meep | free finite-difference time | Data Manipulation library

 by   NanoComp C++ Version: v1.27.0 License: GPL-2.0

kandi X-RAY | meep Summary

kandi X-RAY | meep Summary

meep is a C++ library typically used in Utilities, Data Manipulation, Pytorch, Numpy applications. meep has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has medium support. You can download it from GitHub.

We kindly request that you cite the following paper in any published work for which you used Meep:.
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              meep has a medium active ecosystem.
              It has 931 star(s) with 521 fork(s). There are 62 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 270 open issues and 690 have been closed. On average issues are closed in 79 days. There are 26 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of meep is v1.27.0

            kandi-Quality Quality

              meep has no bugs reported.

            kandi-Security Security

              meep has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              meep is licensed under the GPL-2.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              meep releases are available to install and integrate.

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            meep Key Features

            No Key Features are available at this moment for meep.

            meep Examples and Code Snippets

            No Code Snippets are available at this moment for meep.

            Community Discussions

            QUESTION

            Python Brute wildcard
            Asked 2021-Apr-17 at 20:44

            Hello I am trying to make a simple letter brute force for pentesting:

            ...

            ANSWER

            Answered 2021-Apr-17 at 20:28

            You can try a recursive approach for the problem.

            Source https://stackoverflow.com/questions/67142536

            QUESTION

            Having a 1 line conditional update other variables in Javascript
            Asked 2021-Feb-04 at 18:26

            Not sure if this is possible but is there a way this can be simplified to one line without using an if else call? i.e update all variables when a certain condition is met?

            ...

            ANSWER

            Answered 2021-Feb-04 at 18:26

            The conditional operator and destructuring can do this:

            Source https://stackoverflow.com/questions/66051581

            QUESTION

            How to properly install MEEP in Google Colab?
            Asked 2020-Dec-12 at 18:36

            In the past I have installed the pymeep package in Google Colab with the following cell:

            ...

            ANSWER

            Answered 2020-Dec-12 at 18:36

            Replace 3.7 with 3.8 as the latest python version installed using conda is 3.8

            Source https://stackoverflow.com/questions/65268331

            QUESTION

            HTML onfocus not calling Javascript function
            Asked 2020-Sep-15 at 16:19

            So I'm making a kind of like a telltale game using readonly inputs. I'm using onfocus to call a javascript function, but it won't run the function. I'm new to stackoverflow so if you can't see my code, please tell me. Also, I'm coding on Chromebook so the links to the CSS file and JS file are drive links.

            EDIT: I think this is a problem on my computer's end since it's working perfectly fine when I run it on here.

            EDIT 2: MY GOD I'M AN IDIOT! I misspelled something in the javascript section, something that DIDN'T EVEN MATTER TO MY GAME was MISSPELLED.

            ...

            ANSWER

            Answered 2020-Sep-15 at 13:46

            This works just fine. If it doesn't work on your machine, please check out the console do you have any errors, because the line

            Source https://stackoverflow.com/questions/63903044

            QUESTION

            how to use state of one component in another component ? Independent components (React)
            Asked 2020-Sep-11 at 13:03

            I am using a checkbox menu in my dropdown component when the user check any option from the dropdown check box then the state is updated and this is working fine now i want to use that state into my other component how can i do that i know redux is used to communicate between siblings but i am facing trouble here is my dropdown code

            ...

            ANSWER

            Answered 2020-Sep-07 at 08:34

            Short answer:

            You can't use the state of a component in another, unless the other component is a direct child. You need to use a different approach to share data (like Redux).

            Long answer:

            By definition, component state represents the internal data required by the component to work. It is not meant to be shared across other components (except its children: you can pass a state variable as a child component's prop).

            If you want to share data across different, non-related components, you have essentially two options:

            1. You put the data somewhere else, on a upper level. This is the Redux approach.
            2. You create event handlers on you component to trigger something outside of the component, which will be responsible of dispatching the data wherever it needs to be sent.

            Here is what option 2 would look like with your code as a starting point:

            Source https://stackoverflow.com/questions/63773818

            QUESTION

            Stay SOLID and DRY with coroutines and functions as methods in python
            Asked 2020-Sep-06 at 12:32

            I have that Code example:

            ...

            ANSWER

            Answered 2020-Aug-31 at 06:25

            The DRY solution is some kind of subclassing as you already did.

            I think a "SOLID" solution is very hard to achieve under your condition. Fact is, you have two functions wait_meep, which have actually different signature and semantics. Namely, the first one blocks for the sleep interval, which can be arbitrary long. The second one OTOH is async, i.e. needs special calling semantics and runs concurrently.

