Shadows | sample app that demonstrates several techniques
kandi X-RAY | Shadows Summary
kandi X-RAY | Shadows Summary
This is a D3D11 sample app that demonstrates several techniques for rendering real-time shadow maps. The following techniques are implemented:.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Shadows
Shadows Key Features
Shadows Examples and Code Snippets
@GetMapping("/stores/{storeId}/shadows")
public String getStoreShadows(@PathVariable int storeId) {
Store store = storeService.findStoreById(storeId);
JqlQuery jqlQuery = QueryBuilder.byInstance(store)
.withChildVa
Community Discussions
Trending Discussions on Shadows
QUESTION
I am attempting to unit test a method that is part of my use case layer of an Android app. The method receives an XML RSS feed and returns it to the view model as GSON-parsed objects. The testing class is annotated with @RunWith(RobolectricTestRunner::class)
.
The test fails because a java.lang.ExceptionInInitializerError
(among others) is thrown by .fromHtml()
within this method of the use case class:
ANSWER
Answered 2022-Mar-21 at 13:56I have discovered a solution. Add the following to the android
section of the module build.gradle
:
QUESTION
I have an h1 element that I want to be invisible and then appear after a few seconds. The element has an ::after pseudo-element that displays a data-text attribute that shadows the h1 element. When I add the animation, I only see the h1 and not the pseudo-element as well. Here is my code
EDIT adding the animation to the pseudo-element makes it appear, but now the data-text appears over the h1 element when originally it is supposed to go behind it. Here are some pic of what is happening. The first is what it is doing and the second is what I want.
EDIT 2 The problem can be recreated by removing the z-index on the pseudo-element.
...ANSWER
Answered 2022-Mar-04 at 20:11You need to apply the animation to the pseudo-element as well.
QUESTION
I have a div which looks something like this:
...ANSWER
Answered 2022-Feb-10 at 18:02QUESTION
I am trying to show only the first two rows of a CSS GRID.
The width of the container is unknown therefore it should be responsive.
Also the content of each box is unknown.
My current hacky solution is to define the following two rules:
- use an automatic height for the first two rows
- set the height of the next 277 rows to 0 height
grid-auto-rows: auto auto 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0;
I tried repeat() like this: grid-auto-rows: auto auto repeat(277, 0px)
but unfortunately it didn't set the height to 0.
Is there any clean way to repeat height 0?
...ANSWER
Answered 2022-Feb-07 at 21:16Define a template for the two rows and then use grid-auto-rows
with 0
QUESTION
I Am New To Ursana Engine And I Don't Know It Properly. But I Can Make Games In It. But The Problem Is That My Game Doesn't Have Any . So My Game Looks Dead.
Is There Any Way To Make My Game Look Good Using In Ursana Engine?
...ANSWER
Answered 2021-Dec-11 at 20:32You have to add lights and also apply lit_with_shadows_shader
to entities that will receive shadow.
See more here: https://www.ursinaengine.org/cheat_sheet.html#DirectionalLight
QUESTION
I have the following code:
...ANSWER
Answered 2022-Jan-01 at 07:32Given x.f(1.01);
, the name f
is found in the scope of class Sub
, then name lookup stops; the scope of Abs
won't be examined. Only Sub::f
is put in overload set and then overload resolution is performed.
... name lookup examines the scopes as described below, until it finds at least one declaration of any kind, at which time the lookup stops and no further scopes are examined.
You can use using
to introduce the names of Abs
into Sub
, then Abs::f
could be found and take part in overload resolution too.
QUESTION
I'm currently in the process of making a portfolio website with a light and dark mode. In light mode, the cards on the site have a shadow to create a sense of distance from the background. I want to make that same effect in dark mode, but I can't figure out how to make a white shadow in tailwind. I have looked up on the documentation, other questions on similar topics, and still no luck.
You can find the full code here.
Here's what I've tried so far:
- I've tried defining my own custom shadow in tailwind.config.js using
ANSWER
Answered 2021-Dec-10 at 05:58Checkout the latest Tailwind CSS v3, it includes colored shadows. Reference link - https://tailwindcss.com/docs/box-shadow-color
QUESTION
I've been trying to solve the following problem : I try to upgrade this Frontend Mentor project https://haydee75.github.io/galleria/ from React Router v5 to v6. I tried to replace the code between with :
...ANSWER
Answered 2021-Dec-09 at 18:01If I'm understanding your question/issue correctly, you want to render the Gallery
and Paint
components each on their own routes independently, and fix the slideshow linking from painting to painting. For this use the first routing snippet so they are independent routes and not nested.
QUESTION
I have this code on python that I use as a Bloom effect on my game, but I've noticed that it has this weird black shadow around the particles
The effect looks like this ^
as you can see, there is some shadows on the particles, on white background it's obvious, while in grey is subtle
I would like to know if there is a way to remove/reduce this weird effect
This is the code for the bloom (where the shadows are coming from):
...ANSWER
Answered 2021-Nov-15 at 22:11The problem isn't with the "bloom" algorithm, but with the way you blit
the surface to the target.
Not just the alpha channel is blurred, also the color channels are blurred. Therefore you have to blit
the Surface with the special flag BLEND_PREMULTIPLIED
:
QUESTION
I do not understand this:
...ANSWER
Answered 2021-Nov-15 at 19:03boundp
is for determining whether symbols are bound in the global environment. Note the following two examples from the HyperSpec:
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