uLaunch | source qlaunch ( Nintendo Switch HOME menu

 by   XorTroll C++ Version: 0.3.5 License: GPL-2.0

kandi X-RAY | uLaunch Summary

kandi X-RAY | uLaunch Summary

uLaunch is a C++ library typically used in Utilities applications. uLaunch has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

Custom, open-source replacement/reimplementation for Nintendo Switch's HOME menu (qlaunch), extending it with amazing, homebrew-oriented functionality!. uLaunch is a very ambitious project, consisting on two custom library applets, a custom system application and a custom system applet, in order to replace the console's HOME menu with a custom, homebrew-oriented one.
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              uLaunch has a low active ecosystem.
              It has 489 star(s) with 46 fork(s). There are 24 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 73 open issues and 77 have been closed. On average issues are closed in 47 days. There are 5 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of uLaunch is 0.3.5

            kandi-Quality Quality

              uLaunch has no bugs reported.

            kandi-Security Security

              uLaunch has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              uLaunch is licensed under the GPL-2.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              uLaunch releases are available to install and integrate.

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            uLaunch Key Features

            No Key Features are available at this moment for uLaunch.

            uLaunch Examples and Code Snippets

            No Code Snippets are available at this moment for uLaunch.

            Community Discussions

            Trending Discussions on uLaunch

            QUESTION

            Steal focus in PyQt5/Pyside2
            Asked 2021-Jan-15 at 10:14

            I am creating a launcher, in the style of Albert, Alfred or uLauncher. My application runs in the background and shows up when a hotkey is pressed. I use pynput to listen to hotkeys. I cannot use PyQt5 hotkey's feature (can't I?) because I need to listen to keyboard events in the system scope, not only the application's scope.

            When the shortcut is pressed, it calls the show() method of my widget. The only issue is that I can't get the focus back on my window, despite the use of raise_, setFocus and activateWindow.

            I found a (ugly) workaround that consists in openning a QMessageBox (+ tweaking its appearance to make it invisible, but I didn't put that in the example code) and closing it immediately after.

            When I was working on Linux, that workaround was doing the job, and I was ready to forget how ugly it is for it does the job. But I switched to Windows (on which my app must run too), and now this cheeky trick seems to cause freeze then crash of my application. Karma? For sure.

            Any ways, my application is useless if it cannot catch focus, so I'm asking two questions, and I'd be happy with only one being solved. :)

            • Do you know why showing the QMessageBox causes a crash?
            • Do you know any other way to get the focus back on my application?

            Here is an example code to play with.

            Thank you very much :)

            EDIT: I just found out that even with deactivating the QMessageBox workaround, the application eventually crashes (after 5, 20, 30 calls of the hotkey). So the issue might as well be in the way I bind my shortcut to the GUI, I fear a thread issue, but this is way beyond my knowledge :/

            ...

            ANSWER

            Answered 2021-Jan-15 at 10:14

            I found my error, so I'm posting an updated piece of code here for it could be helpful to anyone trying to bind a global hotkey to a function that affects a GUI, aka two different thread communicating.

            My mistake was indeed to bind the hotkey triggered action straight to my show() method, which implies that the pynput listenner thread will attempt to communnicate with the QApplication.

            The trick is to use a pyqtSignal() and to ask it to trigger the show() method. The signal itself being trigger by the hotkey.

            After doing that in a clean way, my cheeky_focus_stealer works again, because it is ran from the GUI thread.

            Source https://stackoverflow.com/questions/65725186

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install uLaunch

            You can download it from GitHub.

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