vertigo | updated version of the Vertigo g2o extension
kandi X-RAY | vertigo Summary
kandi X-RAY | vertigo Summary
updated version of the Vertigo g2o extension
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QUESTION
I am new to python . i am trying to run the below code but the results are not as expected:
...ANSWER
Answered 2021-Jun-06 at 21:17There is no need for the nested loop.
QUESTION
import os
import random
import time
import math
def stringmanipulator(xy, y=40):
xy= xy.lower()
x = []
x = list(xy)
length = len(x)
y = int(math.floor(length * (y/100)))
while(y):
r =int(random.random()*(length-1))
if(x[r] != '_' and x[r] != ' '):
x[r] = '_'
y = y-1
return x
def printcomplement():
x = int(random.random()*11)
if(x == 0):
print("well done!!")
elif(x == 1):
print("keep going!!")
elif(x == 2):
print("YOU can save him!!")
elif(x == 3):
print("You are the hero no one wanted but everyone deserves.")
elif(x == 4):
print("Genius kid.")
elif(x == 5):
print("You are Smart, not kidding.")
elif(x == 6):
print("You are one who will destroy my carrer using your intellect.")
elif(x == 7):
print("The most kind hearted person I have ever seen till now. Yes I am talking about you")
elif(x == 8):
print("You nailed it.")
elif(x == 9):
print("AND I thought the game was hard.")
elif(x == 10):
print("I will find more difficult words to challenge you with.")
elif(x == 11):
print("How about you put another life on risk after this round.")
def printdis():
x = int(random.random()*11)
if(x == 0):
print("Fool")
elif(x == 1):
print("You will end up killing the fool and then I will hang you next.")
elif(x == 2):
print("What a piece of shit you are.")
elif(x == 3):
print("Hey disgrace to humanity.")
elif(x == 4):
print("Don't cry after the man is dead. You killed him, I gave you a chance to save him.")
elif(x == 5):
print("Dumbass!!")
elif(x == 6):
print("You know what it was my mistake to let such an idiot play.")
elif(x == 7):
print("This is your last game. I don't want fools playing this game.")
elif(x == 8):
print("I see you are already crying.")
elif(x == 9):
print("Even the guy who's life is line is laughing at your stupidity.")
elif(x == 10):
print("My 120 years old grandma has a sharper brain than yours.")
elif(x == 11):
print("Get lost, YOU useless, moronic, unworthy pile of garbage.")
def hangman(i = 0):
if(i == 0):
print("___________")
print("| |")
print("| |")
print("| ")
print("| ")
print("| ")
print("| ")
print("| ")
print("|")
elif(i == 1):
print("___________")
print("| |")
print("| |")
print("| ( ) ")
print("| ")
print("| ")
print("| ")
print("| ")
print("|")
elif(i == 2):
print("___________")
print("| |")
print("| |")
print("| ( ) ")
print("| | ")
print("| | ")
print("| ")
print("| ")
print("|")
elif(i == 3):
print("___________")
print("| |")
print("| |")
print("| ( ) ")
print("| \\ | / ")
print("| | ")
print("| ")
print("| ")
print("|")
elif(i == 4):
print("___________")
print("| |")
print("| |")
print("| \\ ( ) /")
print("| \\ | / ")
print("| ")
print("| ")
print("| ")
print("|")
elif(i == 5):
print("___________")
print("| |")
print("| |")
print("| \\ ( ) /")
print("| \\ | / ")
print("| | ")
print("| / \\")
print("| ")
print("|")
elif(i == 6):
print("___________")
print("| |")
print("| |")
print("| \\ ( ) /")
print("| \\ | / ")
print("| | ")
print("| / \\")
print("| / \\")
print("|")
print("\n\nGAME OVER. You have succesfully killed a person. Better luck next time")
