px | PX language - parser and runtime

 by   cout C++ Version: Current License: No License

kandi X-RAY | px Summary

kandi X-RAY | px Summary

px is a C++ library. px has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

PX language - parser and runtime
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            kandi-support Support

              px has a low active ecosystem.
              It has 11 star(s) with 0 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              px has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of px is current.

            kandi-Quality Quality

              px has 0 bugs and 0 code smells.

            kandi-Security Security

              px has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              px code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              px does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              px releases are not available. You will need to build from source code and install.

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            px Key Features

            No Key Features are available at this moment for px.

            px Examples and Code Snippets

            No Code Snippets are available at this moment for px.

            Community Discussions

            QUESTION

            TypeError: load() missing 1 required positional argument: 'Loader' in Google Colab
            Asked 2022-Mar-04 at 11:01

            I am trying to do a regular import in Google Colab.
            This import worked up until now.
            If I try:

            ...

            ANSWER

            Answered 2021-Oct-15 at 21:11

            Found the problem.
            I was installing pandas_profiling, and this package updated pyyaml to version 6.0 which is not compatible with the current way Google Colab imports packages.
            So just reverting back to pyyaml version 5.4.1 solved the problem.

            For more information check versions of pyyaml here.
            See this issue and formal answers in GitHub

            ##################################################################
            For reverting back to pyyaml version 5.4.1 in your code, add the next line at the end of your packages installations:

            Source https://stackoverflow.com/questions/69564817

            QUESTION

            no warning for missing ctor initializer list?
            Asked 2022-Feb-12 at 22:38

            This code is missing a constructor initializer list:

            ...

            ANSWER

            Answered 2022-Feb-10 at 13:48

            You could add -Weffc++ to catch it (inspired by Scott Meyers book "Effective C++"). Strangely enough it does not refer to any other -W option (and neither does clang++).

            The option is however considered, by some, a bit outdated by now, but in this case, it's finding a real problem.

            Source https://stackoverflow.com/questions/71065942

            QUESTION

            React Native - Value of type NSString cannot be converted to a ABI44_0_0YGValue
            Asked 2022-Jan-12 at 05:53

            While working on a react native project I stumbled upon this error:

            JSON value of "90vh" of type NSString cannot be converted to a ABI44_0_0YGValue. Did you forget the % or pt suffix?

            What does ABI44_0_0YGValue mean? I have tried the pt suffix but the same error still appears. What could be the problem?

            I am using styled components to add the width and height value to different elements:

            ...

            ANSWER

            Answered 2022-Jan-12 at 05:53

            All dimensions in React Native are unitless, and represent density-independent pixels.

            In other words, the error is being thrown because React Native is looking for a Number type, not a string. Unlike CSS for the web, the "vh" and "px" suffixes are meaningless here.

            Try:

            Source https://stackoverflow.com/questions/70563636

            QUESTION

            Drag & Drop issue using javascript
            Asked 2022-Jan-06 at 08:55

            Dears, Am trying to build a drag and drop functionality, where I shall move HTML fields like (Text field, check box, textarea, etc.)

            the code is working fine with all type of input fields except for Check boxes and Radio buttons! it moves those two fields to wrong positions!

            can you help plz?

            ...

            ANSWER

            Answered 2022-Jan-06 at 08:50

            I replace those two fields with images and its working fine now, I treat them like moving an image not field.

            Thanks for your time.

            Source https://stackoverflow.com/questions/70604198

            QUESTION

            THREE.JS & Reality Capture - Rotation issue photogrammetry reference camera's in a 3D space
            Asked 2022-Jan-03 at 14:57

            Thanks for taking the time to review my post. I hope that this post will not only yield results for myself but perhaps helps others too!

            Introduction

            Currently I am working on a project involving pointclouds generated with photogrammetry. It consists of photos combined with laser scans. The software used in making the pointcloud is Reality Capture. Besides the pointcloud export one can export "Internal/External camera parameters" providing the ability of retrieving photos that are used to make up a certain 3D point in the pointcloud. Reality Capture isn't that well documented online and I have also posted in their forum regarding camera variables, perhaps it can be of use in solving the issue at hand?

            Only a few variables listed in the camera parameters file are relevant (for now) in referencing camera positioning such as filename, x,y,alt for location, heading, pitch and roll as its rotation.

