WIP_SKSE_StarterKit | ( work in progress )
kandi X-RAY | WIP_SKSE_StarterKit Summary
kandi X-RAY | WIP_SKSE_StarterKit Summary
WIP_SKSE_StarterKit is a C++ library. WIP_SKSE_StarterKit has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.
️ WORK IN PROGRESS ️. other templates available at
️ WORK IN PROGRESS ️. other templates available at
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Quality
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WIP_SKSE_StarterKit has a low active ecosystem.
It has 2 star(s) with 0 fork(s). There are no watchers for this library.
It had no major release in the last 6 months.
WIP_SKSE_StarterKit has no issues reported. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of WIP_SKSE_StarterKit is current.
Quality
WIP_SKSE_StarterKit has no bugs reported.
Security
WIP_SKSE_StarterKit has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
WIP_SKSE_StarterKit is licensed under the MIT License. This license is Permissive.
Permissive licenses have the least restrictions, and you can use them in most projects.
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WIP_SKSE_StarterKit releases are not available. You will need to build from source code and install.
Installation instructions, examples and code snippets are available.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of WIP_SKSE_StarterKit
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of WIP_SKSE_StarterKit
WIP_SKSE_StarterKit Key Features
No Key Features are available at this moment for WIP_SKSE_StarterKit.
WIP_SKSE_StarterKit Examples and Code Snippets
No Code Snippets are available at this moment for WIP_SKSE_StarterKit.
Community Discussions
No Community Discussions are available at this moment for WIP_SKSE_StarterKit.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install WIP_SKSE_StarterKit
By default, when this project compiles it will output a .dll for your SKSE plugin into the build/ folder. But you probably want to put the .dll into your Skyrim mods folder, e.g. the mods folder used by Mod Organizer 2 or Vortex.
<your mods folder>\<name you give this project>\SKSE\Plugins\<your mod>.dll if you set the CMAKE_SKYRIM_MODS_FOLDER environment variable to the root of your mods folder (i.e. <your mods folder>)
Example: Name: CMAKE_SKYRIM_MODS_FOLDER Value: C:\path\to\wherever\your\Skyrim\mods\are
If you clone this template on GitHub, please:. It's good to have a Code of Conduct and GitHub will show your project's CODE_OF_CONDUCT.md in the project sidebar.
Go into LICENSE and change the year and change <YOUR NAME HERE> to your name.
Go into CODE_OF_CONDUCT.md and change <YOUR CONTACT INFO HERE> to your contact information.
Licensing a repository
Choose an open source license
<your mods folder>\<name you give this project>\SKSE\Plugins\<your mod>.dll if you set the CMAKE_SKYRIM_MODS_FOLDER environment variable to the root of your mods folder (i.e. <your mods folder>)
Example: Name: CMAKE_SKYRIM_MODS_FOLDER Value: C:\path\to\wherever\your\Skyrim\mods\are
If you clone this template on GitHub, please:. It's good to have a Code of Conduct and GitHub will show your project's CODE_OF_CONDUCT.md in the project sidebar.
Go into LICENSE and change the year and change <YOUR NAME HERE> to your name.
Go into CODE_OF_CONDUCT.md and change <YOUR CONTACT INFO HERE> to your contact information.
Licensing a repository
Choose an open source license
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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