def game(xy, y):
x=[]
i = 0
letter = ''
x = stringmanipulator(xy, y)
xy = xy.lower()
# os.system('cls')
for index in range(len(x)):
if(x[index] == '_'):
while(letter != x[index]):
_= os.system('cls')
hangman(i)
for char in range(len(x)):
print(x[char], end=' ')
print("\n")
letter = input("Enter the letter in the first blank: ")
print(letter+str(i))
if(letter == xy[index]):
print("complement")
x[index] = letter
else:
printdis()
i+=1
dictionary ={}
dictionary["films"] = ["A Space OdysseY", "The GodFather", "Citizen Kane", "Raiders of the lost Ark", "Seven Samurai", "There will be Blood", "Casablanca", "Vertigo", "Notorious", "City Lights"]
dictionary["cities"] = ["Tokyo", "Mecca", "Beijing", "London", "Kolkata", "Washington DC", "Mumbai", "Mexico City", "Delhi", "Shanghai"]
dictionary["fruits"] = ["Damson Plum", "Pomelo", "Blood Orange", "Kumquat", "Blackcurrant", "Acerola", "Avocado", "Pomegrenate", "Apple", "Mango"]
dictionary["country"] = ["Djibouti", "Azerbaijan Azerbaijan,", "Venzuela", "Armenia", "Khazakhstan", "Bangladesh", "Saudi Arabia", "United Kingdom", "United States of America", "India"]
dictionary["flowers"] = ["Monkey Face Orchid", "Naked Man Orchid", "Dancing Girls", "Chamber Maids", "Hibiscus", "Marigold", "Tulip", "Lilies", "Daisy", "Hydrangea"]
print("WELCOME TO THE GAME HANGMAN.\n TAKE THE GAME SERIOUSLY SINCE THE LIFE OF A MAN IS DEPENDING ON YOUR KNOWLEDGE. \n\nI DON'T KNOW HOW MANY CHANCE YOU WILL GET, NOT MANY THAT I CAN CONFIRM.\n SO TRY TO SAVE YOUR FELLOW HUMAN OR LET IT BE MY FOOD. HAHAHAHAHAHAHAHAHAH!!!!!!!")
# x = input("Press 1 for films, 2 for cities, 3 for fruits, 4 for country and 5 for flowers (The most beautiful are usually the hardest): ")
# x = int(x)
x = int(input("Enter a number between 1 and 5: "))
if((x < 1) or(x > 5)):
print("What a moron you are. You couldn't even choose one of the option properly game over good bye, tata, cya")
x = random.randint(1,5)
time.sleep(10)
print("Just kidding you still get to play the game but now I will decide what kind of object you have to guess.")
y = int(input("Enter 40 for easy, 60 for medium and 80 for hard: "))
i = 0
xy = ""
r = random.randint(0,9)
if(x == 1):
xy = dictionary["films"][r]
print("FILMS:")
elif(x == 2):
xy = dictionary["cities"][r]
print("CITIES:")
elif(x == 3):
xy = dictionary["fruits"][r]
print("FRUITS:")
elif(x == 4):
xy = dictionary["country"][r]
print("COUNTRY:")
elif(x == 5):
xy = dictionary["flowers"][r]
print("FLOWERS:")
# hangman(0)
game(xy, y)
...ANSWER
Answered 2021-May-31 at 14:43Running your code os.system('cls') is clearing the screen before the input is read in the loop. This makes it seem that there is no output is being displayed when it's really being overwritten.
A quick test can be done to confirm that this is the problem. To do this we add another input read in the game function. like so:
QUESTION
Can you help me with the nomenclature I'm missing to achieving the following scenario?
In my program, I set the following classes:
"Patient" has an integer for his "id", and a string for "sickness".
"Doctor" has an integer for his "id", and a vector of integers "listOfPatients".
Later I push the iD of a patient into the doctor's vector .
How can I use the content of the vector to access the sickness of the related patient by matching IDs?
I guess this is probably possible while setting up the Patient class but I do not know the nomenclature.