            Currently the generated pointcloud is loaded into the browser compatible THREE.JS viewer after which the camera parameters .csv file is loaded and for each known photo a 'PerspectiveCamera' is spawned with a green cube. An example is shown below:

            The challenge

            As a matter of fact you might already know what the issue might be based on the previous image (or the title of this post of course ;P) Just in case you might not have spotted it, the direction of the cameras is all wrong. Let me visualize it for you with shabby self-drawn vectors that rudimentary show in what direction it should be facing (Marked in red) and how it is currently vectored (green).

            Row 37, DJI_0176.jpg is the most right camera with a red reference line row 38 is 177 etc. The last picture (Row 48 is DJI_189.jpg) and corresponds with the most left image of the clustured images (as I didn't draw the other two camera references within the image above I did not include the others).

            When you copy the data below into an Excel sheet it should display correctly ^^

            ...

            ANSWER

            Answered 2022-Jan-02 at 22:26

            At first glance, I see three possibilities:

            • It's hard to see where the issue is without showing how you're using the createCamera() method. You could be swapping pitch with heading or something like that. In Three.js, heading is rotation around the Y-axis, pitch around X-axis, and roll around Z-axis.

            • Secondly, do you know in what order the heading, pitch, roll measurements were taken by your sensor? That will affect the way in which you initiate your THREE.Euler(xRad, yRad, zRad, 'XYZ'), since the order in which to apply rotations could also be 'YZX', 'ZXY', 'XZY', 'YXZ' or 'ZYX'.

            • Finally, you have to think "What does heading: 0 mean to the sensor?" It could mean different things between real-world and Three.js coordinate system. A camera with no rotation in Three.js is looking straight down towards -Z axis, but your sensor might have it pointing towards +Z, or +X, etc.

            Edit:

            I added a demo below, I think this is what you needed from the screenshots. Notice I multiplied pitch * -1 so the cameras "Look down", and added +180 to the heading so they're pointing in the right... heading.

            Source https://stackoverflow.com/questions/70380886

            QUESTION

            Vue leaflet doesn't work when building app
            Asked 2022-Jan-03 at 12:00

            I'm currently creating a vue3 cli app that uses vue-leaflet (the vue3 compatible version)

            Everything works great on my local dev environment but once my app is built the map doesn't load, even when I resize like this thread explains well.

            I tried using the leafletObject.invalidateSize() method but nothing changed.

            My map is a component called using a v-if on first call (switch between a list view and the map) and a v-show once it has been initialized

            ...

            ANSWER

            Answered 2022-Jan-03 at 12:00

            Rather looks like the Leaflet CSS is incorrectly loaded in your production bundle: tiles are scrambled up, no zoom and attribution controls.

            Source https://stackoverflow.com/questions/70563401

            QUESTION

            Disabling the "Length Authoring Tools" (css unit selector) in Chrome Devtools Inspector
            Asked 2021-Nov-18 at 14:28

            The undesired functionality
            In Chrome 95 there was introduced new functionality where the user can hover and click on the unit part of a css value to hotswap the unit.
            The feature is part of a package solution that has been labeled "Length Authoring Tools" in the release notes, and can be seen in action and described in detail in the release notes on the official blog.

            How can this feature be disabled?

            Issue 1:

            If a css-line in the inspector says padding: 0 10px; then the user can click the px-part of the line and open a selector that let's the user swap px to other units such as rem,vmax or in.
            Clicking this part of the value no longer lets the user edit the entire value quickly. Most users already know what unit they desire to use beforehand, so they do not need to be helped to accidentally select pt or vw when working exclusively with px everywhere else.

            Issue 2:

            When selecting and copying properties from the inspector there is now inserted whitespaces/new lines between the value and the unit since the unit portion seems to be considered a separate element. This makes prototyping in the devtools and copy/pasting to external documents very tedious and broken.

            ...

            ANSWER

            Answered 2021-Nov-18 at 14:28

            Updated answer 2021-11-16:

            An option has been added to disable Length Authoring Tools in Chrome 96.

            The following is mentioned in the official release notes for Chrome 96.

            To disable Length Authoring Tools, navigate to this location in the DevTools and uncheck the checkbox:
            Settings > Experiments > Enable CSS length authoring tools in the Styles pane.


            But... The main issues regarding Length Authoring Tools have also been fully remedied in Chrome 96.

