TrinityCore | TrinityCore Open Source MMO Framework ( master =

 by   TrinityCore C++ Version: TDB335.23061 License: GPL-2.0

kandi X-RAY | TrinityCore Summary

kandi X-RAY | TrinityCore Summary

TrinityCore is a C++ library typically used in Programming Style applications. TrinityCore has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has medium support. You can download it from GitHub.

TrinityCore is a MMORPG Framework based mostly in C++. It is derived from MaNGOS, the Massive Network Game Object Server, and is based on the code of that project with extensive changes over time to optimize, improve and cleanup the codebase at the same time as improving the in-game mechanics and functionality. It is completely open source; community involvement is highly encouraged. If you wish to contribute ideas or code, please visit our site linked below or make pull requests to our Github repository. For further information on the TrinityCore project, please visit our project website at TrinityCore.org.
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            kandi-support Support

              TrinityCore has a medium active ecosystem.
              It has 8304 star(s) with 5736 fork(s). There are 712 watchers for this library.
              There were 1 major release(s) in the last 12 months.
              There are 1484 open issues and 20438 have been closed. On average issues are closed in 54 days. There are 55 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of TrinityCore is TDB335.23061

            kandi-Quality Quality

              TrinityCore has no bugs reported.

            kandi-Security Security

              TrinityCore has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              TrinityCore is licensed under the GPL-2.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              TrinityCore releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

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            TrinityCore Key Features

            No Key Features are available at this moment for TrinityCore.

            TrinityCore Examples and Code Snippets

            No Code Snippets are available at this moment for TrinityCore.

            Community Discussions

            QUESTION

            Reforging (Rochet2) to AzerothCore
            Asked 2019-Dec-19 at 17:10

            Does anyone has already successfully added Rochet2's Reforging script on AC ? Mine works but not completely. On character login the script should re-apply bonuses on reforged (& equipped) items, but it seems "player->GetItemByGuid()" can't find the requested item, so it's returning nothing.

            TrinityCore code (works) :

            ...

            ANSWER

            Answered 2019-Aug-22 at 21:55

            The order of arguments to MAKE_NEW_GUID is different from ObjectGuid constructor. So since your arguments are in wrong order then the result is also wrong and item is not found. See the definition and use of MAKE_NEW_GUID for the correct order of arguments.

            Source https://stackoverflow.com/questions/55210539

            QUESTION

            Can I configure AzerothCore so that WLK can be played from start to finish (raids) with only two people?
            Asked 2019-Nov-25 at 09:38

            I've recently found AzerothCore and I was wondering if it could be configured or modded so that I could play the entirety of WLK with a friend, from start to finish (raids).

            Quite a lot of years ago (more than 8) I used TrinityCore to play some WLK raids with friends, but back then I basically had to manually create a buff that would increase HP and Damage, which while made the raid possible in 4-5 players, was really difficult to balance and either it trivialized the raid or didn't make them beatable anyway.

            AzerothCore looks like it's one of the most up-to-date and developped WLK emulator and I saw there's a "mod" called "mod-autobalance" that seems to promise just what I need. Before start looking into fixing my Linux server (which is offline at the moment) I wanted to see if my idea to play the game from level 1 to killing the Lich King with a friend is feasible at all and if so, with what compromises.

            Lastly, any kind of tip, guidance or advice is greatly appreciated.

            Thanks!

            ...

            ANSWER

            Answered 2019-Nov-25 at 09:38

            Yes, you can use mod-autobalance for it. Start to play with your friends from 1 to 80 lvl, walk through the instances one by one according to your level and then you can kill the Lich King.

            Source https://stackoverflow.com/questions/59017601

            QUESTION

            GIT - Switch to another remote (Without lose commits)
            Asked 2019-Aug-06 at 17:10

            I've made a clone from a repo, for example : https://github.com/test1/project.git

            That's a clone of another repo with a lot of changes (+1000 commits), then I add +200 commits on my local project.

            Now, I want to switch to the main repo. https://github.com/main/project.git

            I don't want to lose my changes, but I want to remove all commits from test:project in my local project and switch to main:project without losing my own commits and changes.

            What is the best way to do this?

            Real example :

            I made a clone from

            https://github.com/ElunaLuaEngine/ElunaTrinityWotlk

            Then I made my own changes and commits in my local project.

            Now I wanna switch to :

            https://github.com/TrinityCore/TrinityCore/tree/3.3.5

            And keep my commits and remove all commits from ElunaTrinityWotlk, I don't want to merge commits from ElunaTrinityWotlk to TrinityCore, I just wanna switch to the TrinityCore with only merge my own commits.

            ElunaTrinityWotlk is a clone from TrinityCore to add some new features... look at the commits of the ElunaTrinityWotlk, I don't need ElunaTrinityWotlk features anymore wanna switch to TrinityCore branch 3.3.5, I just need to merge my own changes with TrinityCore remove commits of ElunaTrinityWotlk.

            ...

            ANSWER

            Answered 2019-Aug-01 at 00:21

            OK, when you said you wanted to "switch to the main repo", I had several things in my mind what that could mean. This was not one of them.

            Jeez... this is advanced...

            OK, this is possible, but it won't be simple. Make backups in case you mess up, so you can try again. Well, it shouldn't really be necessary, but with something like this, better safe than sorry.

            TL; DR: Make another GitHub repo forked from Trinity; Locally, in a single repo, fetch commits both from Eluna and Trinity repos; cherry-pick your commits from the Eluna commit tree to the Trinity tree; push back to the Trinity repo.

