psychopath_cpp | Old C version of Psychopath
kandi X-RAY | psychopath_cpp Summary
kandi X-RAY | psychopath_cpp Summary
psychopath_cpp is a C++ library. psychopath_cpp has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.
Psychopath is a path tracer, aimed at rendering animations and VFX for film. It is currently still in an early prototyping stage of development. You can view a brief video of some animations rendered with it in [this (now somewhat out-dated) video] The long-term goals of Psychopath are to support efficient global illumination rendering of scenes that are significantly larger than available RAM and/or that contain procedural elements that need to be generated on-the-fly during rendering. The approach that Psychopath takes to enable this is to try to access the scene data in as coherent a fashion as possible via breadth-first ray tracing, allowing the cost of HDD access, expensive procedurals, etc. to be amortized over large batches of rays. In its current state this principle and its effectiveness are demonstrated by by refining geometry to sub-pixel microgeometry on the fly during the rendering process, somewhat analogous to the Reyes rendering architecture. Even with geometry caching completely disabled, Psychopath is able to render using this technique very efficiently.
Psychopath is a path tracer, aimed at rendering animations and VFX for film. It is currently still in an early prototyping stage of development. You can view a brief video of some animations rendered with it in [this (now somewhat out-dated) video] The long-term goals of Psychopath are to support efficient global illumination rendering of scenes that are significantly larger than available RAM and/or that contain procedural elements that need to be generated on-the-fly during rendering. The approach that Psychopath takes to enable this is to try to access the scene data in as coherent a fashion as possible via breadth-first ray tracing, allowing the cost of HDD access, expensive procedurals, etc. to be amortized over large batches of rays. In its current state this principle and its effectiveness are demonstrated by by refining geometry to sub-pixel microgeometry on the fly during the rendering process, somewhat analogous to the Reyes rendering architecture. Even with geometry caching completely disabled, Psychopath is able to render using this technique very efficiently.
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Support
psychopath_cpp has a low active ecosystem.
It has 60 star(s) with 6 fork(s). There are 25 watchers for this library.
It had no major release in the last 6 months.
psychopath_cpp has no issues reported. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of psychopath_cpp is current.
Quality
psychopath_cpp has no bugs reported.
Security
psychopath_cpp has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
psychopath_cpp does not have a standard license declared.
Check the repository for any license declaration and review the terms closely.
Without a license, all rights are reserved, and you cannot use the library in your applications.
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psychopath_cpp releases are not available. You will need to build from source code and install.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of psychopath_cpp
psychopath_cpp Key Features
No Key Features are available at this moment for psychopath_cpp.
psychopath_cpp Examples and Code Snippets
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Community Discussions
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Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install psychopath_cpp
You can download it from GitHub.
Support
Quad mesh export as bilinear patches. Mesh export as Catmull-Clark subdivision surfaces (when marked as such). Point lights exported as spherical lights (point lights have a "radius" setting). Area lights, exported as rectangular area lights. Simple material system for assigning different BSDF’s to different objects. Focal blur / DoF. Exports dupligroups with full hierarchical instancing. Limited auto-detected instancing of meshes.
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