AsyncPing | fully asynchronous Ping library for Espressif

 by   akaJes C++ Version: v1.1.0 License: LGPL-3.0

kandi X-RAY | AsyncPing Summary

kandi X-RAY | AsyncPing Summary

AsyncPing is a C++ library typically used in Internet of Things (IoT), Arduino applications. AsyncPing has no bugs, it has no vulnerabilities, it has a Weak Copyleft License and it has low support. You can download it from GitHub.

This is a fully asynchronous Ping library for Espressif's ESP8266 MCUs. have full ping statistic and hardware MAC address. tested on 2.3.0 esp8266/Arduino patched for 2.4.x. to install: git clone ~/Arduino/libraries/AsyncPing.
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            kandi-support Support

              AsyncPing has a low active ecosystem.
              It has 20 star(s) with 8 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 3 have been closed. On average issues are closed in 23 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of AsyncPing is v1.1.0

            kandi-Quality Quality

              AsyncPing has 0 bugs and 0 code smells.

            kandi-Security Security

              AsyncPing has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              AsyncPing code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              AsyncPing is licensed under the LGPL-3.0 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              AsyncPing releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            AsyncPing Key Features

            No Key Features are available at this moment for AsyncPing.

            AsyncPing Examples and Code Snippets

            No Code Snippets are available at this moment for AsyncPing.

            Community Discussions

            QUESTION

            Ping.SendAsync return empty list request when input prepared from database
            Asked 2021-Oct-17 at 05:05

            I found a code to check the connectivity of multiple host that read the addresses from a list and ping them as an asynchronous manner and processes the result.

            When I use a predefined list,for example:

            ...

            ANSWER

            Answered 2021-Oct-17 at 05:05

            Thanks to all the guys for their suggestions to solve the problem

            Finally i found the problem source after 2 day

            After i triming the ip address before pass it to asyncPing method the problem resolved.

            I saved the ip address ​​as strings in the database but I do not know why I have to trim them after reading

            I was able to solve the problem by changing the line below:

            Source https://stackoverflow.com/questions/69599135

            QUESTION

            How to get Fiddler or Charles to capture traffic from Unity 2018 IL2CPP apps
            Asked 2020-Feb-27 at 21:04

            I have built apps with Unity 5 and with Unity 2017, and am able to use Fiddler or Charles to capture network traffic successfully. However, When I build a Unity 2018 app using IL2CPP (the other apps were built with .Net), the app works (successfully sending network traffic), but the app seems to somehow bypass the Fiddler (or Charles) proxy. That is, Fiddler and Charles are unable to show the network traffic from the Unity 2018 IL2CPP app, even though it can show traffic from Unity 5 and Unity 2017 apps.

            Note that everything works with Unity 5 and Unity 2017, and, that the SSL settings, etc. have been setup previously. Also, I have used the Fiddler "WinConfig" to EnableLoopback for the Unity 2018 app.

            My question is: What do I need to do to get a Unity 2018 IL2CPP app to show traffic in Fiddler or Charles?

            Update: Here is some sample code that shows that HttpClient requests don't go through the proxy, but other (Unity) webrequests do go through the proxy:

            ...

            ANSWER

            Answered 2020-Feb-27 at 21:04

            Unity has acknowledged that this is a problem:

            https://fogbugz.unity3d.com/default.asp?1222589_u6qsndet3umnp50u

            https://issuetracker.unity3d.com/issues/httpclient-ignores-windows-proxy

            It appears that during the "IL2CPP" code generation process, the generated code changes the HttpClient to not use the local proxy.

            The code below was copied from here, and seems to overcome the Unity IL2CPP bug:

            Source https://stackoverflow.com/questions/60347927

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install AsyncPing

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/akaJes/AsyncPing.git

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            gh repo clone akaJes/AsyncPing

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            git@github.com:akaJes/AsyncPing.git

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