...ANSWER
Answered 2021-May-24 at 22:46You have no control over the address. They are decided rather randomly during runtime. Allocating on the stack results in objects having address somewhere after it's beginning. While allocating on the heap usually returns a rather random address.
Furthermore, objects can be moved having their intrinsics stolen to a different location with a different address.
You have XY type of problem. You ought to search for a different type of solution for the problem at hand.
QUESTION
I need to remove the right icons that are the up and down arrows from a Material UI TextField that I modified from the Material UI documentations (https://material-ui.com/components/autocomplete/#autocomplete) Highlights section.
I tried some solutions from stack overflow like (Remove the arrow and cross that appears for TextField type=“time” material-ui React) and (Remove the arrow and cross that appears for TextField type=“time” material-ui React) but they didn't work and, I ended up with the following code:
App.js:
...ANSWER
Answered 2021-May-14 at 13:22According to this document you need to add freesolo
QUESTION
I need to modify the Autocomplete Highlight provided as an example to fit my needs. (https://material-ui.com/components/autocomplete/#autocomplete)
The Highlight example provided has borders so I used the solution from this link (how to remove border in textfield fieldset in material ui) to modify my TextField and remove it's border and it works except that when I type in the search input I don't get the autocomplete suggestions.
I also replaced the Icon, and ended up with the following code:
...ANSWER
Answered 2021-May-14 at 01:59In order for autocomplete to work , you also need to pass on the InputProps
down to custom textfield.
So I would change your renderInput
function like this:
QUESTION
I have a React Component I'm building out that accepts a data object as props.
This data object holds an array of groups each with it's own group type.
What I'm trying to do is map over each group in the array and display it's contents as it's own section, but I also want to ensure that all of the objects with the type grid display together, followed by any sections with a list type no matter what position they are in the array.
So even if the array holds the values like:
...ANSWER
Answered 2021-Mar-24 at 18:28I have fixed the issues.
Sandbox: https://codesandbox.io/s/affectionate-sinoussi-5suro
You are already looping over data
inside renderList, so we can directly have
{renderList(data)}
;
To sort, we can use Array.sort()
data.sort((a, b) => a.groupType === b.groupType ? 0 : a.groupType > b.groupType ? 1 : -1);
Also, in switch case you need to push the component and not a function.
QUESTION
I have a dataframe (df1) that I want to replace the values in the symtom_1
, symptom_2
... with the weight
values from the df2 dataframe.
The first dataframe has 4000 rows and 17 columns
...ANSWER
Answered 2021-Mar-16 at 23:18you can use replace
and pass in a dictionary.
QUESTION
I have a collection as follow,
...ANSWER
Answered 2021-Feb-09 at 19:32You have to $match
first to filter the desired values. So you need this query:
QUESTION
I'm having troubles parsing a xml-file and would like to ask for some help
What I want is to parse a subelement based on locale="EN-US"
for the Synopsis
and Title
Desired result would be:
- Vertigo (US)
- Description text english
I can access both subelements in a for loop or by slicing the root element...
Also stored the subelements in a list and then access the description and title from there.
Also broke the for loop after the first iteration what did work for Synopsis
but it's far from elegant.
If somebody could help out, I would be very grateful.
...ANSWER
Answered 2020-Oct-25 at 10:12Below
QUESTION
After typing a value and selecting an option in Material-UI Autocomplete with Multiple, the entered value is cleared.
Is there a way to make AutoComplete persist the typed value even after selection? Like the one bellow...
...ANSWER
Answered 2020-Sep-18 at 16:49You can use a controlled approach for the input value using the inputValue
and onInputChange
props. This allows you to control the input value at all times. Material-UI will call onInputChange
when it thinks the value should change, and Material-UI passes a reason of "input", "reset", or "clear" (see onInputChange
in the props documentation). You want to ignore the "reset" changes.
Here's a modified version of your sandbox:
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