Touchpad | source code and related assets
kandi X-RAY | Touchpad Summary
kandi X-RAY | Touchpad Summary
This is the source code and related assets for the Touchpad android app and related Windows server executable. Please see for more information.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Touchpad
Touchpad Key Features
Touchpad Examples and Code Snippets
Community Discussions
Trending Discussions on Touchpad
QUESTION
I was able to scale in scale out x axis and y axis , Its working very good with arrow keys , I want to do that with touchpad aswel.I tried this below code ,its working but its not smooth .Sometimes when i zoom in X , its even zooming in Y and vice versa. window.addEventListener('mousewheel', function(e) {
...ANSWER
Answered 2021-Jun-06 at 20:15I found a quite interesting example of multi-touch trackpad gestures in JavaScript.
The code snippet below utilizes this for overriding LCJS chart interactions for trackpad. To me it seems to perform in a surprisingly intuitive manner for zooming in/out on pinch interaction (2 fingers, move to opposite directions) and panning with dragging 2 fingers in same direction.
I did not find any way to differentiate pinch interaction along X and Y separately, it seems that the JS events just get a single value for both, which is assigned to deltaY
.
QUESTION
Hey guys this is my first time try to make simple game in Unity but i got stuck in movement script,
I already have script for my player called "player" script, so now i'm trying to make a script for my controller which is a touchscreen pad, like moving left, right and jump, i'm following youtube tutorial,
Even my script and the tutorial script are same, but mine is got error, it said my GameObject is not found or missing... Here's my pad script
...ANSWER
Answered 2021-Jun-06 at 01:52here is a fixed code. Hope it helps. Also, I've replaced your Else If's with a switch since that is more performant than Else if.
Your problem was that you had one (.) after player>.() In your code. It should have been
QUESTION
I would like to know how to make the ADB adjust the accessibility focus while Talkback is on. I have tried:
...ANSWER
Answered 2021-May-29 at 14:49My answer here is going to be as succinct as possible. My full code is available on GitHub.
As far as I am aware, a developer cannot perform an accessibility action via ADB, they would have to create an Accessibility service in order to act on behalf of an Accessibility user and create a Broadcast Receiver so that it can take input via the ADB. This is two thirds of the answer, requiring one more component as developers cannot activate accessibility services via the ADB! This has to be done manually each time accessibility is toggled or through accessibility shortcuts - of which there can be only one. EDIT I figured this bit out as well :)
Accessibility ServiceThe developer documentation provides a mechanism for an Accessibility Service:
An accessibility service is an application that provides user interface enhancements to assist users with disabilities, or who may temporarily be unable to fully interact with a device. For example, users who are driving, taking care of a young child or attending a very loud party might need additional or alternative interface feedback.
I followed the Google Codelab to construct a service that could take actions on the part of a user. Here is a snippet from the service, for swiping left and right (user navigation):
QUESTION
I was wondering if anyone could help me with this program.
I need to make the ball that is going horizontally start moving again and then shoot another ball that is going vertically. How can I make this happen over and over again, rather than it stopping after one go?
Also, how can I make the ball launching done by any key on the keyboard rather than the touchpad?
This is my program:
...ANSWER
Answered 2021-May-05 at 13:54In order to make the ball launching done by pressing a key, you can use the keyPressed()
function in the same way that you used the mouseClicked()
function. In order to make the horizontal ball continue moving after launching a ball, you can just set the ball's speed xDir
to its old value. To ensure that it continues going in the same direction you should use a variable to store its current value before you set it to 0, then you can set xDir to this value after launching the ball. In order to have multiple red balls you want to store a list of ball information so that you can draw multiple balls at the same time and in order to this effectively, you probably want to create a Ball
class.
In the following program, I made a ball class to encapsulate all of the ball drawing, and I used PVectors
to deal with the x and y corrdinates for position and speed.
QUESTION
Using react-native-web, I have a scrollView with content much wider than the screen. Using 'horizontal' I can scroll along the x-Axis as expected, however only with the touchpad of my laptop. Mouse wheel scrolling doesn't do anything since the wheel apparenlt only scrolls vertically and not horizontally. I have been looking for a while but cannot find any way to do horizontal scrolling with the mouse wheel. Any help with this would be greatly appriciated!
