wabt | The WebAssembly Binary Toolkit
kandi X-RAY | wabt Summary
kandi X-RAY | wabt Summary
WABT (we pronounce it "wabbit") is a suite of tools for WebAssembly, including:. These tools are intended for use in (or for development of) toolchains or other systems that want to manipulate WebAssembly files. Unlike the WebAssembly spec interpreter (which is written to be as simple, declarative and "speccy" as possible), they are written in C/C++ and designed for easier integration into other systems. Unlike Binaryen these tools do not aim to provide an optimization platform or a higher-level compiler target; instead they aim for full fidelity and compliance with the spec (e.g. 1:1 round-trips with no changes to instructions).
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QUESTION
I am trying to compile C++ code to wasm and then embed it in other C++ code with wee8 (v8's wasm-api). Currently I'm getting a Segfault on instantiating the module:
...ANSWER
Answered 2022-Mar-14 at 17:50I can answer part of your question:
I'm missing is WASI support in wee8? Does it exist?
No, wee8 does not implement WASI. Adding such support is theoretically possible, but not currently scheduled to get done.
You can implement it yourself in your wee8 embedder, and make it available to loaded modules via imports. Most (or all?) of it could probably be a reusable (among many engine implementations) library, potentially offered and maintained by the WASI project itself. (I don't know whether such a library exists already.)
You didn't say what imports
object you're currently passing; it needs to be an array of wasm::Extern*
pointers that's at least as long as the imports of the module
, and ordered equivalently (i.e. imports[i]
will be the module
's i
th import).
(I agree that the Wasm C/C++ API is very barebones currently. Unless/until that is changed, you'll have to build any convenience mechanisms yourself. It's all possible with the information that's available, it's just clearly less convenient than instantiating Wasm modules from JavaScript.)
QUESTION
I'm looking to do some in-browser video work using good-ol' FFmpeg
and Rust. Simple examples, where the caller is interacting with the ffmpeg command-line abound. More complex examples are harder to find. In my case I wish to extract, process and rotate discrete frames.
Clipchamp makes impressive use of WASM and FFmpeg
, however the downloaded WASM file (there's only one) will not reveal itself to wasm-nm
nor wasm-decompile
, both complaining about the same opcode:
- wasm-nm:
Unknown opcode 253
- wasm-decompile:
unexpected opcode: 0xfd 0x0
Has anyone wisdom to share on how I can (1) introspect the WASM module in use or (2) more generally advise on how I can (using WASM and Rust, most likely) work with video files?
...ANSWER
Answered 2021-Dec-25 at 14:45The WASM module uses SIMD instructions (prefixed with 0xfd
, and also known as vector instructions), which were merged into the spec just last month. The latest release of wasm-decompile
therefore doesn't have these enabled by default yet, but will in the next release. Meanwhile, you can enable them manually with the --enable-simd
command line option. This invocation works for me with the latest release:
QUESTION
I wrote a matrix multiplication program in C and compiled it using Emscripten with the following command
emcc matrix.c -o matrix.wasm -s STANDALONE_WASM
And the C program is as follows,
...ANSWER
Answered 2021-Jul-06 at 21:36Compilers will often inline functions and remove code that isn't used, this is why your C program ends up with everything inside a _start
function. As explained in the FAQ you may list functions to export using emcc -s EXPORTED_FUNCTIONS=_main,_matrix
in order to prevent them from being inlined or removed. Adding this results in a wasm module with the function correctly exported.
As for running functions directly, the source code for wasmer run has logic to determine which runtime environment should be exposed to the module. However, if you pass -i function
, it entirely skips the environment setup and runs your function directly. In this case, the modules fails to initialize because it imports functions from WASI (in order to write things to the console, and get the current clock time).
I believe the reason why wasm32-unknown-unknown
works is that it doesn't link to any runtime, and implements dummy interfaces for things that it can't simulate (all filesystem calls result in errors, etc.)
In summary, wasmer run -i function
isn't meant to run functions from modules that have imports, it might be possible to patch wasmer-cli
for that, but I'm not sure if it would work across all runtime environments.
QUESTION
I want to create a .wasm
file which still has the function names exported when compiled.
ANSWER
Answered 2021-Jun-15 at 09:04If you plan to write a lot of WASM in Go, you might want to consider compiling with TinyGo, which is a Go compiler for embedded and WASM.
TinyGo supports a //export
or alias //go:export
comment directive that does what you're looking for.
I'm copy-pasting the very first example from TinyGo WASM docs:
QUESTION
Warning: as the reference types proposal isn't complete yet, this code will not run without toggling flags or setting in order to enable executing experimental code.
If you are on Google Chrome or a Chromium browser, you will need to enable the following flag:
chrome://flags/#enable-experimental-webassembly-features
I had set up a simple handwritten Wasm module for personal use. I could've easily written it in JavaScript, but it was easier and made more sense to use Wasm, and since it was a simple, personal script, I wouldn't care if other people couldn't run it.
I had compiled it using wabt's wat2wasm.
The Wasm module was intended to be fed the entire globalThis
object to import from.
From there, it took four TypedArray constructors: Uint8Array
, Uint16Array
, Uint32Array
, and BigUint64Array
.
Take note: no code was executed prior to the Wasm, thus there cannot be any interference.
Later, I had realized that that the Wasm wasn't working as intended at all, my math was correct, but the variables were wrong.
I had narrowed my problem down to just this:
...ANSWER
Answered 2020-Dec-12 at 02:18This was a compiler bug fixed by Chromium in https://chromium-review.googlesource.com/c/v8/v8/+/2551100.
This was the response that I had gotten from one of the developers:
This is indeed a timing issue that has been fixed in https://chromium-review.googlesource.com/c/v8/v8/+/2551100. The problem happens when there are only imported globals, and compilation of the WebAssembly functions finishes before the stream actually finishes. In this case, the offset calculation happens after the compiler uses the offsets, and therefore produces incorrect code.
A workaround is to define one global that is not imported, as this causes the offset calculation to happen earlier.
Seems like sending a small module that only imports globals instead of functions was breaking the code.
Their code had a threading race condition between the stream and the compiler.
QUESTION
I want to build The **WebAssembly Binary Toolkit** in release on Linux. I followed the instructions given below but it always creates debug binaries .
https://github.com/WebAssembly/wabt#building-using-cmake-directly-linux-and-macos
The command I used to generate the binaries:
...ANSWER
Answered 2020-Nov-21 at 16:14In this project the debug information are generated by default because of th -g option added with add_definitions
.
QUESTION
I am playing around with WASM in nodejs and noticed that function.name
for a WASM module is 0
, even though my WAT file export a function name.
Why does a WASM module not set the export name? Is there any performance issues with WASM setting the export name in function.name
in JS? Is this nodejs specific or missing in WebAssembly spec?
I hope my question is clear. I want to know why function.name
is 0
for a WASM module.
I am using wabt
@1.0.13 to compile a simple WAT file.
ANSWER
Answered 2020-Oct-10 at 01:26The name of the exported Wasm function is defined to be the index.
You already have the actual exported name since you have to import add
by its name.
Also see https://developer.mozilla.org/en-US/docs/WebAssembly/Exported_functions where they call testFunc.toString()
and the resulting function has name 0
.
QUESTION
I have a bash script which executes a multi-line command multiple times and I am changing the some values on each iteration. Here is my code below:
...ANSWER
Answered 2020-Mar-07 at 21:54It's not entirely clear what you need, but I think it's something like the following. An array of --p2p-peer-address
options is created, then incorporated
into the larger set of common options. Each call to nodeos
then has some peer-specific options in addition to the common options.
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