Shadows | sample app that demonstrates several techniques

 by   TheRealMJP C++ Version: v1.00 License: MIT

kandi X-RAY | Shadows Summary

kandi X-RAY | Shadows Summary

Shadows is a C++ library. Shadows has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

This is a D3D11 sample app that demonstrates several techniques for rendering real-time shadow maps. The following techniques are implemented:.
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            kandi-support Support

              Shadows has a low active ecosystem.
              It has 611 star(s) with 56 fork(s). There are 26 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 1 have been closed. On average issues are closed in 1 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Shadows is v1.00

            kandi-Quality Quality

              Shadows has 0 bugs and 0 code smells.

            kandi-Security Security

              Shadows has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Shadows code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Shadows is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Shadows releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

            Top functions reviewed by kandi - BETA

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            Get all kandi verified functions for this library.

            Shadows Key Features

            No Key Features are available at this moment for Shadows.

            Shadows Examples and Code Snippets

            Gets the shadows for a store .
            javadot img1Lines of Code : 8dot img1License : Permissive (MIT License)
            copy iconCopy
            @GetMapping("/stores/{storeId}/shadows")
                public String getStoreShadows(@PathVariable int storeId) {
                    Store store = storeService.findStoreById(storeId);
                    JqlQuery jqlQuery = QueryBuilder.byInstance(store)
                            .withChildVa  

            Community Discussions

            QUESTION

            Why does ExceptionInInitializerError occur when invoking HtmlCompat in an Android unit test using Robolectric?
            Asked 2022-Mar-21 at 13:56

            I am attempting to unit test a method that is part of my use case layer of an Android app. The method receives an XML RSS feed and returns it to the view model as GSON-parsed objects. The testing class is annotated with @RunWith(RobolectricTestRunner::class).

            The test fails because a java.lang.ExceptionInInitializerError (among others) is thrown by .fromHtml() within this method of the use case class:

            ...

            ANSWER

            Answered 2022-Mar-21 at 13:56

            I have discovered a solution. Add the following to the android section of the module build.gradle:

            Source https://stackoverflow.com/questions/71542971

            QUESTION

            Data-text attribute on an h1 element doesn't show up when adding an animation to the element
            Asked 2022-Mar-04 at 20:11

            I have an h1 element that I want to be invisible and then appear after a few seconds. The element has an ::after pseudo-element that displays a data-text attribute that shadows the h1 element. When I add the animation, I only see the h1 and not the pseudo-element as well. Here is my code

            EDIT adding the animation to the pseudo-element makes it appear, but now the data-text appears over the h1 element when originally it is supposed to go behind it. Here are some pic of what is happening. The first is what it is doing and the second is what I want.

            EDIT 2 The problem can be recreated by removing the z-index on the pseudo-element.

            ...

            ANSWER

            Answered 2022-Mar-04 at 20:11

            You need to apply the animation to the pseudo-element as well.

            Source https://stackoverflow.com/questions/71346339

            QUESTION

            Inner rounded shadows inside div
            Asked 2022-Feb-10 at 18:02

            I have a div which looks something like this:

            ...

            ANSWER

            Answered 2022-Feb-10 at 18:02

            QUESTION

            how to repeat the height for grid-auto-rows
            Asked 2022-Feb-08 at 22:51

            I am trying to show only the first two rows of a CSS GRID.
            The width of the container is unknown therefore it should be responsive.
            Also the content of each box is unknown.

            My current hacky solution is to define the following two rules:

            • use an automatic height for the first two rows
            • set the height of the next 277 rows to 0 height

            grid-auto-rows: auto auto 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0;

            I tried repeat() like this: grid-auto-rows: auto auto repeat(277, 0px) but unfortunately it didn't set the height to 0.

            Is there any clean way to repeat height 0?

            ...

            ANSWER

            Answered 2022-Feb-07 at 21:16

            Define a template for the two rows and then use grid-auto-rows with 0

            Source https://stackoverflow.com/questions/71021608

            QUESTION

            Ursina Python Engine: Lighting, Shadows And Bloom Effects
            Asked 2022-Jan-17 at 07:34

            I Am New To Ursana Engine And I Don't Know It Properly. But I Can Make Games In It. But The Problem Is That My Game Doesn't Have Any . So My Game Looks Dead.

