openh264 | Open Source H.264 Codec

 by   cisco C++ Version: v2.3.1 License: BSD-2-Clause

kandi X-RAY | openh264 Summary

kandi X-RAY | openh264 Summary

openh264 is a C++ library. openh264 has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Open Source H.264 Codec
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            kandi-support Support

              openh264 has a medium active ecosystem.
              It has 5008 star(s) with 1737 fork(s). There are 505 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 183 open issues and 640 have been closed. On average issues are closed in 538 days. There are 8 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of openh264 is v2.3.1

            kandi-Quality Quality

              openh264 has 0 bugs and 0 code smells.

            kandi-Security Security

              openh264 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              openh264 code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              openh264 is licensed under the BSD-2-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              openh264 releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.
              It has 1454 lines of code, 70 functions and 34 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

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            openh264 Key Features

            No Key Features are available at this moment for openh264.

            openh264 Examples and Code Snippets

            No Code Snippets are available at this moment for openh264.

            Community Discussions

            QUESTION

            Error while Compiling Opus Library with PjSip {PJSUA}
            Asked 2022-Jan-27 at 05:38

            I am trying to compile and build PjProject {PJSUA}, with both audio and video support into it. But falling into the errors everytime which is Unresolved_External_Symbols.

            I am building this project for Windows-32-BIT using Visual Studio 2022 and toolchain set latest version that is v143.

            I want to intialize the various codec {OPUS, OPENH264, FFMPEG, OPENSSL, SDL etc}. I will just ask about the OPUS LIBRARY.

            The steps are as follows:

            1. Got the source of latest version of PjProject and loaded the project in Visual Studio 2022.

            2. Mention the Opus Include directory and Opus Library Directory after compiling and building LibOpus.

            3. Making PJSUA as source project and Setting configuration as Debug-Static-Win32 and start building the project.

            NOTE

            • Other addition dependencies such as SDL header and lib file have been included already.
            • The config_site.h have been used to define the codec use {#define PJMEDIA_HAS_OPUS_CODEC 1}

            The error that I have received into the error log are as following:

            ...

            ANSWER

            Answered 2022-Jan-27 at 05:38

            After a long try I get the solution as following:

            1. In config_site.h we need to mention and activate our codec for compilation as #define PJMEDIA_HAS_OPUS_CODEC

            #define PJMEDIA_HAS_OPUS_CODEC must be active througout the program and rest function line that is #define PJMEDIA_HAS_OPUS_CODEC 1 must be clearly removed from the program to find the ease for the compilation which will ommit out the different function those are called during the build.

            I would still refer that while building on windows use Microsoft Visual Studio latest Version along with the latest toolset to compile and built different programs for a Single Linker.

            Source https://stackoverflow.com/questions/70719706

            QUESTION

            aarch64-linux-gnu-gcc Cross Complier for arm fails
            Asked 2021-Sep-27 at 12:41
            ./configure --host=arm-elf-linux  CC=aarch64-linux-gnu-gcc --disable-sdl --disable-ffmpeg --disable-v4l2 --disable-openh264 --disable-libwebrtc --disable-libyuv
            
            make dep && make
            
            ...

            ANSWER

            Answered 2021-Sep-27 at 12:41

            Some of the libraries to link may not be built with the same toolchain. You can check with objdump.

            Example (The "file format" may not be the exact result in your case):

            Source https://stackoverflow.com/questions/69335337

            QUESTION

            Why doesn't `conda env export` list all pip packages?
            Asked 2021-Mar-28 at 09:18

            To list all of the packages in my active environment in a format that resembles pip freeze:

            ...

            ANSWER

            Answered 2021-Mar-28 at 09:05
            • conda only keeps track of the packages it installed
            • pip freeze will give you the packages that were either installed using pip package manager or they used setuptools in their setup.py so conda build generated the egg information.

            conda vs pip

            Downgrading the pip may fix this issue, you can check this out: conda issues

            Source https://stackoverflow.com/questions/66839700

            QUESTION

            Conda - how to update only cudatoolkit in an existing environment?
            Asked 2021-Mar-22 at 03:02

            This is a specific instance of a general problem that I run into when updating packages using conda. I have an environment that is working great on machine A. I want to transfer it to machine B. But, machine A has GTX1080 gpus, and due to configuration I cannot control, requires cudatoolkit 10.2. Machine B has A100 gpus, and due to configuration I cannot control, requires cudatoolkit 11.1

            I can easily export Machine A's environment to yml, and create a new environment on Machine B using that yml. However, I cannot seem to update cudatoolkit to 11.1 on that environment on Machine B. I try

            ...

            ANSWER

            Answered 2021-Mar-22 at 03:02
            Overly-Restrictive Constraints

            I'd venture the issue is that recreating from a YAML that includes versions and builds will establish those versions and builds as explicit specifications for that environment moving forward. That is, Conda will regard explicit specifications as hard requirements that it cannot mutate and so if even a single one of the dependencies of cudatoolkit also needs to be updated in order to use version 11, Conda will not know how to satisfy it without violating those previously specified constraints.

