meep | free finite-difference time | Data Manipulation library
kandi X-RAY | meep Summary
kandi X-RAY | meep Summary
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QUESTION
Hello I am trying to make a simple letter brute force for pentesting:
...ANSWER
Answered 2021-Apr-17 at 20:28You can try a recursive approach for the problem.
QUESTION
Not sure if this is possible but is there a way this can be simplified to one line without using an if else call? i.e update all variables when a certain condition is met?
...ANSWER
Answered 2021-Feb-04 at 18:26The conditional operator and destructuring can do this:
QUESTION
In the past I have installed the pymeep package in Google Colab with the following cell:
...ANSWER
Answered 2020-Dec-12 at 18:36Replace 3.7 with 3.8 as the latest python version installed using conda is 3.8
QUESTION
So I'm making a kind of like a telltale game using readonly inputs. I'm using onfocus to call a javascript function, but it won't run the function. I'm new to stackoverflow so if you can't see my code, please tell me. Also, I'm coding on Chromebook so the links to the CSS file and JS file are drive links.
EDIT: I think this is a problem on my computer's end since it's working perfectly fine when I run it on here.
EDIT 2: MY GOD I'M AN IDIOT! I misspelled something in the javascript section, something that DIDN'T EVEN MATTER TO MY GAME was MISSPELLED.
...ANSWER
Answered 2020-Sep-15 at 13:46This works just fine. If it doesn't work on your machine, please check out the console do you have any errors, because the line
QUESTION
I am using a checkbox menu in my dropdown component when the user check any option from the dropdown check box then the state is updated and this is working fine now i want to use that state into my other component how can i do that i know redux is used to communicate between siblings but i am facing trouble here is my dropdown code
...ANSWER
Answered 2020-Sep-07 at 08:34Short answer:
You can't use the state of a component in another, unless the other component is a direct child. You need to use a different approach to share data (like Redux).
Long answer:
By definition, component state represents the internal data required by the component to work. It is not meant to be shared across other components (except its children: you can pass a state variable as a child component's prop).
If you want to share data across different, non-related components, you have essentially two options:
- You put the data somewhere else, on a upper level. This is the Redux approach.
- You create event handlers on you component to trigger something outside of the component, which will be responsible of dispatching the data wherever it needs to be sent.
Here is what option 2 would look like with your code as a starting point:
QUESTION
I have that Code example:
...ANSWER
Answered 2020-Aug-31 at 06:25The DRY solution is some kind of subclassing as you already did.
I think a "SOLID" solution is very hard to achieve under your condition. Fact is, you have two functions wait_meep
, which have actually different signature and semantics. Namely, the first one blocks for the sleep interval, which can be arbitrary long. The second one OTOH is async, i.e. needs special calling semantics and runs concurrently.
A somewhat comparable case is the Queue
class from the standard library. There you have get
and get_nowait
methods which do the same, in different ways. Second example could be __iter__
and __aiter__
methods.
So I think the only "correct" solution would be renaming one of the methods. Which would have the side effect that you could write it all as one class, i.e. reduce number of moving parts.
QUESTION
I have a project that at home is working fine, but for some reason on my work PC is getting an error. Here is the rundown.
I have installed .net 4.7 Developer tools I have installed the latest Mono
I have then restarted my PC
C# project, with a Nuget added to the .csproj file:
...ANSWER
Answered 2020-Aug-18 at 13:05I have found the answer.
Godot -> Editor -> Editor Settings -> Mono -> Builds
Build Tool was set to dotnet CLI
This was not working, so changed to MSBUILD (VS Build Tools)
this is now working.
QUESTION
Is there a straightforward way in Go to modify a URL/URI without having to use regex to extract the components (i.e. I'm looking for a deterministic "tried and true" way/approach).
For example, I have two types of URLs that get sent to my application:
http://wiley.coyote.acme.co/this/is/a/long/path?param1=123¶m2=456
https://road.runner.acme.co/another/long/path?meep=meep
What I need to do is re-write the URLs so the parameter list and endpoint/path is intact, but the protocol is changed from http
to https
(unless it's already https
), and the entire hostname/FQDN needs to be changed to egghead.local
. So, for example, the two URLs above would become:
https://egghead.local/this/is/a/long/path?param1=123¶m2=456
https://egghead.local/another/long/path?meep=meep
Is there a reliably/mature approach to handling this (e.g. preferably without regex)?
...ANSWER
Answered 2020-Jul-31 at 18:53Use the url
package:
QUESTION
Apologies if this is not the right place for this question.
I've recently started using MIT's MEEP software (Python3, on Linux). I am quite new to it and would like to mostly use it for photovoltaics projects. Somewhat common shapes that show up here are "inverted pyramid" and slanted (oblique) cone structures. Creating shapes in MEEP seems to generally be done with the GeometricObject class, but they don't seem to directly support either of these structures. Is there any way around this or is my only real option simulating these structures by stacking small Block objects?
As described in my own "answer" posted, it's not too difficult to just define these geometric objects myself, write a function to check if it's inside the object, and return the appropriate material. How would I go about converting this to a MEEP GeometricObject, instead of converting that to a material_func as I've done?
...ANSWER
Answered 2020-Feb-27 at 21:06No responses, so I thought I'd post my hacky way around it. There are two solutions: First is as mentioned in the question, just stacking MEEP's Block object. The other approach I did was define my own class Pyramid, which works basically the same way as described here. Then, I convert a list of my class objects and MEEP's shape object to a function that takes a vector and returns a material, and this is fed as material_func in MEEP's Simulation object. So far, it seems to work, hence I'm posting it as an answer. However, It substantially slows down subpixel averaging (and maybe the rest of the simulation, though I haven't done an actual analysis), so I'm not very happy with it.
I'm not sure which is "better" but the second method does feel more precise, insofar that you have pyramids, not just a stack of Blocks.
QUESTION
First off, I'm using GNU Make 4.3 on Windows 10. I previously tried GNU Make 4.2.1, which gave me the exact same results as 4.3.
Anyway, I have a very simple makefile that does (or at least is intended to do) nothing more than run a simple command and print the output of that command (both stderr and stdout) to the terminal and to a text file.
...ANSWER
Answered 2020-Jan-27 at 12:43Using $(shell)
is nonsense here. make
is acting exactly like you instructed it.
The proper solution is to not add the $(shell ...)
function call where it makes no sense.
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