            Is There Any Way To Make My Game Look Good Using In Ursana Engine?

            ...

            ANSWER

            Answered 2021-Dec-11 at 20:32

            You have to add lights and also apply lit_with_shadows_shader to entities that will receive shadow.

            See more here: https://www.ursinaengine.org/cheat_sheet.html#DirectionalLight

            Source https://stackoverflow.com/questions/70139918

            QUESTION

            Overriding method shadows overloaded final version
            Asked 2022-Jan-01 at 07:32

            I have the following code:

            ...

            ANSWER

            Answered 2022-Jan-01 at 07:32

            Given x.f(1.01);, the name f is found in the scope of class Sub, then name lookup stops; the scope of Abs won't be examined. Only Sub::f is put in overload set and then overload resolution is performed.

            ... name lookup examines the scopes as described below, until it finds at least one declaration of any kind, at which time the lookup stops and no further scopes are examined.

            You can use using to introduce the names of Abs into Sub, then Abs::f could be found and take part in overload resolution too.

            Source https://stackoverflow.com/questions/70412425

            QUESTION

            How do I make white shadows in Tailwind CSS?
            Asked 2021-Dec-10 at 05:58

            I'm currently in the process of making a portfolio website with a light and dark mode. In light mode, the cards on the site have a shadow to create a sense of distance from the background. I want to make that same effect in dark mode, but I can't figure out how to make a white shadow in tailwind. I have looked up on the documentation, other questions on similar topics, and still no luck.

            You can find the full code here.

            Here's what I've tried so far:

            1. I've tried defining my own custom shadow in tailwind.config.js using
            ...

            ANSWER

            Answered 2021-Dec-10 at 05:58

            Checkout the latest Tailwind CSS v3, it includes colored shadows. Reference link - https://tailwindcss.com/docs/box-shadow-color

            Source https://stackoverflow.com/questions/70298765

            QUESTION

            react router v5 to v6 nested route not working
            Asked 2021-Dec-09 at 18:01

            I've been trying to solve the following problem : I try to upgrade this Frontend Mentor project https://haydee75.github.io/galleria/ from React Router v5 to v6. I tried to replace the code between with :

            ...

            ANSWER

            Answered 2021-Dec-09 at 18:01

            If I'm understanding your question/issue correctly, you want to render the Gallery and Paint components each on their own routes independently, and fix the slideshow linking from painting to painting. For this use the first routing snippet so they are independent routes and not nested.

            Source https://stackoverflow.com/questions/70278436

            QUESTION

            Dark borders in cv2.blur
            Asked 2021-Nov-15 at 22:11

            I have this code on python that I use as a Bloom effect on my game, but I've noticed that it has this weird black shadow around the particles

            The effect looks like this ^

            as you can see, there is some shadows on the particles, on white background it's obvious, while in grey is subtle

            I would like to know if there is a way to remove/reduce this weird effect

            This is the code for the bloom (where the shadows are coming from):

            ...

            ANSWER

            Answered 2021-Nov-15 at 22:11

            The problem isn't with the "bloom" algorithm, but with the way you blit the surface to the target.
            Not just the alpha channel is blurred, also the color channels are blurred. Therefore you have to blit the Surface with the special flag BLEND_PREMULTIPLIED:

            Source https://stackoverflow.com/questions/69977901

            QUESTION

            How come (let ((x 'huh?)) (cons (boundp 'x) x)) evaluates to (NIL . HUH?)?
            Asked 2021-Nov-15 at 19:03

            I do not understand this:

            ...

            ANSWER

            Answered 2021-Nov-15 at 19:03

            boundp is for determining whether symbols are bound in the global environment. Note the following two examples from the HyperSpec:

            Source https://stackoverflow.com/questions/69975715

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Shadows

            The repository contains a Visual Studio 2015 project and solution file that's ready to build and run on Windows 7, 8, or 10. All external dependencies are included in the repository.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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