a Haswell CPU (Intel Core Processor (Haswell, no TSX)) which was linked on your previous question
(36.37%)
is how much of the total time that even was programmed on a HW counter. You used more events than there are counters, so perf multiplexed them for you, swapping every so often and extrapolating based on that statistical sampling to estimate the total over the run-time. See Perf tool stat output: multiplex and scaling of "cycles".
You could get exact counts for the non-zero non-redundant events by leaving out the ones that are zero for a given build.
QUESTION
I am trying to create this 5 bit up counter using (rising edge) D Flip-Flops with Reset and CK enable using VHDL but the return value is always undefined no matter what I do. I can verify that the flip-flop operates perfectly. Inspect the code below:
DFF.vhd
...ANSWER
Answered 2021-Sep-07 at 01:17There are three observable errors in the code presented here.
First, the DFF entity declaration is missing a separator (a space) between DFF and is.
Second, there are two drivers for signal q(0) In architecture arch of counter. The concurrent assignment to q(0) should be removed.
Third, the testbench doesn't provide a CLR = '1' condition for the clear in the DFF's. A 'U' inverted is 'U'.
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