LLUDP-Encryption | UDP Encryption scheme for Second Life
kandi X-RAY | LLUDP-Encryption Summary
kandi X-RAY | LLUDP-Encryption Summary
LLUDP-Encryption is a C++ library. LLUDP-Encryption has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.
A proposal for a transport encryption scheme for software compatible with Second Life's LLUDP protocol. See the diff:
A proposal for a transport encryption scheme for software compatible with Second Life's LLUDP protocol. See the diff:
Support
Quality
Security
License
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Support
LLUDP-Encryption has a low active ecosystem.
It has 0 star(s) with 0 fork(s). There are 1 watchers for this library.
It had no major release in the last 6 months.
LLUDP-Encryption has no issues reported. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of LLUDP-Encryption is current.
Quality
LLUDP-Encryption has no bugs reported.
Security
LLUDP-Encryption has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
LLUDP-Encryption does not have a standard license declared.
Check the repository for any license declaration and review the terms closely.
Without a license, all rights are reserved, and you cannot use the library in your applications.
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LLUDP-Encryption releases are not available. You will need to build from source code and install.
Installation instructions, examples and code snippets are available.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of LLUDP-Encryption
LLUDP-Encryption Key Features
No Key Features are available at this moment for LLUDP-Encryption.
LLUDP-Encryption Examples and Code Snippets
No Code Snippets are available at this moment for LLUDP-Encryption.
Community Discussions
No Community Discussions are available at this moment for LLUDP-Encryption.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install LLUDP-Encryption
Sim is informed by some other server that a client will connect with a given circuit code and session id. Sim stores the info in a local map of pending circuits.
Client is informed via Event Queue or login response of the sim IP and port they should connect to
Due to NAT the servers can't be sure what IP and source port a client will connect from.
Client sends a UseCircuitCode with their agent ID, circuit code and session ID they received in their initial login response.
Sim looks up the circuit code in its map and checks that the provided circuit code and session ID exist in its map.
If the provided circuit code and session ID exist in the map, the sim creates an entry in its list of valid circuits keyed on the address the UseCircuitCode was received from. The created circuit is strongly tied to the agent ID and session ID.
Client is informed via Event Queue or login response of the sim IP and port they should connect to
Due to NAT the servers can't be sure what IP and source port a client will connect from.
Client sends a UseCircuitCode with their agent ID, circuit code and session ID they received in their initial login response.
Sim looks up the circuit code in its map and checks that the provided circuit code and session ID exist in its map.
If the provided circuit code and session ID exist in the map, the sim creates an entry in its list of valid circuits keyed on the address the UseCircuitCode was received from. The created circuit is strongly tied to the agent ID and session ID.
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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