            In more detail:

            If you're on Windows, I recommend using TortoiseGit. That's my weapon of choice and it's both easy to use and advanced. If you're not in Windows, or you have another tool that you're more familiar with, you can use that. Ultimately this can all be done in command line too - it's just more tedious.

            So, there are several steps here.

            First off, your own github repository is forked from Eluna, so that won't do. Create another one which is forked from Trinity. Leave the first one for now, it'll be a backup in case you mess up and need to start over.

            Then, go to your local copy on your local computer where all the changes live. Make sure all your changes are pushed to your Eluna-based github repository. This is a precaution, so that you don't lose work. Also check that there are no local modifications. For extra safety, clean up all unversioned files too. Make it look like it's a freshly cloned repo with no modifications whatsoever.

            Alternatively, simply make another clone of your Eluna-based github repository in a different folder. Have a fresh start.

            Anyways, next step - make some tags. In particular, tag your own latest commit so that you don't lose it.

            Then - bring in Trinity. In your local repo, create another remote and make it point to your Trinity-based github repo. Fetch the changes from that remote. Don't pull! FETCH.

            Now your local copy will have a mashup of commits from both your Eluna-based repository and your Trinity-based repository, and each will have their own remote.

            Next, make a new branch from a Trinity commit, on top of which you want to move your own commits.

            Now comes the hard part. What you need to do is to cherry pick your own commits, and move them to your new branch. Cherry pick the commits in order, starting with the oldest. In TortoiseGIT you can select multiple commits and cherry pick them all at once.

            Every now and then you will have merge commits where you have pulled the latest Eluna version and merged that into your own code. DO NOT CHERRY PICK THESE. That will just bring the entire Eluna project with it. Only cherry pick your own commits.

            It's quite possible there will be merge conflicts, or perhaps you'll have edited some code that is in Eluna, but isn't in Trinity. In that case - good luck! You'll need to figure out manually how to properly cherry pick that commit.

            Finally though, after some hours (or minutes, or days, depending on what you've done there), you'll have all your commits cherry-picked on top of the latest Trinity commit. Phew!

            Now check that the project still works. After such a long cherry pick, it's more likely that you've missed something than not. Fix that up and commit those changes too.

            In the end, you have a new branch, based off of a Trinity commit, which now also contains all your cherry-picked commits and other changes. Push that to your Trinity github repo. You're done!

            Wipe the local copy and re-clone your Trinity based github repo for a clean slate.

            Source https://stackoverflow.com/questions/57299349

            QUESTION

            Field 'team' doesn't have a default value / Unhandled MySQL errno 1364. Unexpected behaviour possible
            Asked 2019-Jun-20 at 00:15

            I found this script online and i'm new to lua but i want to learn lua. I have coding knowledge but not in lua. I have tried to contact to owner of the script but i think he's busy in real to make it work for my latest trinitycore.

            I will link the sql imported for commands aswell.

            this is the lua error & sql:

            lua_scripts/Grumbo'z Guild Warz.lua:2083: attempt to index field '?' (a nil value) [1364] Field 'team' doesn't have a default value Unhandled MySQL errno 1364. Unexpected behaviour possible. commands for: RA : created. lua_scripts/Grumbo'z Guild Warz.lua:508: attempt to index field '?' (a nil value)

            Another error :

            [Eluna]: Error loading lua_scripts/Grumbo'z Guild Warz.lua lua_scripts/Grumbo'z Guild Warz.lua:732: expected near '=='

            I've trying fixing it myself but none of my ideas were working. Couldn't find anyone with the same kinda problems as mine.

            Lua script is to long to post here so i'm trying to link it via pastebin:

            https://pastebin.com/viVcmbz6

            Sql command script is to long to post here so i'm trying to link it via pastebin:

            https://pastebin.com/uA5SNFxp

            Expected result : This script should enable war between guilds & building guild buildings.

            ...

            ANSWER

            Answered 2019-Apr-17 at 19:26

            lua_scripts/Grumbo'z Guild Warz.lua:508: attempt to index field '?' (a nil value)

            got to line 508:

            Source https://stackoverflow.com/questions/55733816

            QUESTION

            How to commit so file is not overwritten
            Asked 2019-Apr-14 at 19:29
            From https://github.com/Rochet2/TrinityCore
             * branch                  transmog_3.3.5 -> FETCH_HEAD
            error: Your local changes to the following files would be overwritten by merge:
                    src/server/game/Entities/Player/Player.h
            Please commit your changes or stash them before you merge.
            Aborting
            
            ...

            ANSWER

            Answered 2019-Apr-14 at 19:29

            It depends on whether you want your change or not.

            If you want your changes for future, then stash the changes and after pulling the stuff from the remote, you can pop the stash

            Source https://stackoverflow.com/questions/55678644

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install TrinityCore

            Detailed installation guides are available in the wiki for Windows, Linux and macOS.

            Support

            Issues can be reported via the Github issue tracker. Please take the time to review existing issues before submitting your own to prevent duplicates. In addition, thoroughly read through the issue tracker guide to ensure your report contains the required information. Incorrect or poorly formed reports are wasteful and are subject to deletion.
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            CLONE
          • HTTPS

            https://github.com/TrinityCore/TrinityCore.git

          • CLI

            gh repo clone TrinityCore/TrinityCore

          • sshUrl

            git@github.com:TrinityCore/TrinityCore.git

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