openreplay | Framework for video instant replay on Linux
kandi X-RAY | openreplay Summary
kandi X-RAY | openreplay Summary
openreplay is a C++ library. openreplay has no bugs, it has no vulnerabilities and it has low support. However openreplay has a Non-SPDX License. You can download it from GitHub.
setup before every production:. updating: git pull make -C core (copy binaries if necessary).
setup before every production:. updating: git pull make -C core (copy binaries if necessary).
Support
Quality
Security
License
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Support
openreplay has a low active ecosystem.
It has 9 star(s) with 1 fork(s). There are 2 watchers for this library.
It had no major release in the last 6 months.
There are 11 open issues and 4 have been closed. On average issues are closed in 0 days. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of openreplay is current.
Quality
openreplay has 0 bugs and 0 code smells.
Security
openreplay has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
openreplay code analysis shows 0 unresolved vulnerabilities.
There are 0 security hotspots that need review.
License
openreplay has a Non-SPDX License.
Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.
Reuse
openreplay releases are not available. You will need to build from source code and install.
Installation instructions are available. Examples and code snippets are not available.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of openreplay
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of openreplay
openreplay Key Features
No Key Features are available at this moment for openreplay.
openreplay Examples and Code Snippets
No Code Snippets are available at this moment for openreplay.
Community Discussions
No Community Discussions are available at this moment for openreplay.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install openreplay
setup before every production:. updating: git pull make -C core (copy binaries if necessary).
Using a 64-bit kernel is recommended to enable large buffer use.
You will probably want a multi-tabbed terminal emulator.
If you're using it with PAL, you will have to do some hacking at the moment.
get libjpeg or libjpeg-turbo, SDL, and SDL_image (install development packages if necessary)
If using Blackmagic capture cards for video I/O (not V4L compatible): get Blackmagic SDK set SDK_PATH in core/Makefile maybe edit uyvy_ingest.cpp to use 720x486 frame size (if it doesn't work)
If using other devices: modify core/playoutd.cpp to use "StdoutOutput" class (instead of "DecklinkOutput")
from here: run 'make -C core'
put binaries somewhere on your PATH running 'export PATH=pwd/core:$PATH' is one way
Create capture buffer: dd if=/dev/zero bs=1 count=1 seek= G of=<your_buffer> (replace with desired size and <your_buffer> with a filename)
Start a Video4Linux capture into the buffer: v4l2_ingest /dev/videoX <your_buffer>
Start a Decklink capture: use Blackmagic Control Panel to set up input decklink_capture <card_no> | uyvy_ingest <your_buffer>
Start playout process: if using a Decklink capture card: playoutd <your_buffer> .... if using non-Decklink output: playoutd <your_buffer> .... | something_that_outputs_the_video Note you can specify more than one buffer here if doing multicamera replay.
Start GUI: sdl_gui <your_buffer> .... Specify buffer files here in same order as passed to playoutd.
Capture a replay: When something interesting happens, hit keypad '+' key. Output should show the first frame. Hit 'F12' to roll it. F9 pauses. F10/F11 = frame advance/reverse.
See wiki for many additional features.
Using a 64-bit kernel is recommended to enable large buffer use.
You will probably want a multi-tabbed terminal emulator.
If you're using it with PAL, you will have to do some hacking at the moment.
get libjpeg or libjpeg-turbo, SDL, and SDL_image (install development packages if necessary)
If using Blackmagic capture cards for video I/O (not V4L compatible): get Blackmagic SDK set SDK_PATH in core/Makefile maybe edit uyvy_ingest.cpp to use 720x486 frame size (if it doesn't work)
If using other devices: modify core/playoutd.cpp to use "StdoutOutput" class (instead of "DecklinkOutput")
from here: run 'make -C core'
put binaries somewhere on your PATH running 'export PATH=pwd/core:$PATH' is one way
Create capture buffer: dd if=/dev/zero bs=1 count=1 seek= G of=<your_buffer> (replace with desired size and <your_buffer> with a filename)
Start a Video4Linux capture into the buffer: v4l2_ingest /dev/videoX <your_buffer>
Start a Decklink capture: use Blackmagic Control Panel to set up input decklink_capture <card_no> | uyvy_ingest <your_buffer>
Start playout process: if using a Decklink capture card: playoutd <your_buffer> .... if using non-Decklink output: playoutd <your_buffer> .... | something_that_outputs_the_video Note you can specify more than one buffer here if doing multicamera replay.
Start GUI: sdl_gui <your_buffer> .... Specify buffer files here in same order as passed to playoutd.
Capture a replay: When something interesting happens, hit keypad '+' key. Output should show the first frame. Hit 'F12' to roll it. F9 pauses. F10/F11 = frame advance/reverse.
See wiki for many additional features.
Support
Support is available on a volunteer basis is available by emailing: openreplay@googlegroups.com. Please check the documentation sources including the wiki below, before contacting the group with your questions.
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