DirectX_ParticleSystem | project requires DirectX 11 and thus a graphics card

 by   StanEpp C++ Version: Current License: No License

kandi X-RAY | DirectX_ParticleSystem Summary

kandi X-RAY | DirectX_ParticleSystem Summary

DirectX_ParticleSystem is a C++ library. DirectX_ParticleSystem has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

This project requires DirectX 11 and thus a graphics card which supports this version. It is not possible to run this demo on older hardware because I haven't implemented an alternative way of computing the particle's position. [KEYS] TAB = Show FPS and mouse coordinates Press and hold right mouse key = Camera won't move anymore and by pressing the left mouse key the particles will be attracted by the cursor ESC = exit demo. [COMMENT] The algorithm for the computation of the particle's position can be found in "cs.hlsl". This is the code for the compute shader which is getting compiled during runtime.
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            kandi-support Support

              DirectX_ParticleSystem has a low active ecosystem.
              It has 17 star(s) with 12 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              DirectX_ParticleSystem has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of DirectX_ParticleSystem is current.

            kandi-Quality Quality

              DirectX_ParticleSystem has no bugs reported.

            kandi-Security Security

              DirectX_ParticleSystem has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              DirectX_ParticleSystem does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              DirectX_ParticleSystem releases are not available. You will need to build from source code and install.

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            DirectX_ParticleSystem Key Features

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            DirectX_ParticleSystem Examples and Code Snippets

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            Install DirectX_ParticleSystem

            You can download it from GitHub.

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