...ANSWER
Answered 2021-May-03 at 18:52By default, the user needs to hold Shift + Scrolling Mouse Wheel
to scroll horizontally.
Edit: This issue can be solved via jQuery but requires you to hide the vertical bar with CSS "overflow-y: hidden". You will need to download jQuery.js and jQuery-mousewhee.min.js and include them in your html.
After you download the files, include the scripts below in your code.
QUESTION
I am working on ubuntu 20.04 LTS with 2 computer mice (Microsoft Microsoft® 2.4GHz Transceiver v9.0 Mouse, id=11
and MX Vertical Mouse, id=31
) attached to 2 different masters (Virtual core pointer, id=2
and Auxiliary pointer id=27
), see xinput
:
ANSWER
Answered 2021-Apr-13 at 14:52deviceid
The XIWarpPointer
can be used to control the mouse cursor defined by the id of the master pointer (not device id of the mouse) to which the mouse/cursor is attached:
QUESTION
When I change the data file where I have stored my array of data, component where that data is being displayed doesn't change. I have tried to filter the original data and get only the selected values and it worked well but the display hasn't changed even after the data was changed.
Here are the code of key components and a screenshot
Single item component:
...ANSWER
Answered 2021-Apr-11 at 18:10Sorry for the previous wrong answer so i edited this one.
Your issue is you are accessing the state
outside of the Provider
.
As you will need to wrap the Shop
Component with the Provider
first and then you will have to access the state
inside it.
QUESTION
So, I have a scrollable div using overflow-x
to scroll, and I've hid the scrollbar. Now I need to find a way for a touchpad or mouse to be able to scroll the div
. It only scrolls when using a touchscreen or on mobile devices, which I've tested using DevTools.
ANSWER
Answered 2021-Mar-29 at 22:52I would add an additonal transparent div where normaly the scrollbar would be. When hovering over it (or the scrollbar) the scrollbar is visible. When not hovering over one of them the scrollbar is invisible.
You could also make this feature dektop only with media queries
QUESTION
How do I zoom only the x axis when I swipe up via touchpad , and pan to left or right when i swipe left or right
...ANSWER
Answered 2021-Feb-12 at 11:57You can disable axis chart interactions with axis.setChartInteractions(false)
. This will disable zooming by mouse wheel, zoom by drag, fit by drag and pan by drag for the axis. Meaning that when the zooming interaction is done only the X axis would zoom.
Alternatively you can control each of the interactions individually.
axis.setChartInteractionFitByDrag
axis.setChartInteractionPanByDrag
axis.setChartInteractionZoomByDrag
axis.setChartInteractionZoomByWheel
You can also disable interactions on the axis.
axis.setMouseInteractions
axis.setAxisInteractionPanByDragging
axis.setAxisInteractionReleaseByDoubleClicking
axis.setAxisInteractionZoomByDragging
axis.setAxisInteractionZoomByWheeling
axis.setNibInteractionScaleByDragging
axis.setNibInteractionScaleByWheeling
To keep the axis interval end value at a single value you can attach a listener to the onScaleChange
event on the axis. This event is called when ever the scale of the axis has changed. The event handler will receive the start and end values of the next interval when the interval changes. In the handler you can force the interval end value to be constant.
QUESTION
This is what understand about an API, and this what I tell myself.
Forget about first two terms, just focus on interface. What an interface? It's an medium to connect two or more things which wants to communicate. You using your phone, TouchPad is that interface. For client and server architecture Urls or endpoints are an interface.
So, I have been forgetting the two terms. Some days ago I explained that to someone How I take them, but that someone asked-
What is the meaning of the two terms if they are there to be ignored?
...ANSWER
Answered 2021-Jan-01 at 02:28You have all kinds of interfaces in computing. A fairly common one is a network interface. In your case, it's a programming interface for the application. An interface between your application and another entity.
What the writer is trying to convey to you is that this is an interface and that's the most important thing to think of.
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