GameNetworkingSockets | Robust message fragmentation | REST library
kandi X-RAY | GameNetworkingSockets Summary
kandi X-RAY | GameNetworkingSockets Summary
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QUESTION
I have a CMake C++ project that uses some third party library (GameNetworkingSockets).
I'm targeting linux and windows, but I'm working on my linux machine on a daily basis, so I'm not very used to building applications with msvc.
Today my application builds and works well on linux, but fails to link this library when building on windows with MSVC 2019 :
...ANSWER
Answered 2022-Jan-14 at 18:01On Windows, symbols names for static linking differs from the ones for dynamic.
The __imp
prefix in the unresolved symbols means, that you link with the static library, but the header is configured for dynamic linking: https://stackoverflow.com/a/5159395/3440745
By default, the project GameNetworkingSockets treats its headers as for dynamic linking. For switch it to the "static mode", add compile definition STEAMNETWORKINGSOCKETS_STATIC_LINK
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