            The initial incentive to disable these tools has been greatly diminished because of this.

            A chevron will now appear to the right of the hovered value instead of reacting to clicks to the entire unit portion of it.

            Copy paste now also works as intended.


            Conclusion:
            It is now possible to disable the Length Authoring Tools, but you might no longer need to.


            Old answer:

            You can't. (Though fixes are coming!)
            It is not possible to toggle this feature in the current live stable release ( Chrome 95.0.4638.69 ).

            Fixes have been added to Chromium ( [1], [2], [3] ) that are slowly making their way to the stable release of Chrome.

            But help is on its way...

            Chrome 96 is scheduled to be released on November 16 2021 (source), or ~3 weeks after October 28 according to this official tweet. It will at least contain a revert to free text editing of css properties (source). Hopefully version 96 will address the issue completely, but if it doesn't then the next major release is scheduled for January 4 2021 (If this issue is unresolved by then somebody at Google should be fired).

            As for now, Chrome Canary seems to have these fixes implemented and might be considered an alternative solution to the issue if you find the current state of Length Authoring Tools unbearable.

            Please be advised that Chrome Canary can be quite unstable.



            This question and answer will be edited and corrected once there are real fixes in the live stable version.

            Source https://stackoverflow.com/questions/69719071

            QUESTION

            how to restrict drag elements in interact.js
            Asked 2021-Oct-04 at 09:29

            I'm trying to stop my elements from overlapping using interact.js, but I don't have any idea how to get the n elements to be able to do it. Does anyone have an idea? Or some other way I can validate it. Try the solution to this question, but I don't understand how to get the list of elements to go through it. enter link description here

            ...

            ANSWER

            Answered 2021-Oct-03 at 18:14

            What you are looking for is collision detection. When you move or resize your box you can check if the new dimensions/position does collide with other boxes. If that is the case then you can ignore the movement/resize.

            Because your code snippet contained a lot of invalid HTML I had to strip most of it to make it work. Please do spend some time making valid HTML when/if you ask your next question. Some errors that were present in your HTML code:

            • All content was made in the element
            • Usage of HTML tags. Only certain tags can exist out of one tag like
              is valid but is not and the proper way of writing some HTML tags like input is (without closing tag)
            • Closing tags without any starting tags
            • Closing parent tags before closing all the child tags

            Source https://stackoverflow.com/questions/69308783

            QUESTION

            Popover does not show up in React
            Asked 2021-Sep-20 at 03:15

            I am trying to make a webapplication with Treeviz dependency. The goal is to place a popover button to each node of the tree and if user clicks to the button he/she can see the description of the node,and after it should be editable. I tried in many ways but for me popover does not work in React.

            There is an example for what I would like to do. You can see I have to insert React component to HTML therefor I am using renderToString. All you have to look is the renderNode property of the tree. I am referencing to React component in renderNode like: ${tooltip} ${popover}.

            ...

            ANSWER

            Answered 2021-Sep-20 at 03:15

            Probably your approach doesn't work because the dom elements in the tree are created dynamically, and bootstrap doesn't set them up.

            A more react-ish way to do it would be using react-bootstrap lib and managing every UI aspect in states. To implement the tooltip, the Overlay component actually as a prop called target that allows you to change over what element the tooltip is shown.

            Source https://stackoverflow.com/questions/69206761

            QUESTION

            Using useEffect to manipulate DOM events not Responsive on different screens
            Asked 2021-Sep-02 at 11:50

            Currently I'm trying to achieve the following parallax effect in React where my image is in a fixed position vertically but moves left to right along with text.

            I've used useEffect to achieve this where I take the total height pixels and move my components accordingly. The problem with this is that it looks perfect on my screen, but as soon as I resize it to a bigger or smaller screen the layout gets janky. Is there anyway to have this same effect but responsive friendly. Feel free to edit the CodeSandBox

            CodeSandBox(View in fullscreen for better reference): https://codesandbox.io/s/stoic-rumple-s8cr6?file=/src/App.js

            Code:

            ...

            ANSWER

            Answered 2021-Aug-31 at 06:59

            You have two options.

            1. make this effect available only for the screen width size you intended
            2. calculate how many pixels you should move the passport depending on the window size of the browser.

            The latter solution can make your application annoying to maintain because there will be so many devices to consider.

            How to get window size

            Source https://stackoverflow.com/questions/68920034

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install px

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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