CaptureTheFlag | Capture The Flag for drones

 by   SeekND C++ Version: 0.8a License: No License

kandi X-RAY | CaptureTheFlag Summary

kandi X-RAY | CaptureTheFlag Summary

CaptureTheFlag is a C++ library. CaptureTheFlag has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Capture The Flag for drones :)
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              CaptureTheFlag has a low active ecosystem.
              It has 11 star(s) with 7 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 7 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of CaptureTheFlag is 0.8a

            kandi-Quality Quality

              CaptureTheFlag has no bugs reported.

            kandi-Security Security

              CaptureTheFlag has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              CaptureTheFlag does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              CaptureTheFlag releases are available to install and integrate.

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            CaptureTheFlag Key Features

            No Key Features are available at this moment for CaptureTheFlag.

            CaptureTheFlag Examples and Code Snippets

            No Code Snippets are available at this moment for CaptureTheFlag.

            Community Discussions

            QUESTION

            Calling a method from a object that extends another object (not what you think it is)
            Asked 2018-May-08 at 00:25

            I have a question. How do you place a method in the deceleration of an object? Let me explain. What I’m making is a Minecraft network. All of the games we have to offer are their own class.

            Example: CaptureTheFlag is its own object but it extends a class called arena.

            Every game class extends the Arena class. So when these games are made, they are added to a hashmap (double, arena). When I iterate through these looking for a specific gamemode I need to be able to call the method for that gamemode for the player to join.

            Example: CaptureTheFlag.join(player)

            Every game has the same method called join and the same parameters but each one does different things because these are different games. So when I iterate through my hashmap and find the specific value (arena) I want to be able to call the Capture the flag join method like this:

            ...

            ANSWER

            Answered 2018-May-08 at 00:25
            Solution 1: use an abstract method:

            Source https://stackoverflow.com/questions/48739676

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install CaptureTheFlag

            You can download it from GitHub.

            Support

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            CLONE
          • HTTPS

            https://github.com/SeekND/CaptureTheFlag.git

          • CLI

            gh repo clone SeekND/CaptureTheFlag

          • sshUrl

            git@github.com:SeekND/CaptureTheFlag.git

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