Lights | DIY lights with support for diyHue

 by   diyhue C++ Version: Current License: No License

kandi X-RAY | Lights Summary

kandi X-RAY | Lights Summary

Lights is a C++ library typically used in Internet of Things (IoT), Arduino applications. Lights has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Create your own diyHue compatible Lights!. More Information is available in our documentation.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              Lights has a low active ecosystem.
              It has 114 star(s) with 73 fork(s). There are 27 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 4 open issues and 78 have been closed. On average issues are closed in 10 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Lights is current.

            kandi-Quality Quality

              Lights has no bugs reported.

            kandi-Security Security

              Lights has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Lights does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Lights releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Lights
            Get all kandi verified functions for this library.

            Lights Key Features

            No Key Features are available at this moment for Lights.

            Lights Examples and Code Snippets

            Draws lights on the screen .
            pythondot img1Lines of Code : 6dot img1License : Permissive (MIT License)
            copy iconCopy
            def draw_walls():
                for y, row in enumerate(grid):
                    for x, val in enumerate(row):
                        if val:
                            r = pg.Rect(x * TILESIZE, y * TILESIZE, TILESIZE, TILESIZE)
                            pg.draw.rect(screen, LIGHTGRAY, r)  
            Decorate with bubble lights .
            javadot img2Lines of Code : 3dot img2License : Permissive (MIT License)
            copy iconCopy
            private String decorateWithBubbleLights() {
                    return " with Bubble Lights";
                }  

            Community Discussions

            QUESTION

            Swapping Characters inside an array C++
            Asked 2021-Jun-14 at 19:44

            I'm looking to make a series of flashing lights and I want them to appear on the same line.

            Something like this

            ...

            ANSWER

            Answered 2021-Jun-14 at 19:31

            I am not sure that it is possible for multiple lines, but for one, this is the way in linux:

            Source https://stackoverflow.com/questions/67976089

            QUESTION

            What is the equivalent of TiXmlAttribute for tinyxml2 and how to use it?
            Asked 2021-Jun-11 at 08:07

            I've encountered a problem that I'm not being able to solve using tinyxml2.

            I have a function that receives as a parameter a XMLElement and I need to iterate over its attributes. With tinyxml, this worked:

            ...

            ANSWER

            Answered 2021-Jun-11 at 08:06

            Going by the error message, it looks like you need to do:

            Source https://stackoverflow.com/questions/67665218

            QUESTION

            Is it possible to pull a single column from a csv using javascript?
            Asked 2021-Jun-09 at 19:49

            I am wondering if it is possible to pull a single columns values from a csv file using javascript?

            Right now I have a designed Web page that will log the speed a status of some fans. All the data I am getting for the speed and status will be logged in a csv file. I am currently stuck on figuring out how to link and pull specific values from the csv. Here is the code I have a section of my page https://jsfiddle.net/IzzyStrauch/mtorf3eL/4/

            I am trying to get it so that the csv values will change the numbers and lights.

            I am planing on the csv looking something like this

            ...

            ANSWER

            Answered 2021-Jun-09 at 19:49

            I simplified your HTML and CSS to make the program flow a bit better.

            First, you will need to parse your CSV. The most common conversion it to JSON. After you have your JSON, destructure or access the first item. After you have the first item, loop over the keys and determine if you need to set the value or the status. Once you have figured that out, query for and update the appropriate elements.

            Source https://stackoverflow.com/questions/67909939

            QUESTION

            Flatten JSON like data in Postgres 11 Database
            Asked 2021-Jun-09 at 15:24

            I have the following data in a Postgres table that I need to flatten out:

            ...

            ANSWER

            Answered 2021-Jun-09 at 15:24

            You need to first extract the key/value pairs as rows which can be done using jsonb_each(). Then you can use jsonb_array_elements_text() to create a row for each array element:

            Source https://stackoverflow.com/questions/67906549

            QUESTION

            setState() method doesn't update the widget
            Asked 2021-Jun-07 at 20:01

            it is not updating my widget. If I click on the switch to turn _darkMode on the switch is always moving back (doesn't change)...

            ...

            ANSWER

            Answered 2021-Jun-07 at 20:01

            _darkMode must be a field in the widget state. Move it outside the build method:

            Source https://stackoverflow.com/questions/67878006

            QUESTION

            Change the mouse-select color in Jupyterlab 3
            Asked 2021-Jun-07 at 12:31

            I want to change the color of selected/highlighted text by mouse in input cells in Jupyterlab 3. I am using the light theme, however the highlighted text appears difficult to read in input cells. If I hightlight text with my mouse in the output cells, it is absolutely fine. Please see the attached image. Ideally I want both of my highlights have the same light blue color.

            The extensions I am running are below. I have only 3 different themes - light, dark, and darcula. Jupyter lab is version v3.0.16. The complete stack is Jupyterhub with dockerspawner on Ubuntu 20.04.2. I am using Google Chrome browser on Win 10, the same problem happens in Edge.

            ...