            Specifically, this is what I see when searching (assuming linux-64 platform):

            Source https://stackoverflow.com/questions/66734416

            QUESTION

            iOS Build PJSIP with FFmpeg+libx264
            Asked 2021-Feb-22 at 07:15

            I have built the FFmpeg with libx264 into static libs, here is my directory tree.

            ...

            ANSWER

            Answered 2021-Feb-22 at 07:15

            I made a mistake in the build script:

            Source https://stackoverflow.com/questions/66075610

            QUESTION

            I constantly get ResolvePackageNotFound
            Asked 2021-Jan-17 at 05:16

            When I type conda env create -f environment.yml

            I constantly get

            ...

            ANSWER

            Answered 2021-Jan-15 at 14:57

            Conda does not work well with large environments in which everything pinned to specific versions (in contrast to other ecosystems in which pinning everything is the standard). The result of conda env export, which is what this probably is, here also includes the build numbers, which are almost always too specific (and often platform-specific) for the purpose of installing the right version of the software. It's great for things like reproducibility of scientific work (specific versions and builds of everything need to be known), but not great for installing software (there is plenty of flexibility in versions that should work with any package).

            I'd start by removing the build pins (dropping everything after the second = in each line) so that only the versions are pinned. After that, I'd start removing version pins.

            Source https://stackoverflow.com/questions/65735532

            QUESTION

            UnsatisfiedLinkError when run System.loadLibrary
            Asked 2020-Sep-17 at 10:44

            I am using pjsip library through android ndk. I used Android NDK 16 to compile pjsip. One user (HTC One, Android 5.0.2) faced a lot of crashes while trying to start our project. This is the error:

            ...

            ANSWER

            Answered 2020-Sep-17 at 10:44

            You probably compiled binaries with a higher API Level.

            This is how they are defined in stdio.h

            Source https://stackoverflow.com/questions/63916322

            QUESTION

            Making a Python Project work on another Mac
            Asked 2020-Aug-20 at 22:05

            I have a python project with a bunch of modules and directories.

            It runs as a CLI, and now I want another user able to run it on their system.

            I exported my conda environment using:

            ...

            ANSWER

            Answered 2020-Aug-20 at 22:05

            You have to install some Conda, you can use Miniconda to get the bare minimum essentials. The Python interpreter needed is defined in your YAML file and will be installed as required. Miniconda already includes a barebones Python interpreter for its own functionality.

            Source https://stackoverflow.com/questions/63513678

            QUESTION

            Why is conda's remove not symmetric with conda's install?
            Asked 2020-Jan-19 at 20:51

            Why do seemingly simple/atomic conda installs result in fairly complex uninstalls??

            I recently tried the following conda install

            ...

            ANSWER

            Answered 2020-Jan-19 at 20:51
            Asymmetry

            In the installation part, Conda runs with an implicit --freeze-installed flag, making it a simple install if all the packages are already there.

            In the uninstallation, Conda doesn't have an equivalent simple uninstall. Instead, it will attempt to remove the requested package, plus any of its dependencies that were not explicitly installed or required by other packages. Unfortunately, it appears to accomplish this by trying to solve for an environment that consists of only previously requested packages for the env, and this means that all packages that have superseding versions are subject to being updated.

            Your particular case appears to be exacerbated by the fact that you have installed from different channels (e.g., conda-forge), but never explicitly defined those channel priorities in your Conda configuration (globally or in the env). So, most of the changes involve switching back to the defaults channel version of packages.

            Alternatives

            If you're confident that nothing else has changed, then you could use the --force-remove flag.

            Another option, if this was the latest thing you've installed, is to try a revision roll-back, but this may also result in drastic changes. That is, check your revision history:

            Source https://stackoverflow.com/questions/59773372

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install openh264

            You can download it from GitHub.

            Support

            Windows 64-bit and 32-bit. Mac OS X 64-bit and 32-bit. Mac OS X ARM64. Linux 64-bit and 32-bit. Android 64-bit and 32-bit. iOS 64-bit and 32-bit. Architectures verified to be working. From the main project directory: - make for automatically detecting architecture and building accordingly - make ARCH=i386 for x86 32-bit builds - make ARCH=x86_64 for x86 64-bit builds - make ARCH=arm64 for arm64 Mac 64-bit builds - make V=No for a silent build (not showing the actual compiler commands) - make DEBUGSYMBOLS=True for two libraries, one is normal libraries, another one is removed the debugging symbol table entries (those created by the -g option). The command line programs h264enc and h264dec will appear in the main project directory. A shell script to run the command-line apps is in testbin/CmdLineExample.sh. Usage information can be found in testbin/CmdLineReadMe.
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