UDP-CPP | Unknown Detection Party | Speech library

 by   UnknownDetectionParty C++ Version: Current License: MIT

kandi X-RAY | UDP-CPP Summary

kandi X-RAY | UDP-CPP Summary

UDP-CPP is a C++ library typically used in Artificial Intelligence, Speech applications. UDP-CPP has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

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            kandi-support Support

              UDP-CPP has a low active ecosystem.
              It has 25 star(s) with 9 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 10 open issues and 4 have been closed. On average issues are closed in 108 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of UDP-CPP is current.

            kandi-Quality Quality

              UDP-CPP has 0 bugs and 0 code smells.

            kandi-Security Security

              UDP-CPP has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              UDP-CPP code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              UDP-CPP is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              UDP-CPP releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of UDP-CPP
            Get all kandi verified functions for this library.

            UDP-CPP Key Features

            No Key Features are available at this moment for UDP-CPP.

            UDP-CPP Examples and Code Snippets

            No Code Snippets are available at this moment for UDP-CPP.

            Community Discussions

            QUESTION

            Dereferencing " cv::Mat* " pointer to cv::Mat to Receive Gstreamer Video and Use in OpenCV
            Asked 2019-Dec-13 at 10:42

            I'm working on receiving video stream from source. (Gazebo Simulation) First of all, I'm succesful to receive on python side, but I want to move code C++. This is python code: Python code Also I can easily add tracker to python by using:

            ...

            ANSWER

            Answered 2019-Dec-13 at 07:54

            It is not necessary anymore to convert cv::Mat* to cv::Mat. Furthermore, it's not logical.

            Here is current pipeline that working without error in Gazebo Simulation:

            Source https://stackoverflow.com/questions/59316726

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install UDP-CPP

            You can either follow the text instructions below or follow them via video.
            If you haven't already, install Visual Studio (If you already have a x64 C++ compile setup, just use that, but the next few steps will be for VS)
            Start VS, and create a new project. Make sure to select Visual C++ >> Windows Desktop >> Dynamic-Link Library (DLL) as the project type. Give it a name and location, and create it
            You can probably just delete the file it creates named <your_project_name>.cpp as you'll either create another later, or do everything in the dllmain.cpp file
            Now that you have a base location for your project, locate your JDK installation (Somewhere around C:\Program Files\Java\jdk1.8.0_xxx\)
            Locate the jvm.lib library inside the JDK installation (.\lib\jvm.lib)
            Locate the jvm.dll dll inside the JDK installation (.\jre\bin\jvm.dll)
            Copy the two located files into your project's code directory (.\Project Name\Project Name\, it should be the place where all the .cpp and .h files are)
            Head back to VS, click Build >> Properties in the toolbar at the top
            Switch the "Platform" to (if it's not already) x64 since Minecraft runs in 64bit, and your DLL just won't work otherwise
            In the left panel, open VC++ Directories. It should be the third one down (unless I'm just special)
            Click in the first entry field: Executable Directories, and click the dropdown on the right, then <Edit...>
            Click the first icon in the top left to create a new entry (do this twice, once after the first)
            For the first one, put the following: <JDK install>\include, and for the second: <JDK install>\include\win32
            Now, in the panel on the left, open the Linker node, and open Input.
            Just like the dependencies, click the Additional Dependencies entry field, click the dropdown, edit, and then enter jvm.lib and click ok
            Next, in the dllmain.cpp file, put the following: //Required libraries #include <Windows.h> #include <iostream> /* Handle the base injection in the newly created thread (if injection was successful) Allocates a new console window to the application and routes stdin, stdout, and stderr to the console. This prevents any debugging being mixed in with Minecraft's output window */ void inject() { AllocConsole(); FILE* fIn; FILE* fOut; freopen_s(&fIn, "conin$", "r", stdin); freopen_s(&fOut, "conout$", "w", stdout); freopen_s(&fOut, "conout$", "w", stderr); std::cout << "Injection Successful!" << std::endl; } /* Entry point function for the DLL If it has just been attached, create a new process thread and run the "inject" function */ BOOL APIENTRY DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) { if (fdwReason == DLL_PROCESS_ATTACH) CreateThread(nullptr, 0, (LPTHREAD_START_ROUTINE)inject, nullptr, 0, nullptr); return TRUE; }
            Change the compile mode at the top of Visual Studio to x64, and build the DLL (Ctrl + Shift + B)

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/UnknownDetectionParty/UDP-CPP.git

          • CLI

            gh repo clone UnknownDetectionParty/UDP-CPP

          • sshUrl

            git@github.com:UnknownDetectionParty/UDP-CPP.git

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