protagonist | Protagonist is Node.js wrapper for the API Blueprint parser | REST library
kandi X-RAY | protagonist Summary
kandi X-RAY | protagonist Summary
Protagonist is a Node.js wrapper for the Drafter, an API Blueprint parser. API Blueprint is a language for describing web APIs.
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QUESTION
I am new using the library and incorporating box2d, I have run into a problem and that is that I have created 2 protagonists of which both are dynamic and I would like to know if there is any way or any function to indicate that they can collide with each other and I don't know cross over
...ANSWER
Answered 2022-Jan-27 at 06:12You can use a ContactListener, to let the Box2D world inform you, about every contact of objects. Therefore your protagonist's classes need to implement the ContactListener
interface and be registered in the Box2D world (using the setContactListener method).
Now if any contact happens, the beginContact method of your protagonist's class will be called.
But this will happen for every contact. Not only the contacts between your protagonists, so you'll have to filter. This is usually done, by checking the Fixtures of a Contact (that is passed to your beginContact
method). Using the Fixtures
you can get the colliding Body
and its user data, which you can set to the protagonist to identify him.
For further information have a look at this tutorial or the libGDX documentation on Box2D
QUESTION
I try Corb to search and update node in large number of documents:
Sample input:
...ANSWER
Answered 2021-Oct-09 at 20:03I create functions to reconcile the encoding matters. This not only mitigates potential API transaction failures but also is a requisite to validate & encode parameter or element/property/uri name.
That said, a sample MarkLogic Java API implementation is:
- Create a dynamic query construct in the filesystem, in my case,
product-query-option.xml
(use the query value directly:Chooser–Option
)
QUESTION
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...ANSWER
Answered 2021-Sep-23 at 18:02there are 4 h3 tags
that you've shared.
3
of them contains Tier (not directly but their child contains those text). so you could use the below xapth :
QUESTION
I want this to be done
This is what I want. I have a script that gets the strings portion but whenever I try to append or write it into a CSV file it is not getting on the same block rather the strings are put in different block in a row. Current script does this, and I don't want this.
ANSWER
Answered 2021-Jun-21 at 18:49You need to use the csvwriter.writerow()
function. This takes a list of items and places each entry into its own cell in the CSV file.
So to write final_string
as a single value (e.g. A1 in Excel) you can do the following:
QUESTION
i'm trying to create .csv file with tab seperator.However, '\t' is not working. for example:
...ANSWER
Answered 2021-Mar-29 at 14:13okey. I felt kind of stupid to make this mistake. for someone who made the same mistake, I'll make some explanation
csv - comma seperated values tsv - tab seperated values
so it's normal that cannot see tab-separated :) if you want to excel file or something create a file extension in order to that.
QUESTION
Example:
...ANSWER
Answered 2021-Feb-17 at 06:25This behavior is part of Rust's core feature of ownership and borrowing, which is the mechanic that provides Rust's memory safety guarantees.
QUESTION
I've used stack overflow for the last two years since I picked up programming, but I've never actaully asked a question directly. However, recently I've been running into a problem with React which has stumped me for the last week, and it feels like one of those problems a pro will look at and instantly know the answer to.
...ANSWER
Answered 2021-Jan-14 at 00:28In React, the common DOM manipulation functions (appendChild
, innerHtml
etc) are not the "best" way to do this, there is a more usable solution as you said. What you can do, is take advantage of the way JavaSript expressions can be renderered inside the HTML
(That is, those that are inside with {{variable}}
with curly braces) and combine it with this.state
.
First in this.state
, define an array div2Children
which will contain all the text that is typed into the input
QUESTION
I try to download a image from a website but I get an error. Can somebody help me and explain what is going on and how could I make a work around?
Sorry I'm completely new to programming stuff with websites.
...ANSWER
Answered 2021-Jan-15 at 19:07Maybe it helps you::
QUESTION
I was making a short game just to try out using classes and functions, but when I modify a attribute of a class using another class it only returns the original, unmodified attribute. How can I solve this issue? Below is my code. I have found that assigning the new hp to a variable works but I want to modify the attribute of the class with another class directly. Thank you
...ANSWER
Answered 2020-Jul-08 at 18:53Here, when you pass the health attribute to the enemy's default attack function, you aren't passing that variable, you are just passing its value. So, when you edit it inside the function, it doesn't affect the variable.
To go around this, rather than passing in the health, pass in the character class:
QUESTION
I've been a lurker for a long time but just registered here. This site has helped tremendously with work and personal projects involving VBA, PHP, MySQL and CSS.
I am in the early stages of learning Javascript and I learn best by tackling real projects so I'm working on a Galaga-style game with a Coronavirus theme called Coronaga. I followed along with the HTML/JS game tutorial on w3schools so the general framework started out like their example game. I'd prefer to be able to use arrays of objects to make for actual lengthy and challenging gameplay without lots of repetitive code but that's another battle for another time.
I've got five "baddies" displaying and moving in downward circles towards the protagonist, but despite lots of fiddling with the hit detection code I can only get it to work on the leftmost "baddie". I previously had it working on other "baddies" but you had to hit the left one first so that was useless.
I'm using SVG images for the objects, so CodePen is not really an effective demo, but it's live at this link: http://hwmp.hopto.org:100/coronaga/coronaga.html
I've also put all the code and resources on GitHub: https://github.com/jonbuder/coronaga
Here's the game area update including hit detection code:
...ANSWER
Answered 2020-Jul-06 at 01:52OK so if you don't mind, I will try to answer this question in a general way, and the specific code used to make this game can try to adapt to it.
Basically, assuming you want to do bounding-box collision (box to box) you need to check the x and y of each, and the width and height of each.
meaning, assuming I have two objects, each object has x, y, width and height properties, with x and y being at the top left corner, then to check if they are colliding, make a function:
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