            ANSWER

            Answered 2021-Jun-07 at 12:31

            This is coming from theme-darcula. Strangely it spill styles even when not in use. If you are not using it (as you say you are using the Light theme) you can remove it with:

            Source https://stackoverflow.com/questions/67870994

            QUESTION

            Laravel App not running on xampp or live server but works well on php artisan serve
            Asked 2021-Jun-04 at 07:52

            My laravel app does not work on xampp or a live server but it works fine on the link provided by PHP artisan serve. Whenever I run this app on xampp it returns 404 error. I have other laravel apps also which work fine on xampp but this one. I am unable to find any solution to it that why my laravel is not running on a hosted server or xampp. I have tried all the solutions found in related questions but did not find any of those useful.

            • I have tried running the app after changing my existing .htaccess file in the root folder.
            • I have tried running the app after changing .htaccess file in public folder.
            • I have tried running the app after deleting both and one of them.
            • I have tried installing and updating the dependencies again using composer.

            What should I do to make it running?

            What I see when I try to run it through xampp is the errors, but the folder structure that always occurs when one runs a web app through it.

            Right now, I have a single htaccess file which is in my root folder. Below is the code of it:

            ...

            ANSWER

            Answered 2021-Jun-04 at 07:52

            I've ran into this problem too. I've done some research and the only way I found possible to run Laravel on xampp was the following:

            1. In the parent folder of the laravel setup, I created a folder called "laravel" and moved everything inside of it.
            2. I went in laravel/public and took every file out of it, and I put it in the parent directory, resulting in the following folder structure: (in my htdocs)

            Source https://stackoverflow.com/questions/67824607

            QUESTION

            Difficulty incorporating pointer lock controls API in three.js using es6 classes that are not modules
            Asked 2021-Jun-04 at 00:51

            As the title states, I am using es6 classes, but because they are all not modules apart from the main.js file, it makes it difficult to use API's because I cannot make use of import modules.

            I used the code from this link's answer: How to add in Three.js PointerLockControl? and pasted the code into a js file, calling it up in my HTML, but I get an error stating:

            Uncaught ReferenceError: PointerLockControls is not defined

            It is not picking up the class when I reference it. I tried to link it to the GitHub raw code, and it didn't pick it up either.

            This is my index.html code (only one line referencing the GitHub raw code):

            ...

            ANSWER

            Answered 2021-May-26 at 18:31

            I changed all my es6 classes into es6 modules, and used import. I don't think there was a solution for this with cdn or raw git scripts.

            Source https://stackoverflow.com/questions/67694174

            QUESTION

            What does time_since_epoch() actually represent in a std::chrono::local_time?
            Asked 2021-Jun-03 at 23:01

            I'd like to serialize a std::chrono::local_time by sending it's time_since_epoch().count() value. My question is how is a non-C++ receiver supposed to interpret that value? Is it the actual number of ticks since the epoch at local midnight (1970-01-01T00:00:00)? What about daylight saving time changes? Is the time_since_epoch() bijective with the wall clock time? That is, can there be two values of std::chrono::local_time::time_since_spoch() that represent the same wall clock/calendar time?

            I cannot find detailed information about the interpretation of std::chrono::local_time::time_since_spoch() at the usual places: cppreference, the latest C++ standard draft, or Howard Hinnant's date library documentation.

            'Why even serialize a std::chrono::local_time?', you may ask. Well, a use case would be a building automation system that must perform a certain task at a given local time on a special day, regardless of timezones or daylight saving time. For example, "turn off the lights at 20:00 local time on Earth Day, 2021 (April 22).

            EDIT: 'Why not serialize it as an ISO8601 date/time (without any offset), you may ask?'. I want to serialize it as a compact number using a binary protocol, such as CBOR.

            ...

            ANSWER

            Answered 2021-Jun-03 at 23:01

            The value in a local_time is the exact same value it would have in a sys_time. For example:

            Source https://stackoverflow.com/questions/67829275

            QUESTION

            What is the difference between a constant buffer and a read only structured buffer?
            Asked 2021-Jun-03 at 10:41

            I would like to know which resource type is the best to use in order to hold as many elements as possible for data that will be static and not change for the duration of a draw call. The only difference I can tell between a constant buffer and a read-only structured buffer is the fact that constant buffer data has to be 256 bytes aligned inside of its ID3D12Resource object.

            lights.hlsl

            ...

            ANSWER

            Answered 2021-Jun-03 at 10:41

            There are more differences between constant and structured buffers.

            In a constant buffer, Only 64k of data can be visible at the same time, so you can't have 1mb of data and have it visible at once in your shader, whereas it is possible on structured buffers.

            Constant buffers have more complex alignment rules than structured buffers, you example actually fits it pretty well:

            In case of a structured buffer, your light struct has a size of:

            Source https://stackoverflow.com/questions/67814169

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Lights

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/diyhue/Lights.git

          • CLI

            gh repo clone diyhue/Lights

          • sshUrl

            git@github.com:diyhue/Lights.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link