snake | A Multi-Player Snake game in sdl
kandi X-RAY | snake Summary
kandi X-RAY | snake Summary
snake is a C++ library. snake has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.
A Multi-Player Snake game in sdl
A Multi-Player Snake game in sdl
Support
Quality
Security
License
Reuse
Support
snake has a low active ecosystem.
It has 0 star(s) with 0 fork(s). There are 1 watchers for this library.
It had no major release in the last 12 months.
snake has no issues reported. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of snake is v4.1
Quality
snake has no bugs reported.
Security
snake has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
snake is licensed under the GPL-3.0 License. This license is Strong Copyleft.
Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.
Reuse
snake releases are available to install and integrate.
Installation instructions, examples and code snippets are available.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of snake
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of snake
snake Key Features
No Key Features are available at this moment for snake.
snake Examples and Code Snippets
No Code Snippets are available at this moment for snake.
Community Discussions
No Community Discussions are available at this moment for snake.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install snake
Download and install wxWidgets from their official website. Add the path_to_the_root_of_your_wxWidgets_folder to your system environment variables under the name wxWidgets. Download the development packages of. corresponding to your compiler. Extract the development package of SDL2 and rename the directory as SDL2. Extract the development package of SDL2_image to the same folder and rename it as SDL2_image. Extract the development package of SDL2_image to the same folder and rename it as SDL2_ttf. Extract the development package of SDL2_mixer to the same folder and rename it as SDL2_mixer. Now your directory should look like this. Add the path_to_the_root_of_your_SDL2_BaseFolder to your system environment variables under the name SDL2.
Download and install wxWidgets from their official website
Add the path_to_the_root_of_your_wxWidgets_folder to your system environment variables under the name wxWidgets
Download the development packages of SDL2 SDL2_image SDL2_ttf SDL2_mixer corresponding to your compiler
Extract the development package of SDL2 and rename the directory as SDL2
Extract the development package of SDL2_image to the same folder and rename it as SDL2_image
Extract the development package of SDL2_image to the same folder and rename it as SDL2_ttf
Extract the development package of SDL2_mixer to the same folder and rename it as SDL2_mixer Now your directory should look like this {BaseFolder} ├── SDL2 ├── cmake ├── include ├── lib etc... ....... SDL2_image ├── cmake ├── include ├── lib etc... ........ SDL2_ttf ├── cmake ├── include ├── lib etc... ........ SDL2_mixer ├── cmake ├── include ├── lib etc...
Add the path_to_the_root_of_your_SDL2_BaseFolder to your system environment variables under the name SDL2
Download and install wxWidgets from their official website
Add the path_to_the_root_of_your_wxWidgets_folder to your system environment variables under the name wxWidgets
Download the development packages of SDL2 SDL2_image SDL2_ttf SDL2_mixer corresponding to your compiler
Extract the development package of SDL2 and rename the directory as SDL2
Extract the development package of SDL2_image to the same folder and rename it as SDL2_image
Extract the development package of SDL2_image to the same folder and rename it as SDL2_ttf
Extract the development package of SDL2_mixer to the same folder and rename it as SDL2_mixer Now your directory should look like this {BaseFolder} ├── SDL2 ├── cmake ├── include ├── lib etc... ....... SDL2_image ├── cmake ├── include ├── lib etc... ........ SDL2_ttf ├── cmake ├── include ├── lib etc... ........ SDL2_mixer ├── cmake ├── include ├── lib etc...
Add the path_to_the_root_of_your_SDL2_BaseFolder to your system environment variables under the name SDL2
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
Find more information at:
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