            A somewhat comparable case is the Queue class from the standard library. There you have get and get_nowait methods which do the same, in different ways. Second example could be __iter__ and __aiter__ methods.

            So I think the only "correct" solution would be renaming one of the methods. Which would have the side effect that you could write it all as one class, i.e. reduce number of moving parts.

            Source https://stackoverflow.com/questions/63614899

            QUESTION

            Godot C#, Nuget Package Newtonsoft won't build
            Asked 2020-Aug-19 at 02:23

            I have a project that at home is working fine, but for some reason on my work PC is getting an error. Here is the rundown.

            I have installed .net 4.7 Developer tools I have installed the latest Mono

            I have then restarted my PC

            C# project, with a Nuget added to the .csproj file:

            ...

            ANSWER

            Answered 2020-Aug-18 at 13:05

            I have found the answer.

            Godot -> Editor -> Editor Settings -> Mono -> Builds

            Build Tool was set to dotnet CLI

            This was not working, so changed to MSBUILD (VS Build Tools) this is now working.

            Source https://stackoverflow.com/questions/63464979

            QUESTION

            Replacing protocol and hostname in URL in Go
            Asked 2020-Jul-31 at 18:53

            Is there a straightforward way in Go to modify a URL/URI without having to use regex to extract the components (i.e. I'm looking for a deterministic "tried and true" way/approach).

            For example, I have two types of URLs that get sent to my application:

            • http://wiley.coyote.acme.co/this/is/a/long/path?param1=123&param2=456
            • https://road.runner.acme.co/another/long/path?meep=meep

            What I need to do is re-write the URLs so the parameter list and endpoint/path is intact, but the protocol is changed from http to https (unless it's already https), and the entire hostname/FQDN needs to be changed to egghead.local. So, for example, the two URLs above would become:

            • https://egghead.local/this/is/a/long/path?param1=123&param2=456
            • https://egghead.local/another/long/path?meep=meep

            Is there a reliably/mature approach to handling this (e.g. preferably without regex)?

            ...

            ANSWER

            Answered 2020-Jul-31 at 18:53

            QUESTION

            Pyramids and Oblique Cones in MEEP
            Asked 2020-Feb-27 at 21:06

            Apologies if this is not the right place for this question.

            I've recently started using MIT's MEEP software (Python3, on Linux). I am quite new to it and would like to mostly use it for photovoltaics projects. Somewhat common shapes that show up here are "inverted pyramid" and slanted (oblique) cone structures. Creating shapes in MEEP seems to generally be done with the GeometricObject class, but they don't seem to directly support either of these structures. Is there any way around this or is my only real option simulating these structures by stacking small Block objects?

            As described in my own "answer" posted, it's not too difficult to just define these geometric objects myself, write a function to check if it's inside the object, and return the appropriate material. How would I go about converting this to a MEEP GeometricObject, instead of converting that to a material_func as I've done?

            ...

            ANSWER

            Answered 2020-Feb-27 at 21:06

            No responses, so I thought I'd post my hacky way around it. There are two solutions: First is as mentioned in the question, just stacking MEEP's Block object. The other approach I did was define my own class Pyramid, which works basically the same way as described here. Then, I convert a list of my class objects and MEEP's shape object to a function that takes a vector and returns a material, and this is fed as material_func in MEEP's Simulation object. So far, it seems to work, hence I'm posting it as an answer. However, It substantially slows down subpixel averaging (and maybe the rest of the simulation, though I haven't done an actual analysis), so I'm not very happy with it.

            I'm not sure which is "better" but the second method does feel more precise, insofar that you have pyramids, not just a stack of Blocks.

            Source https://stackoverflow.com/questions/60231480

            QUESTION

            Run a command in a makefile and print STDERR / STDOUT to both the terminal and a text file
            Asked 2020-Jan-27 at 12:43

            First off, I'm using GNU Make 4.3 on Windows 10. I previously tried GNU Make 4.2.1, which gave me the exact same results as 4.3.

            Anyway, I have a very simple makefile that does (or at least is intended to do) nothing more than run a simple command and print the output of that command (both stderr and stdout) to the terminal and to a text file.

            ...

            ANSWER

            Answered 2020-Jan-27 at 12:43

            Using $(shell) is nonsense here. make is acting exactly like you instructed it.

            The proper solution is to not add the $(shell ...) function call where it makes no sense.

            Source https://stackoverflow.com/questions/59931152

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

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            Install meep

            You can download it from GitHub.

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