uarray | A general dispatch and override mechanism for Python
kandi X-RAY | uarray Summary
kandi X-RAY | uarray Summary
A general dispatch and override mechanism for Python.
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- Creates a new Multimethod
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- Reset the current state
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uarray Key Features
uarray Examples and Code Snippets
Community Discussions
Trending Discussions on uarray
QUESTION
I am trying to implement the Show typeclass for my datatype
...ANSWER
Answered 2021-Jan-31 at 16:03Just add the given constraint to your instance context. Like this:
QUESTION
I am using some library that uses UArrays.
Currently, the type it returns is UArray Int Int
.
However, even after going through the docs, it's not immediately clear how I can manipulate these lists. From what I understand UArray
is an instance of IArray
, but that doesn't seem to list possible manipulations, either.
I just want to index elements, maybe turn it back into a linked list, but I can't seem to figure out how.
...ANSWER
Answered 2020-Dec-10 at 21:49I just want to index elements, maybe turn it back into a linked list, but I can't seem to figure out how.
It is in the documentation of IArrays:
(!) :: (IArray a e, Ix i) => a i e -> i -> e
Returns the element of an immutable array at the specified index.
...
elems :: (IArray a e, Ix i) => a i e -> [e]
Returns a list of all the elements of an array, in the same order as their indices.
Regarding
that doesn't seem to list possible manipulations, either.
note that these are immutable arrays, so you can't really manipulate them much.
QUESTION
I am practising my Haskell skills by attempting to build a command line version of Tetris. For the game board I am using UArray as I can freeze and thaw it, and that allows me to see if the current Tetris piece has collided with currently placed pieces without searching through the whole board (which is what I would need to do if I used lists). I have run into the issue that I am not sure how to convert this array to Text
or String
to output it to the console.
For now I am working with just one row of the board, which I initialise with the following function:
...ANSWER
Answered 2020-Nov-22 at 20:56Your test uses Data.Array.elems
which only works on Array
.
You need to call instead the class method Data.Array.IArray.elems
which works on any immutable array, including UArray
.
QUESTION
I am combining pandas dataframes and ufloat as shown below. Worked good enough for a while, now I have a problem if I want to use the nsmallest function on a ufloat column. This is the error message:
TypeError: Column 'x' has dtype object, cannot use method 'nsmallest' with this dtype
maybe putting a ufloat into the dataframe is not the best idea. Are there better ways of combining uncertainties and dataframes? Or can one work around this problem easily?
...ANSWER
Answered 2020-May-26 at 13:26Following code might help you
QUESTION
I just installed the current version of WinPython 3.7 to this directory on my PC:
C:\WPy64-3770
. Unfortunately, when I type import scipy
in the IPython console I get these errors
ANSWER
Answered 2020-May-05 at 20:13see scipy import fails for WPy64-3770 https://github.com/winpython/winpython/issues/849
QUESTION
ANSWER
Answered 2019-Mar-28 at 10:06EDIT
Create one method to validate your JSONObject
QUESTION
ANSWER
Answered 2019-Feb-05 at 19:35If you're API 19+, might as well stick with encoding method #2, getImage()/encodeVideoFromImage()
, since that is more modern.
Focusing on that method: One problem was, you had an unexpected image format. With COLOR_FormatYUV420Flexible
, you know you're going to have 8-bit U and V components, but you won't know in advance where they go. That's why you have to query the Image.Plane
formats. Could be different on every device.
In this case, the UV format turned out to be interleaved (very common on Android devices). If you're using Java, and you supply each array (U/V) separately, with the "stride" requested ("spacer" byte in-between each sample), I believe one array ends up clobbering the other, because these are actually "direct" ByteBuffers, and they were intended to be used from native code, like in this answer. The solution I explained was to copy an interleaved array into the third (V) plane, and ignore the U plane. On the native side, these two planes actually overlap each other in memory (except for the first and last byte), so filling one causes the implementation to fill both.
If you use the second (U) plane instead, you'll find things work, but the colors look funny. That's also because of the overlapping arrangement of these two planes; what that does, effectively, is shift every array element by one byte (which puts U's where V's should be, and vice versa.)
...In other words, this solution is actually a bit of a hack. Probably the only way to do this correctly, and have it work on all devices, is to use native code (as in the answer I linked above).
Once the color plane problem is fixed, that leaves all the funny overlapping text and vertical striations. These were actually caused by your interpretation of the RGB data, which had the wrong stride.
And, once that is fixed, you have a decent-looking picture. It's been mirrored vertically; I don't know the root cause of that, but I suspect it's an OpenGL issue.
QUESTION
Consider the following snipped of code:
...ANSWER
Answered 2018-Nov-02 at 22:15I can reproduce this, the print is what is taking forever. Or rather, it is the
conversion to string implicitly called by print.
I used line_profiler to measure the time of the __format__
function of AffineScalarFunc
. (It is called by __str__
, which is called by print)
I decreased the array size from 8200 to 1000 to make it go a bit faster. This is the result (pruned for readability):
QUESTION
As a short exercise in using Haskell arrays I wanted to implement a function giving the first n (odd) prime numbers. The code below (compiled with GHC 7.10.3) produces a loop error at runtime. "A Gentle Introduction to Haskell" uses recursive calls in array creation to compute Fibonacci numbers (https://www.haskell.org/tutorial/arrays.html, 13.2, code below for reference), which works just fine. My question is:
Where is the difference between the two ways of recursive creation? Which recursive calls are generally allowed when creating arrays?
My code:
...ANSWER
Answered 2018-Sep-29 at 12:24Update: I think I finally understood what's going on. array
is lazy on the list elements, but is unnecessarily strict on its spine!
This causes a <>
exception, for instance
QUESTION
i wanted to use the som package from http://hackage.haskell.org/package/som to test some things with my own Data. I have looked up the example https://github.com/mhwombat/som/blob/master/examples/housePrices.hs
and i have to rewrite the code for my use case which is Data Like Float or Double Lists in a List
...ANSWER
Answered 2018-Sep-23 at 13:49I found my answer for this problem after checking and trying out the other exmple given in https://github.com/mhwombat/som/blob/master/examples/colours.hs
Using the function euclideanDistanceSquared and adjustVector provided by the som lib instead of my defined ones worked for me.
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