ustadmobile-mre | UstadMobile application for Mediatek 's MRE platform
kandi X-RAY | ustadmobile-mre Summary
kandi X-RAY | ustadmobile-mre Summary
ustadmobile-mre is a C++ library. ustadmobile-mre has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.
An MRE app can have access to file system, play media, draw 2D graphics with a 2D engine, has keyboard, touch and pen access, play audio, record, have access to Network with http, tcp socket support, have 5 levels of logging, parse xmls and has its own simulator. Mediatek has today ended support for MRE and even its tools and discussions making it quite hard to develop for this platform. The file extension for an MRE App is .vxp and it is a binary executable file that runs on an phone that has a Mediatek chip and supports MRE applications. During development, an MRE application gets built for x86 based processors that can run on the MRE simulator on Windows. In order to get the same project built for an actual MRE application, there is another step where we "make" the application that gives a vxp file that can be executed on the Mediatek MRE capable phone. An MRE application structured is based around events. At the start of the application you attach event handlers to system, key and pen events. It seems you cannot change the handlers again once they are assigned. You will need a Windows machine, Visual Studio 2008 is recommended and works the best (thats how old the documentation is) and have an ARM compiler (ADS1.2, RVCT3.1). I couldn't get GCC to cooperate. The next step is to Download Mediatek MRE's SDK from here (since Mediatek has removed any reference, discussion or tools relating to MRE) and install it. This SDK will make sure the necessary include header files for MRE SDK are available to be included in your project. This will also install a Wizard tool that will make you a demo application. The SDK also comes with a simulator and a Visual Studio 2008 toolbar that gets installed on to Visual Studio.
An MRE app can have access to file system, play media, draw 2D graphics with a 2D engine, has keyboard, touch and pen access, play audio, record, have access to Network with http, tcp socket support, have 5 levels of logging, parse xmls and has its own simulator. Mediatek has today ended support for MRE and even its tools and discussions making it quite hard to develop for this platform. The file extension for an MRE App is .vxp and it is a binary executable file that runs on an phone that has a Mediatek chip and supports MRE applications. During development, an MRE application gets built for x86 based processors that can run on the MRE simulator on Windows. In order to get the same project built for an actual MRE application, there is another step where we "make" the application that gives a vxp file that can be executed on the Mediatek MRE capable phone. An MRE application structured is based around events. At the start of the application you attach event handlers to system, key and pen events. It seems you cannot change the handlers again once they are assigned. You will need a Windows machine, Visual Studio 2008 is recommended and works the best (thats how old the documentation is) and have an ARM compiler (ADS1.2, RVCT3.1). I couldn't get GCC to cooperate. The next step is to Download Mediatek MRE's SDK from here (since Mediatek has removed any reference, discussion or tools relating to MRE) and install it. This SDK will make sure the necessary include header files for MRE SDK are available to be included in your project. This will also install a Wizard tool that will make you a demo application. The SDK also comes with a simulator and a Visual Studio 2008 toolbar that gets installed on to Visual Studio.
Support
Quality
Security
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Support
ustadmobile-mre has a low active ecosystem.
It has 28 star(s) with 8 fork(s). There are 12 watchers for this library.
It had no major release in the last 6 months.
There are 1 open issues and 1 have been closed. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of ustadmobile-mre is current.
Quality
ustadmobile-mre has 0 bugs and 0 code smells.
Security
ustadmobile-mre has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
ustadmobile-mre code analysis shows 0 unresolved vulnerabilities.
There are 0 security hotspots that need review.
License
ustadmobile-mre does not have a standard license declared.
Check the repository for any license declaration and review the terms closely.
Without a license, all rights are reserved, and you cannot use the library in your applications.
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ustadmobile-mre releases are not available. You will need to build from source code and install.
Installation instructions are not available. Examples and code snippets are available.
It has 204 lines of code, 0 functions and 5 files.
It has low code complexity. Code complexity directly impacts maintainability of the code.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ustadmobile-mre
ustadmobile-mre Key Features
No Key Features are available at this moment for ustadmobile-mre.
ustadmobile-mre Examples and Code Snippets
No Code Snippets are available at this moment for ustadmobile-mre.
Community Discussions
No Community Discussions are available at this moment for ustadmobile-mre.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install ustadmobile-mre
You can download it from GitHub.
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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