ScopeExit | C11 scope guard library

 by   SergiusTheBest C++ Version: Current License: MIT

kandi X-RAY | ScopeExit Summary

kandi X-RAY | ScopeExit Summary

ScopeExit is a C++ library. ScopeExit has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

ScopeExit library provides an efficient and convenient way to execute statements when execution flow leaves current scope. It implements a so-called scope guard idiom and defines 3 type of guards:. Using scope guards makes code much cleaner and allows to place resource allocation and clean up code next to each other. They also improve safety because cleanup code is always called independent of which paths are actually taken at runtime. Scope guards are called in the reverse order they are defined.
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            kandi-support Support

              ScopeExit has a low active ecosystem.
              It has 6 star(s) with 4 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              ScopeExit has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ScopeExit is current.

            kandi-Quality Quality

              ScopeExit has no bugs reported.

            kandi-Security Security

              ScopeExit has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ScopeExit is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              ScopeExit releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            ScopeExit Key Features

            No Key Features are available at this moment for ScopeExit.

            ScopeExit Examples and Code Snippets

            No Code Snippets are available at this moment for ScopeExit.

            Community Discussions

            QUESTION

            C++ RAII vs. defer?
            Asked 2021-Mar-17 at 16:46

            I've recently begun learning C++, previously I programmed in Go.

            I was recently informed that I should not be using new because exceptions thrown may cause the allocated memory not to be freed and result in a memory leak. One popular solution to this is RAII, and I found a really good explanation of why to use RAII and what it is here.

            However, coming from Go this whole RAII thing seemed unnecessarily complicated. Go has something called defer that solves this problem in a very intuitive way. You just wrap what you want to do when the scope ends in defer(), e.g. defer(free(ptr)) or defer(close_file(f)) and it'll automagically happen at the end of the scope.

            I did a search and found two sources that had attempted to implement the defer functionality in C++ here and here. Both ended up with almost exactly the same code, perhaps one of them copied the other. Here they are:

            Defer implentation 1:

            ...

            ANSWER

            Answered 2021-Mar-17 at 15:24

            A lot of what you're talking about is opinion-based, so I'm going to start with my own opinions.

            In the C++ world, we expect RAII. If you want to get along well with other developers, you're both going to encounter it, and you're going to buck the standard if you decide to do something in a different fashion just because it's what you're accustomed to from Go.

            Furthermore, C++ developers don't use FOPEN :-). The C++ standard library includes perfectly good RAII-enabled classes, and we use them. So having to implement RAII really means making proper choices of existing standard classes where possible or making sure your objects are RAII-compatible.

            I pretty much never have to redesign my code to implement RAII. My choice of classes handles it automatically.

            So while the code you've shown is interesting, it's actually more work than RAII. Every time you use FOPEN, you have to also remember to do your defer thing. Isn't it just so much easier to use std::ifstream or std::ofstream? Then it's already handled for you. (And this can be said about other times where your code would have to implement RAII on the spot. It's already done by picking the right classes.)

            So, no, it's not neater and more intuitive, because you have to remember to do it. Pick the right classes, and you don't have to remember.

            As for the #defines -- they're just there to make sure your variables have unique names and to shortcut the constructor of the defer class.

            Source https://stackoverflow.com/questions/66675899

            QUESTION

            C++ Curl post request not working and no error
            Asked 2020-Apr-28 at 07:45

            I'm trying to do a simple command line programs for doing a post request to another computer on the same network. On this computer I will read the message with Hercules, and later I will think at how to read it from c++ code. I' m using QtCreator with mingw x64.

            When I run the small project Qt open the console but I see immediately the console that says "press return to close the window". What's wrong with the code?

            ...

            ANSWER

            Answered 2020-Apr-28 at 07:45

            I solved the error. I wasn't loading the needed dll.

            I added libcurl, libcrypto and libssl dlls to the debug/release folder and it worked, with this .pro file:

            Source https://stackoverflow.com/questions/60857634

            QUESTION

            Errors while compiling on macOS for the CryptoNote Starter
            Asked 2019-Feb-23 at 23:57

            I'm trying to create a cryptocurrency with the CryptoNote Starter (cryptonotestarter.org), but get some errors when I try compiling (I think it uses cmake, make, and boost). Here are the errors:

            ...

            ANSWER

            Answered 2019-Feb-11 at 18:04

            I believe I found a simple work-around, however I do not have a OSX machine to test it on.

            1. Open hydro/CMakeLists.txt
            2. Change set(C_WARNINGS "-Waggregate-return -Wnested-externs -Wold-style-definition -Wstrict-prototypes") to set(C_WARNINGS "-Waggregate-return -Wnested-externs -Wold-style-definition -Wno-strict-prototypes")
            3. Run cmake . && /Applications/Xcode.app/Contents/Developer/usr/bin/make in the build/debug directory

            Or to disable -Werror for everything

            1. Add -Wno-error to the END of the relevant (clang/c/c++) WARNINGS variables in hydro/CMakeLists.txt
            2. Run cmake . in build/debug
            3. Run make as usual

            Source https://stackoverflow.com/questions/54623268

            QUESTION

            Correct (and flicker-free) way of setting window pixels?
            Asked 2018-Jun-03 at 16:30

            I'm struggling to figure out the proper way of dumping an array of plain RGBA values into the client area of a Win32 window during WM_PAINT. I have the following code but it already seems convoluted and I'm not even finished:

            ...

            ANSWER

            Answered 2018-Jun-02 at 18:04

            With regard to drawing flicker-free, Vista and later have double buffering support built into the Win32 API. I have adapted the code below from this article. More info at MSDN. Barmak's answer shows you how to draw your pixels.

            Initialisation (per thread):

            Source https://stackoverflow.com/questions/50656080

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ScopeExit

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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